U5.5 Sonnenesse: neunte Meshy-Figur (g10)

Sonnenpriester-Golem als Aufwertung des Herdhüters, dessen Konzept als
Stilvorlage und Figurendatei, Feuerbecken fest an der Hüfte, 68 Credits,
Lane-Fassung inklusive. Stresstest 36 Sonnenessen: Mid 137,1 -> 152,3
fps, Karte 110,6 -> 126,8. Tests grün, Fingerabdrücke unverändert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Martin Stickelbroeck 2026-10-10 17:18:14 +02:00
parent 024937ce4a
commit 02c8839285
71 changed files with 60206 additions and 58163 deletions

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@ -218,6 +218,17 @@ Hinweis: Die Projektdateien des .NET-Harness (`tools/dotnet/*/*.csproj`) fehlten
| Bild | `screenshots/u5.5-g09/` |
| Commits | `luneraria/u5.5-g09` |
## U5.5 · Sonnenesse (g10)
| Punkt | Ergebnis |
| --- | --- |
| Tests | EditMode 29/29, PlayMode 14/14 (Verify A–I 718/0), Player-Selbsttest 30/30, Asset-Prüfung 20/0 |
| Parität | Fingerabdrücke unverändert (`DCE95C96556F3A1A`, `7B8E43AEFC0D60C5`) |
| Inhalt | Meshy-Figur für `g10` mit Lane-Fassung, 68 Credits |
| Leistung | Stresstest 36 Sonnenessen: Mid 137,1 → 152,3 fps, Karte 110,6 → 126,8 fps. Rohdaten `logs/u5.5-g10/` |
| Bild | `screenshots/u5.5-g10/` |
| Commits | `luneraria/u5.5-g10` |
## Ausblick
Der Pilot entscheidet über eine Serie weiterer Meshy-Figuren (Kosten je Figur, Lizenz, Stilgleichheit). Offen bleiben außerdem Künstler-Sculpts für Anatomie/Gesicht/Haar, LOD und Material-Atlanten sowie die Build-Module für Windows und Linux.

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@ -1,6 +1,6 @@
# Port-Status · Champions of Luneraria in Unity
Stand: 10. Oktober 2026 (U5.5, achte Figur).
Stand: 10. Oktober 2026 (U5.5, neunte Figur).
Referenz ist der Godot-Stand `luneraria/g3` (`1b540f2`) in `../saumwacht-godot`; er wird nicht mehr verändert. Engine: Unity 6.3 LTS (6000.3.20f1), Renderer URP. HDRP ist ausgeschlossen, bis ein Vergleich mit einer echten Szene etwas anderes nahelegt.
@ -13,7 +13,7 @@ Zielplattformen sind Fedora 44 und Windows 11; macOS ist die Entwicklungsplattfo
| U2 · Unity-Spielwelt | **fertig**: U2A Blender→FBX-Pipeline (9 Assets geprüft), U2B G1-Karte mit Materialsystem, U2C fester Takt und Ansichten (bildratenunabhängig nachgewiesen), U2D vollständige Bot-Partien sichtbar und gleich dem Kern; danach Batch-Import aller 86 Modelle, Einheiten mit eigenen Modellen | [U2-WORLD.md](U2-WORLD.md) |
| U3 · G3-HUD portieren | **fertig** (`luneraria/u3`): UI Toolkit, Sichtmodell mit Privatsphäre, menschlicher Sitz, alle HUD-Bereiche, Eingabe und Befehle, Prüfung 718/0, 14 G3-Motive, Spieltest, Leistung mit HUD | [U3-UI.md](U3-UI.md) |
| U4 · Netzwerk | **fertig** (`luneraria/u4` = `769e622`): LuneSession (Protokoll 4), TCP-Transport, Startbildschirm Host/Join, 43+12 Prüfungen, Mindestumfang M4. Nachtrag (`luneraria/u4-nachtrag`, in U5.3 zusammengeführt): Startbildschirm in der Szene, „Menü“ führt dorthin zurück | [U4-NETWORK.md](U4-NETWORK.md) |
| U5 · Visuelle Neuausrichtung (Vertical Slice Mid-Lane) | **fertig** (`luneraria/u5` = `2c1686b`, Stufen `luneraria/u5.2`): 6 PBR-Sätze, Surface-Shader mit Albedo/Normal/ORM, Stufen Lane/Rand, Hit- und Turm-VFX, 133/180 fps. **U5.3** (`luneraria/u5.3` = `07fa457`): Gebäude, Boss und Ringborkes Rinde auf PBR (11 Sätze); Bildfehler aus U5 behoben (doppelte Einfärbung, Datenkarten als sRGB, Streifen, bleichender Treffer-Flash, Nebel), Helligkeit und Grün wieder auf U3-Niveau **U5.4** (`luneraria/u5.4` = `4883d95`): Surface-Materialien für alle 146 Figurenmaterialien (Metalle metallisch, Randlicht, Struktur in den Porträts), SSAO (abschaltbar), Leistung −13 % Karte / −16 % Mid **U5.5-pilot** (`luneraria/u5.5-pilot` = `c386206`): Meshy-Figur für den Kohlenbeißer `g01` (Pipeline `tools/meshy/`, UV-Material mit Lava-Glut, Schatten ohne Normalen-Versatz), GPU-Batched-Skinning, Figuren-Stress −21 % Mid / −13 % Karte gegenüber Phase-4; **Lane-Fassung** (`luneraria/u5.5-lod`): 5.000-Dreiecke-LOD, Abstand −10 % Mid / −2 % Karte; **Schlackenklaue** `g02` (`luneraria/u5.5-g02`) als zweite Meshy-Figur, −11 % Mid / −1 % Karte; **Schlackenwacht** `g03` (`luneraria/u5.5-g03`), −8 % Mid / 0 % Karte; **Funkenlanze** `g05` mit Lanze als eigenem Modell (`luneraria/u5.5-g05`), +15 % gegenüber der Phase-18-Figur; **Glasballiste** `g06` als Maschine mit übernommenem Skelett (`luneraria/u5.5-g06`); **Aschenwerfer** `g07` (`luneraria/u5.5-g07`), −11 % Mid / +2 % Karte; **Kraterrufer** `g08` (`luneraria/u5.5-g08`), −9 % Mid / +10 % Karte; **Herdhüter** `g09` (`luneraria/u5.5-g09`), −4 % Mid / +6 % Karte | [U5-VISUAL.md](U5-VISUAL.md) |
| U5 · Visuelle Neuausrichtung (Vertical Slice Mid-Lane) | **fertig** (`luneraria/u5` = `2c1686b`, Stufen `luneraria/u5.2`): 6 PBR-Sätze, Surface-Shader mit Albedo/Normal/ORM, Stufen Lane/Rand, Hit- und Turm-VFX, 133/180 fps. **U5.3** (`luneraria/u5.3` = `07fa457`): Gebäude, Boss und Ringborkes Rinde auf PBR (11 Sätze); Bildfehler aus U5 behoben (doppelte Einfärbung, Datenkarten als sRGB, Streifen, bleichender Treffer-Flash, Nebel), Helligkeit und Grün wieder auf U3-Niveau **U5.4** (`luneraria/u5.4` = `4883d95`): Surface-Materialien für alle 146 Figurenmaterialien (Metalle metallisch, Randlicht, Struktur in den Porträts), SSAO (abschaltbar), Leistung −13 % Karte / −16 % Mid **U5.5-pilot** (`luneraria/u5.5-pilot` = `c386206`): Meshy-Figur für den Kohlenbeißer `g01` (Pipeline `tools/meshy/`, UV-Material mit Lava-Glut, Schatten ohne Normalen-Versatz), GPU-Batched-Skinning, Figuren-Stress −21 % Mid / −13 % Karte gegenüber Phase-4; **Lane-Fassung** (`luneraria/u5.5-lod`): 5.000-Dreiecke-LOD, Abstand −10 % Mid / −2 % Karte; **Schlackenklaue** `g02` (`luneraria/u5.5-g02`) als zweite Meshy-Figur, −11 % Mid / −1 % Karte; **Schlackenwacht** `g03` (`luneraria/u5.5-g03`), −8 % Mid / 0 % Karte; **Funkenlanze** `g05` mit Lanze als eigenem Modell (`luneraria/u5.5-g05`), +15 % gegenüber der Phase-18-Figur; **Glasballiste** `g06` als Maschine mit übernommenem Skelett (`luneraria/u5.5-g06`); **Aschenwerfer** `g07` (`luneraria/u5.5-g07`), −11 % Mid / +2 % Karte; **Kraterrufer** `g08` (`luneraria/u5.5-g08`), −9 % Mid / +10 % Karte; **Herdhüter** `g09` (`luneraria/u5.5-g09`), −4 % Mid / +6 % Karte; **Sonnenesse** `g10` (`luneraria/u5.5-g10`), +11 % Mid / +15 % Karte | [U5-VISUAL.md](U5-VISUAL.md) |
QA je Meilenstein: [PORT-QA.md](PORT-QA.md).

View file

@ -618,3 +618,20 @@ Stand 10. Oktober 2026, Zweig `luneraria/u5.5-g09` (auf `luneraria/u5.5-g08`). D
Stresstest mit 36 Herdhütern (`-luneBenchmarkArmy g09`), je drei Läufe gegen das starre Phase-4-Modell (`logs/u5.5-g09/`): Mid-Lane nah 163,5 → 156,8 fps (−4 %, die Läufe streuen hier stärker), Karte 123,4 → 131,3 fps (+6 %). Bilder: `screenshots/u5.5-g09/`.
Bekannt: In der Leerlaufhaltung neigt der Kopfknochen der Bibliotheksbewegung den Ofen nach vorn, das Ofenmaul ist dann aus der Nähe weniger zu sehen.
## U5.5 · Neunte Figur: Sonnenesse (g10)
Stand 10. Oktober 2026, Zweig `luneraria/u5.5-g10` (auf `luneraria/u5.5-g09`). Die Aufwertung des Herdhüters, auf demselben Weg: ein Konzeptbild aus Icon, Phase-4-Bild und dem Herdhüter-Konzept als Stilvorlage (12 Credits), Modell (30), Skelett mit 1,6 m (5), sieben Bewegungen (21), zusammen **68 Credits**. Figurendatei und Zauberbewegungen sind vom Herdhüter übernommen (Farbangleich nur für das Gold wegen des cremefarbenen Mantels).
- Entwurf: größerer Sonnenpriester-Golem; ein Strahlenkranz aus Gold umrahmt eine glühende Sonnenkugel, aus der ein Feuerstrom in ein Feuerbecken an der Hüfte fließt (fest am Körper, nicht gehalten); cremefarbener Mantel und Überwurf mit goldenen Sonnenzeichen, Sonnenmedaillons auf den Schultern.
- `sonnenesse.fbx`: 20.462 + 4.998 Dreiecke, 25 Knochen; Export 23 Prüfungen, bytegleich wiederholbar. Manifest `"replaces": "g10"`.
| Test | Ergebnis |
| --- | --- |
| EditMode / PlayMode | 29/29, 14/14, Verify A–I 718/0 |
| Fingerabdrücke | `DCE95C96556F3A1A`, `7B8E43AEFC0D60C5`, unverändert |
| Asset-Prüfung / Player-Selbsttest | 20/0, 30/30 |
Stresstest mit 36 Sonnenessen (`-luneBenchmarkArmy g10`), je drei Läufe gegen das starre Phase-4-Modell (`logs/u5.5-g10/`): Mid-Lane nah 137,1 → 152,3 fps (+11 %), Karte 110,6 → 126,8 fps (+15 %); das Phase-4-Modell hatte 97.000 Dreiecke. Bilder: `screenshots/u5.5-g10/`.
Bekannt: Der Überwurf zwischen den Beinen hängt am Skelett der Beine und dehnt sich beim Gehen mit.

View file

@ -3175,6 +3175,173 @@
]
}
},
{
"id": "sonnenesse",
"kind": "skinned",
"ok": true,
"checks": [
{
"check": "blender_checks_passed",
"ok": true,
"detail": ""
},
{
"check": "imported",
"ok": true,
"detail": "\"Assets/Luneraria/Art/Characters/sonnenesse.fbx\""
},
{
"check": "import_rules_applied",
"ok": true,
"detail": ""
},
{
"check": "root_transform_identity",
"ok": true,
"detail": "\"sonnenesse pos (0.0000, 0.0000, 0.0000) rot (0.00, 0.00, 0.00) scale (1.0000, 1.0000, 1.0000)\""
},
{
"check": "node_transforms_axis_clean",
"ok": true,
"detail": "[]"
},
{
"check": "mesh_names",
"ok": true,
"detail": "[]"
},
{
"check": "triangles",
"ok": true,
"detail": "\"25460 unity / 25460 blender \""
},
{
"check": "material_slots",
"ok": true,
"detail": "[]"
},
{
"check": "normals_unit_length",
"ok": true,
"detail": "[]"
},
{
"check": "tangents_where_uv",
"ok": true,
"detail": "[]"
},
{
"check": "uvs_where_blender_has_uv",
"ok": true,
"detail": "[]"
},
{
"check": "vertex_colors",
"ok": true,
"detail": "[]"
},
{
"check": "bounds_axes_scale",
"ok": true,
"detail": "\"largest difference 0.00004 m; unity (-0.858, 0.000, -0.487) (0.858, 1.602, 0.488)\""
},
{
"check": "skinned_mesh",
"ok": true,
"detail": "2"
},
{
"check": "bone_names SonnenesseBody_LOD0",
"ok": true,
"detail": "[]"
},
{
"check": "root_bone SonnenesseBody_LOD0",
"ok": true,
"detail": "\"Root\""
},
{
"check": "bone_names SonnenesseBody_LOD1",
"ok": true,
"detail": "[]"
},
{
"check": "root_bone SonnenesseBody_LOD1",
"ok": true,
"detail": "\"Root\""
},
{
"check": "generic_avatar",
"ok": true,
"detail": "\"sonnenesseAvatar\""
},
{
"check": "clips",
"ok": true,
"detail": "[]"
}
],
"facts": {
"triangles": 25460,
"renderers": 2,
"meshes_without_uv_and_tangents": 0,
"degenerate_triangles_dropped": 0,
"bounds_min": [
-0.8578575,
1.94311355E-07,
-0.4874602
],
"bounds_max": [
0.857580245,
1.6020714,
0.487762928
],
"clips": [
{
"name": "ability",
"length": 1.41666663,
"loop": false,
"events": 1
},
{
"name": "attack_a",
"length": 1.08333337,
"loop": false,
"events": 1
},
{
"name": "attack_b",
"length": 1.0,
"loop": false,
"events": 1
},
{
"name": "death",
"length": 2.20833325,
"loop": false,
"events": 0
},
{
"name": "hit",
"length": 0.5,
"loop": false,
"events": 0
},
{
"name": "idle",
"length": 4.0,
"loop": true,
"events": 0
},
{
"name": "walk",
"length": 2.79166675,
"loop": true,
"events": 0
}
]
}
},
{
"id": "e01",
"kind": "rigid",

View file

@ -0,0 +1,15 @@
{
"build": "OSXPlayer player, 6000.3.20f1, release",
"device": "Mac17,2; Apple M5; Apple M5",
"graphics_api": "Metal",
"resolution": "1920x1080",
"vsync": 0,
"match": "seed 9 from round 5, army g10 x36, speed 1x, measured after 10 s of combat",
// moving units at the start of the first window: g10 36, w04 14, e04 12, w06 11, w02 7, e01 4, e02 4, w08 4, w10 4, g05 2
"windows": [
{"view": "overview (zoom 64)", "frames": 2489, "fps": 124.4, "frame_ms_avg": 8.04, "frame_ms_median": 3.51, "frame_ms_p95": 24.80, "frame_ms_p99": 31.21, "frame_ms_max": 56.87, "frames_over_16_7_ms": 415, "of_them_with_simulation_step": 42, "gc_collections": 23, "simulation_ms_per_frame": 0.096, "views_ms_per_frame": 0.236, "ui_ms_per_frame": 0.080, "units_alive_max": 98},
// timings overview (zoom 64): main thread avg 2.89 / median 2.71 / p95 4.16 ms, render thread avg 1.98 / median 1.96 / p95 2.33 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.13 / median 0.20 / p95 21.87 ms
{"view": "mid lane close (zoom 22)", "frames": 1527, "fps": 152.7, "frame_ms_avg": 6.55, "frame_ms_median": 2.97, "frame_ms_p95": 22.52, "frame_ms_p99": 30.11, "frame_ms_max": 38.59, "frames_over_16_7_ms": 149, "of_them_with_simulation_step": 17, "gc_collections": 11, "simulation_ms_per_frame": 0.061, "views_ms_per_frame": 0.193, "ui_ms_per_frame": 0.059, "units_alive_max": 65}
// timings mid lane close (zoom 22): main thread avg 2.05 / median 1.95 / p95 2.89 ms, render thread avg 1.45 / median 1.43 / p95 1.71 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 4.52 / median 0.31 / p95 20.43 ms
]
}

View file

@ -0,0 +1,15 @@
{
"build": "OSXPlayer player, 6000.3.20f1, release",
"device": "Mac17,2; Apple M5; Apple M5",
"graphics_api": "Metal",
"resolution": "1920x1080",
"vsync": 0,
"match": "seed 9 from round 5, army g10 x36, speed 1x, measured after 10 s of combat",
// moving units at the start of the first window: g10 36, w04 14, e04 12, w06 11, w02 7, e01 4, e02 4, w08 4, w10 4, g05 2
"windows": [
{"view": "overview (zoom 64)", "frames": 2561, "fps": 128.0, "frame_ms_avg": 7.81, "frame_ms_median": 3.30, "frame_ms_p95": 25.08, "frame_ms_p99": 32.12, "frame_ms_max": 59.27, "frames_over_16_7_ms": 409, "of_them_with_simulation_step": 42, "gc_collections": 24, "simulation_ms_per_frame": 0.092, "views_ms_per_frame": 0.213, "ui_ms_per_frame": 0.074, "units_alive_max": 98},
// timings overview (zoom 64): main thread avg 2.65 / median 2.50 / p95 3.78 ms, render thread avg 1.91 / median 1.89 / p95 2.25 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.15 / median 0.25 / p95 22.35 ms
{"view": "mid lane close (zoom 22)", "frames": 1509, "fps": 150.9, "frame_ms_avg": 6.63, "frame_ms_median": 2.96, "frame_ms_p95": 22.21, "frame_ms_p99": 28.95, "frame_ms_max": 35.60, "frames_over_16_7_ms": 154, "of_them_with_simulation_step": 16, "gc_collections": 10, "simulation_ms_per_frame": 0.060, "views_ms_per_frame": 0.196, "ui_ms_per_frame": 0.063, "units_alive_max": 65}
// timings mid lane close (zoom 22): main thread avg 2.14 / median 2.03 / p95 3.19 ms, render thread avg 1.45 / median 1.44 / p95 1.73 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 4.49 / median 0.18 / p95 20.23 ms
]
}

View file

@ -0,0 +1,15 @@
{
"build": "OSXPlayer player, 6000.3.20f1, release",
"device": "Mac17,2; Apple M5; Apple M5",
"graphics_api": "Metal",
"resolution": "1920x1080",
"vsync": 0,
"match": "seed 9 from round 5, army g10 x36, speed 1x, measured after 10 s of combat",
// moving units at the start of the first window: g10 36, w04 14, e04 12, w06 11, w02 7, e01 4, e02 4, w08 4, w10 4, g05 2
"windows": [
{"view": "overview (zoom 64)", "frames": 2562, "fps": 128.1, "frame_ms_avg": 7.81, "frame_ms_median": 3.29, "frame_ms_p95": 24.59, "frame_ms_p99": 32.99, "frame_ms_max": 41.89, "frames_over_16_7_ms": 400, "of_them_with_simulation_step": 37, "gc_collections": 24, "simulation_ms_per_frame": 0.093, "views_ms_per_frame": 0.215, "ui_ms_per_frame": 0.074, "units_alive_max": 98},
// timings overview (zoom 64): main thread avg 2.65 / median 2.51 / p95 3.78 ms, render thread avg 1.91 / median 1.90 / p95 2.21 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.15 / median 0.22 / p95 22.04 ms
{"view": "mid lane close (zoom 22)", "frames": 1534, "fps": 153.2, "frame_ms_avg": 6.53, "frame_ms_median": 2.98, "frame_ms_p95": 21.70, "frame_ms_p99": 29.80, "frame_ms_max": 36.70, "frames_over_16_7_ms": 158, "of_them_with_simulation_step": 12, "gc_collections": 10, "simulation_ms_per_frame": 0.059, "views_ms_per_frame": 0.187, "ui_ms_per_frame": 0.056, "units_alive_max": 65}
// timings mid lane close (zoom 22): main thread avg 1.99 / median 1.89 / p95 2.83 ms, render thread avg 1.47 / median 1.46 / p95 1.71 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 4.52 / median 0.39 / p95 19.52 ms
]
}

View file

@ -0,0 +1,15 @@
{
"build": "OSXPlayer player, 6000.3.20f1, release",
"device": "Mac17,2; Apple M5; Apple M5",
"graphics_api": "Metal",
"resolution": "1920x1080",
"vsync": 0,
"match": "seed 9 from round 5, army g10 x36, speed 1x, measured after 10 s of combat",
// moving units at the start of the first window: g10 36, w04 14, e04 12, w06 11, w02 7, e01 4, e02 4, w08 4, w10 4, g05 2
"windows": [
{"view": "overview (zoom 64)", "frames": 2163, "fps": 108.1, "frame_ms_avg": 9.25, "frame_ms_median": 3.91, "frame_ms_p95": 28.50, "frame_ms_p99": 34.50, "frame_ms_max": 45.91, "frames_over_16_7_ms": 430, "of_them_with_simulation_step": 38, "gc_collections": 24, "simulation_ms_per_frame": 0.108, "views_ms_per_frame": 0.237, "ui_ms_per_frame": 0.089, "units_alive_max": 98},
// timings overview (zoom 64): main thread avg 3.01 / median 2.79 / p95 4.50 ms, render thread avg 2.22 / median 2.20 / p95 2.71 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 6.25 / median 0.36 / p95 25.41 ms
{"view": "mid lane close (zoom 22)", "frames": 1320, "fps": 131.9, "frame_ms_avg": 7.58, "frame_ms_median": 3.10, "frame_ms_p95": 26.18, "frame_ms_p99": 35.71, "frame_ms_max": 42.10, "frames_over_16_7_ms": 202, "of_them_with_simulation_step": 12, "gc_collections": 10, "simulation_ms_per_frame": 0.070, "views_ms_per_frame": 0.211, "ui_ms_per_frame": 0.064, "units_alive_max": 65}
// timings mid lane close (zoom 22): main thread avg 2.15 / median 2.00 / p95 3.21 ms, render thread avg 1.55 / median 1.53 / p95 1.86 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.40 / median 0.34 / p95 23.50 ms
]
}

View file

@ -0,0 +1,15 @@
{
"build": "OSXPlayer player, 6000.3.20f1, release",
"device": "Mac17,2; Apple M5; Apple M5",
"graphics_api": "Metal",
"resolution": "1920x1080",
"vsync": 0,
"match": "seed 9 from round 5, army g10 x36, speed 1x, measured after 10 s of combat",
// moving units at the start of the first window: g10 36, w04 14, e04 12, w06 11, w02 7, e01 4, e02 4, w08 4, w10 4, g05 2
"windows": [
{"view": "overview (zoom 64)", "frames": 2246, "fps": 112.3, "frame_ms_avg": 8.91, "frame_ms_median": 3.59, "frame_ms_p95": 27.79, "frame_ms_p99": 35.58, "frame_ms_max": 53.20, "frames_over_16_7_ms": 442, "of_them_with_simulation_step": 60, "gc_collections": 24, "simulation_ms_per_frame": 0.105, "views_ms_per_frame": 0.208, "ui_ms_per_frame": 0.080, "units_alive_max": 98},
// timings overview (zoom 64): main thread avg 2.67 / median 2.52 / p95 3.80 ms, render thread avg 2.15 / median 2.16 / p95 2.55 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 6.23 / median 0.51 / p95 25.32 ms
{"view": "mid lane close (zoom 22)", "frames": 1400, "fps": 140.0, "frame_ms_avg": 7.15, "frame_ms_median": 3.02, "frame_ms_p95": 24.60, "frame_ms_p99": 32.20, "frame_ms_max": 39.99, "frames_over_16_7_ms": 178, "of_them_with_simulation_step": 17, "gc_collections": 10, "simulation_ms_per_frame": 0.066, "views_ms_per_frame": 0.185, "ui_ms_per_frame": 0.057, "units_alive_max": 65}
// timings mid lane close (zoom 22): main thread avg 1.90 / median 1.80 / p95 2.79 ms, render thread avg 1.53 / median 1.52 / p95 1.86 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.24 / median 0.61 / p95 22.78 ms
]
}

View file

@ -0,0 +1,15 @@
{
"build": "OSXPlayer player, 6000.3.20f1, release",
"device": "Mac17,2; Apple M5; Apple M5",
"graphics_api": "Metal",
"resolution": "1920x1080",
"vsync": 0,
"match": "seed 9 from round 5, army g10 x36, speed 1x, measured after 10 s of combat",
// moving units at the start of the first window: g10 36, w04 14, e04 12, w06 11, w02 7, e01 4, e02 4, w08 4, w10 4, g05 2
"windows": [
{"view": "overview (zoom 64)", "frames": 2228, "fps": 111.4, "frame_ms_avg": 8.98, "frame_ms_median": 3.60, "frame_ms_p95": 27.81, "frame_ms_p99": 35.99, "frame_ms_max": 45.70, "frames_over_16_7_ms": 447, "of_them_with_simulation_step": 43, "gc_collections": 23, "simulation_ms_per_frame": 0.103, "views_ms_per_frame": 0.208, "ui_ms_per_frame": 0.080, "units_alive_max": 98},
// timings overview (zoom 64): main thread avg 2.70 / median 2.55 / p95 3.80 ms, render thread avg 2.17 / median 2.16 / p95 2.60 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 6.27 / median 0.48 / p95 24.73 ms
{"view": "mid lane close (zoom 22)", "frames": 1395, "fps": 139.5, "frame_ms_avg": 7.17, "frame_ms_median": 2.79, "frame_ms_p95": 24.89, "frame_ms_p99": 34.79, "frame_ms_max": 42.61, "frames_over_16_7_ms": 173, "of_them_with_simulation_step": 17, "gc_collections": 10, "simulation_ms_per_frame": 0.066, "views_ms_per_frame": 0.185, "ui_ms_per_frame": 0.056, "units_alive_max": 65}
// timings mid lane close (zoom 22): main thread avg 1.89 / median 1.79 / p95 2.71 ms, render thread avg 1.53 / median 1.52 / p95 1.83 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.27 / median 0.51 / p95 22.74 ms
]
}

View file

@ -0,0 +1,11 @@
{
"build": "OSXPlayer player, 6000.3.20f1, release",
"device": "Mac17,2; Apple M5; Apple M5",
"graphics_api": "Metal",
"resolution": "1920x1080",
"seconds": 11.6,
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