U5.4 Figuren: Surface-Materialien, Randlicht, SSAO
Die Figuren (Einheiten, Monster, Völker, Helden) bekommen den Materialweg der Welt; dazu Umgebungsverdeckung für die ganze Szene. - Surface-Materialien für alle 146 Figurenmaterialien (142 neu unter Materials/Units/, die LN_Boss_* gehörten schon zu den Gebäuden). Farbe, Rauigkeit und Emission bleiben die Blender-Werte; Metalle werden metallisch (vorher war keines der 414 Figurenmaterialien metallisch), ein Randlicht hebt die Silhouetten im Draufblick vom Boden ab. - Oberflächenstruktur je Materialfamilie im eigenen Raum der Figur, nur in den HUD-Porträts. Im Feld (30-60 px hohe Figuren) war sie nicht zu sehen und kostete rund 10 % Bildrate. - Ringborkes 4k-Satz liegt am Schnittholz (RB_Cutwood), wohin er gehört; U5.3 hatte ihn an die Rinde gebunden. Verwaistes RB_Bark.mat entfernt. - SSAO über LuneProjectSetup: nach den opaken Objekten, halbe Auflösung, Radius 0,35 m, Ausblendung ab 260 m. Standardmäßig an (Entscheidung des Projektinhabers), in den Optionen abschaltbar, -luneSsao 0 für eine Sitzung. Die Variante mit Tiefen-Normalen-Vorpass kostete 19-28 %. - Shader: Steinreliefkarte nur noch für Gelände, Stein, Pflaster, Erde. - Werkzeug: Übersichtsbilder mit LUNE_DRESS=1 eingekleidet wie im Spiel; das Materialset wird nach der leeren Vorschauszene geladen (sie entlädt unreferenzierte Assets). - Tests: EditMode 29/29, PlayMode 14/14, Verify 718/0, Player-Selbsttest 30/30 (4 neue zur SSAO-Option), Fingerabdrücke unverändert (DCE95C96556F3A1A, 7B8E43AEFC0D60C5). - Leistung (A/B mit U5.3 im selben Lauf): Mid nah 177,7 -> 148,5 fps (-16 %), Karte 127,8 -> 111,5 fps (-13 %); ohne SSAO -3,5 / -4,5 %. - Doku: U5-VISUAL (U5.4), PORT-STATUS, PORT-QA; Bilder screenshots/u5.4/. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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432 changed files with 67272 additions and 55415 deletions
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@ -68,6 +68,9 @@ namespace Luneraria.EditorTools
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/// <summary>
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/// <summary>
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/// One contact sheet per asset group (docs/port/screenshots/u2a-batch/<group>.png), six
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/// One contact sheet per asset group (docs/port/screenshots/u2a-batch/<group>.png), six
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/// columns, assets sorted by id; the order is written to docs/port/logs/u2a/sheets.json.
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/// columns, assets sorted by id; the order is written to docs/port/logs/u2a/sheets.json.
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/// U5.4: LUNE_EVIDENCE names another folder; LUNE_DRESS=1 dresses every model with the
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/// game's material set (as LuneUnitView and the portraits do), so the sheets show the
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/// figures as they appear in the match.
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/// </summary>
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/// </summary>
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public static void RenderSheets()
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public static void RenderSheets()
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{
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{
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@ -75,9 +78,14 @@ namespace Luneraria.EditorTools
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try
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try
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{
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{
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const int tileWidth = 400, tileHeight = 300, columns = 6;
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const int tileWidth = 400, tileHeight = 300, columns = 6;
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string folder = Path.Combine(Path.GetDirectoryName(Application.dataPath), "docs/port/screenshots/u2a-batch");
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string evidence = Environment.GetEnvironmentVariable("LUNE_EVIDENCE");
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bool dress = Environment.GetEnvironmentVariable("LUNE_DRESS") == "1";
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string folder = Path.Combine(Path.GetDirectoryName(Application.dataPath), "docs/port/screenshots", string.IsNullOrEmpty(evidence) ? "u2a-batch" : evidence);
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Directory.CreateDirectory(folder);
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Directory.CreateDirectory(folder);
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Camera camera = Stage();
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Camera camera = Stage();
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// Loaded after the new preview scene: opening a scene unloads assets nothing references.
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var materials = dress ? AssetDatabase.LoadAssetAtPath<Luneraria.View.LuneMaterialSet>("Assets/Luneraria/Materials/LuneMaterials.asset") : null;
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Debug.Log("LUNE_PREVIEW sheets to " + folder + (materials != null ? ", dressed with " + materials.Entries.Count + " materials" : ", imported materials"));
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var index = new Newtonsoft.Json.Linq.JObject();
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var index = new Newtonsoft.Json.Linq.JObject();
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var reports = ExportReport.AllModels("Assets/Luneraria/Art").Select(ExportReport.ForModel).Where(r => r != null);
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var reports = ExportReport.AllModels("Assets/Luneraria/Art").Select(ExportReport.ForModel).Where(r => r != null);
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foreach (var group in reports.GroupBy(r => (string)r.Data["group"]).OrderBy(g => g.Key, StringComparer.Ordinal))
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foreach (var group in reports.GroupBy(r => (string)r.Data["group"]).OrderBy(g => g.Key, StringComparer.Ordinal))
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@ -94,6 +102,8 @@ namespace Luneraria.EditorTools
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var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(list[i].Path.Replace(".export.json", ".fbx"));
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var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(list[i].Path.Replace(".export.json", ".fbx"));
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var instance = (GameObject)PrefabUtility.InstantiatePrefab(prefab);
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var instance = (GameObject)PrefabUtility.InstantiatePrefab(prefab);
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Shots(list[i]).First().Value(instance);
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Shots(list[i]).First().Value(instance);
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if (materials != null)
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materials.Dress(instance, 2);
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Color[] tile = RenderTile(camera, instance, tileWidth, tileHeight);
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Color[] tile = RenderTile(camera, instance, tileWidth, tileHeight);
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int column = i % columns;
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int column = i % columns;
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int row = rows - 1 - i / columns;
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int row = rows - 1 - i / columns;
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@ -106,9 +116,12 @@ namespace Luneraria.EditorTools
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index[group.Key] = new Newtonsoft.Json.Linq.JArray(list.Select(r => r.Id));
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index[group.Key] = new Newtonsoft.Json.Linq.JArray(list.Select(r => r.Id));
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Debug.Log("LUNE_PREVIEW sheet " + group.Key + ": " + list.Count + " assets");
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Debug.Log("LUNE_PREVIEW sheet " + group.Key + ": " + list.Count + " assets");
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}
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}
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string logs = Path.Combine(Path.GetDirectoryName(Application.dataPath), "docs/port/logs/u2a");
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if (string.IsNullOrEmpty(evidence))
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Directory.CreateDirectory(logs);
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{
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File.WriteAllText(Path.Combine(logs, "sheets.json"), index.ToString() + "\n");
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string logs = Path.Combine(Path.GetDirectoryName(Application.dataPath), "docs/port/logs/u2a");
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Directory.CreateDirectory(logs);
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File.WriteAllText(Path.Combine(logs, "sheets.json"), index.ToString() + "\n");
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}
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}
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}
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catch (Exception error)
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catch (Exception error)
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{
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{
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@ -1,4 +1,5 @@
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using System.IO;
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using System.IO;
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using System.Linq;
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using UnityEditor;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering;
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@ -7,7 +8,8 @@ using UnityEngine.Rendering.Universal;
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namespace Luneraria.EditorTools
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namespace Luneraria.EditorTools
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{
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{
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/// <summary>
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/// <summary>
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/// Rendering setup of the project (URP asset and renderer, linear colour space), idempotent.
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/// Rendering setup of the project (URP asset and renderer, linear colour space, SSAO since
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/// U5.4), idempotent.
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/// Unity -batchmode -projectPath . -executeMethod Luneraria.EditorTools.LuneProjectSetup.ConfigureRendering
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/// Unity -batchmode -projectPath . -executeMethod Luneraria.EditorTools.LuneProjectSetup.ConfigureRendering
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/// </summary>
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/// </summary>
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public static class LuneProjectSetup
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public static class LuneProjectSetup
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@ -51,6 +53,7 @@ namespace Luneraria.EditorTools
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asset.msaaSampleCount = 4;
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asset.msaaSampleCount = 4;
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asset.useSRPBatcher = true;
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asset.useSRPBatcher = true;
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EditorUtility.SetDirty(asset);
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EditorUtility.SetDirty(asset);
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Ssao(AssetDatabase.LoadAssetAtPath<UniversalRendererData>(RendererPath));
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GraphicsSettings.defaultRenderPipeline = asset;
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GraphicsSettings.defaultRenderPipeline = asset;
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int current = QualitySettings.GetQualityLevel();
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int current = QualitySettings.GetQualityLevel();
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for (int level = 0; level < QualitySettings.names.Length; level++)
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for (int level = 0; level < QualitySettings.names.Length; level++)
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@ -67,6 +70,53 @@ namespace Luneraria.EditorTools
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return asset;
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return asset;
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}
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}
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/// <summary>SSAO intensity, radius (m) and fade distance (m) for the top-down camera (U5.4).</summary>
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public const float SsaoIntensity = 1.2f;
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public const float SsaoRadius = .35f;
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public const float SsaoFalloff = 260f;
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/// <summary>
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/// Screen-space ambient occlusion (U5.4): contact shadows of figures and buildings on the
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/// ground and occlusion in crevices, the depth cue of current renderers. Radius in metres
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/// for figures of 1–2 m seen from 20–100 m; it fades only beyond the overview distance.
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/// The feature is a sub-asset of the renderer and listed in its feature map; updated in place.
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/// </summary>
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static void Ssao(UniversalRendererData renderer)
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{
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if (renderer == null)
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return;
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var feature = renderer.rendererFeatures.OfType<ScreenSpaceAmbientOcclusion>().FirstOrDefault();
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if (feature == null)
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{
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feature = ScriptableObject.CreateInstance<ScreenSpaceAmbientOcclusion>();
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feature.name = "ScreenSpaceAmbientOcclusion";
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AssetDatabase.AddObjectToAsset(feature, renderer);
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AssetDatabase.TryGetGUIDAndLocalFileIdentifier(feature, out string _, out long localId);
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var data = new SerializedObject(renderer);
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SerializedProperty list = data.FindProperty("m_RendererFeatures");
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list.arraySize++;
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list.GetArrayElementAtIndex(list.arraySize - 1).objectReferenceValue = feature;
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SerializedProperty map = data.FindProperty("m_RendererFeatureMap");
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map.arraySize++;
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map.GetArrayElementAtIndex(map.arraySize - 1).longValue = localId;
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data.ApplyModifiedPropertiesWithoutUndo();
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}
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var settings = new SerializedObject(feature);
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settings.FindProperty("m_Settings.Intensity").floatValue = SsaoIntensity;
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settings.FindProperty("m_Settings.Radius").floatValue = SsaoRadius;
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settings.FindProperty("m_Settings.Falloff").floatValue = SsaoFalloff;
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settings.FindProperty("m_Settings.DirectLightingStrength").floatValue = .25f;
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// Depth source after the opaques: URP copies the depth it already has, so SSAO needs no
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// second geometry pass (the depth-normals prepass cost 19–28 % frame rate on the M5).
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settings.FindProperty("m_Settings.Source").enumValueIndex = 0;
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settings.FindProperty("m_Settings.Downsample").boolValue = true;
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settings.FindProperty("m_Settings.AfterOpaque").boolValue = true;
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settings.ApplyModifiedPropertiesWithoutUndo();
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feature.SetActive(System.Environment.GetEnvironmentVariable("LUNE_SSAO") != "0");
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EditorUtility.SetDirty(feature);
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EditorUtility.SetDirty(renderer);
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}
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static void MoveInto(string from, string to)
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static void MoveInto(string from, string to)
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{
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{
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if (File.Exists(from) && !File.Exists(to))
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if (File.Exists(from) && !File.Exists(to))
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@ -55,12 +55,20 @@ namespace Luneraria.EditorTools
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public float NormalStrength = 1f;
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public float NormalStrength = 1f;
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/// <summary>Weg 2: 1 = lane tier (full PBR), 0 = edge tier (colour + stone relief).</summary>
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/// <summary>Weg 2: 1 = lane tier (full PBR), 0 = edge tier (colour + stone relief).</summary>
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public float Quality = 1f;
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public float Quality = 1f;
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/// <summary>U5.3: 1 = sample the authored UVs of a character (Ringborke bark), 0 = world triplanar.</summary>
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/// <summary>U5.3: 1 = sample the authored UVs of a character (Ringborke's cut wood), 0 = triplanar.</summary>
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public bool UvMaps;
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public bool UvMaps;
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/// <summary>Authored UV textures of a character (Ringborke); overrides the baked set.</summary>
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/// <summary>Authored UV textures of a character; overrides the baked set and carry its colour.</summary>
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public Texture2D UvAlbedo;
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public Texture2D UvAlbedo;
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public Texture2D UvNormal;
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public Texture2D UvNormal;
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public Texture2D UvOrm;
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public Texture2D UvOrm;
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/// <summary>U5.4: triplanar in the mesh's own space (units), not the world.</summary>
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public bool ObjectSpace;
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/// <summary>U5.4: emission taken over as it is (the imported material of a unit); overrides Emission/Energy.</summary>
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public Color? EmissionRaw;
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/// <summary>U5.4: rim light strength (units; 0 = none).</summary>
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public float Rim;
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/// <summary>U5.4: bind the PBR set even when Quality is 0 (units: the portraits switch it on).</summary>
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public bool BindMaps;
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}
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}
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static Shader _surface;
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static Shader _surface;
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@ -126,6 +134,7 @@ namespace Luneraria.EditorTools
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setAsset.Entries.Clear();
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setAsset.Entries.Clear();
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BuildingMaterials(setAsset);
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BuildingMaterials(setAsset);
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PropMaterials(setAsset);
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PropMaterials(setAsset);
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UnitMaterials(setAsset);
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worldMaterials = WorldMaterials(bake);
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worldMaterials = WorldMaterials(bake);
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EditorUtility.SetDirty(setAsset);
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EditorUtility.SetDirty(setAsset);
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AssetDatabase.SaveAssets();
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AssetDatabase.SaveAssets();
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@ -158,28 +167,159 @@ namespace Luneraria.EditorTools
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Teams(set, "LN_Crystal_Boss", team => new Spec { Mode = Crystal, Base = TeamCrystal[team], Emission = TeamCrystal[team], Energy = 2.4f }, neutral: true);
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Teams(set, "LN_Crystal_Boss", team => new Spec { Mode = Crystal, Base = TeamCrystal[team], Emission = TeamCrystal[team], Energy = 2.4f }, neutral: true);
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Fixed(set, "LN_Wood", new Spec { Mode = Plain, Base = new Color(.33f, .23f, .15f), Roughness = .82f, VertexColor = true, Pbr = "wood" });
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Fixed(set, "LN_Wood", new Spec { Mode = Plain, Base = new Color(.33f, .23f, .15f), Roughness = .82f, VertexColor = true, Pbr = "wood" });
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Fixed(set, "LN_Cave", new Spec { Mode = Plain, Base = new Color(.02f, .015f, .03f), Roughness = 1f });
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Fixed(set, "LN_Cave", new Spec { Mode = Plain, Base = new Color(.02f, .015f, .03f), Roughness = 1f });
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// U5.3: Ringborke bark on its authored UVs (the 4k set of the U2 asset hand-off).
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}
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// The roughness map is packed into ORM (R ao = 1, G roughness, B metal = 0).
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Texture2D rbAlbedo = Map(Textures + "/ringborke-cut-albedo-4k.png", TextureImporterType.Default, true);
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// ------------------------------------------------------------ unit figures (U5.4)
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Texture2D rbNormal = Map(Textures + "/ringborke-cut-normal-4k.png", TextureImporterType.NormalMap, false);
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static readonly string[] UnitGroups = { "Units", "Enemies", "Peoples", "Characters" };
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Texture2D rbRough = AssetDatabase.LoadAssetAtPath<Texture2D>(Textures + "/ringborke-cut-roughness-4k.png");
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const string ArtRoot = "Assets/Luneraria/Art/";
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if (rbAlbedo != null && rbNormal != null && rbRough != null)
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/// <summary>Repeats of a set per metre of a figure: one per metre, so the detail reads at hero zoom and in the portraits.</summary>
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public const float UnitDetailScale = 1f;
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/// <summary>Rim light of the figures (see LuneSurface.shader).</summary>
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public const float UnitRim = .35f;
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/// <summary>
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/// One shared Surface material per material name of the figures (units, monsters, peoples,
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/// heroes; 146 names). The imported colour, roughness and emission stay, metals become
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/// metallic and a rim light lifts the silhouettes (U5.4). In the field the figures sample
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/// no maps (Quality 0): 30–60 px tall, the detail would not read but cost 10 % frame rate.
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/// The family's baked set is bound, and the HUD portraits switch it on in the figure's
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/// own space (LunePortraits). Names the building materials already own (the Schlundkrone's
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/// LN_Boss_*) stay theirs. Dress swaps them in, in the game, the portraits and the sheets.
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/// </summary>
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static void UnitMaterials(LuneMaterialSet set)
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{
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var known = new HashSet<string>(set.Entries.Select(e => e.Key));
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var imported = new SortedDictionary<string, Material>(StringComparer.Ordinal);
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foreach (string group in UnitGroups)
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{
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{
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// Plain, not the world bark mode: its world-space ridges would slide over a moving
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foreach (string path in Directory.GetFiles(ArtRoot + group, "*.fbx").OrderBy(p => p, StringComparer.Ordinal))
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// figure. The authored maps carry the bark; no vertex colours on the figure.
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Fixed(set, "RB_Bark", new Spec
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{
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{
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Mode = Plain,
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foreach (Material material in AssetDatabase.LoadAllAssetsAtPath(path).OfType<Material>())
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Base = new Color(.42f, .34f, .24f),
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{
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Roughness = .84f,
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if (!known.Contains(material.name) && !imported.ContainsKey(material.name))
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VertexColor = false,
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imported[material.name] = material;
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Pbr = "bark",
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}
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UvMaps = true,
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}
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UvAlbedo = rbAlbedo,
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UvNormal = rbNormal,
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UvOrm = PackRoughnessOrm(rbRough)
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});
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}
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}
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Directory.CreateDirectory(Folder + "/Units");
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foreach (KeyValuePair<string, Material> pair in imported)
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Add(set, pair.Key, Create(Folder + "/Units/" + pair.Key + ".mat", UnitSpec(pair.Key, pair.Value)), null, null);
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}
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/// <summary>Plain Surface material of a figure: imported colour, roughness and emission plus the family's set.</summary>
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static Spec UnitSpec(string name, Material imported)
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{
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Color baseColor = imported.HasProperty("_BaseColor") ? imported.GetColor("_BaseColor") : Color.white;
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float smoothness = imported.HasProperty("_Smoothness") ? imported.GetFloat("_Smoothness") : .3f;
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Color emission = imported.HasProperty("_EmissionColor") ? imported.GetColor("_EmissionColor") : Color.black;
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var spec = new Spec
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{
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Mode = Plain,
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Base = baseColor,
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Roughness = Mathf.Clamp(1f - smoothness, .12f, .95f),
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ObjectSpace = true,
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StoneScale = UnitDetailScale,
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NormalStrength = .8f,
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EmissionRaw = emission,
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Rim = UnitRim,
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Quality = 0f,
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BindMaps = true,
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};
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string family = UnitFamily(name);
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if (family == "cutwood")
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{
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// Ringborke's cut log faces carry the authored 4k set (bake_cutwood.py of phase 11).
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||||||
|
Texture2D albedo = Map(Textures + "/ringborke-cut-albedo-4k.png", TextureImporterType.Default, true);
|
||||||
|
Texture2D normal = Map(Textures + "/ringborke-cut-normal-4k.png", TextureImporterType.NormalMap, false);
|
||||||
|
Texture2D rough = AssetDatabase.LoadAssetAtPath<Texture2D>(Textures + "/ringborke-cut-roughness-4k.png");
|
||||||
|
if (albedo != null && normal != null && rough != null)
|
||||||
|
{
|
||||||
|
spec.UvMaps = true;
|
||||||
|
spec.UvAlbedo = albedo;
|
||||||
|
spec.UvNormal = normal;
|
||||||
|
spec.UvOrm = PackRoughnessOrm(rough);
|
||||||
|
spec.Base = Color.white;
|
||||||
|
spec.Roughness = 1f;
|
||||||
|
spec.NormalStrength = 1f;
|
||||||
|
// The authored map is the colour itself, so it is sampled in the field too.
|
||||||
|
spec.Quality = 1f;
|
||||||
|
}
|
||||||
|
return spec;
|
||||||
|
}
|
||||||
|
switch (family)
|
||||||
|
{
|
||||||
|
case "metal":
|
||||||
|
spec.Pbr = "metal";
|
||||||
|
spec.Metallic = .7f;
|
||||||
|
break;
|
||||||
|
case "paint":
|
||||||
|
// Painted plates of the Nietenkonvent: the metal set's dents, little metal shine.
|
||||||
|
spec.Pbr = "metal";
|
||||||
|
spec.Metallic = .2f;
|
||||||
|
break;
|
||||||
|
case "rock":
|
||||||
|
case "bone":
|
||||||
|
case "wood":
|
||||||
|
case "bark":
|
||||||
|
case "leaf":
|
||||||
|
case "cloth":
|
||||||
|
case "hide":
|
||||||
|
spec.Pbr = family;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return spec;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Material family of a figure's material name (U5.4): the faction palettes by slot, then
|
||||||
|
/// keywords. Emissive, glass, skin and dark parts keep a plain surface without a set.
|
||||||
|
/// </summary>
|
||||||
|
public static string UnitFamily(string name)
|
||||||
|
{
|
||||||
|
string n = name.ToLowerInvariant();
|
||||||
|
if (n == "rb_cutwood")
|
||||||
|
return "cutwood";
|
||||||
|
if (n.Contains("nietenkonvent_"))
|
||||||
|
return n.Contains("_light_") ? "bone" : "paint";
|
||||||
|
if (n.Contains("nebelchor_") || n.Contains("neutral_"))
|
||||||
|
{
|
||||||
|
if (n.Contains("_light_"))
|
||||||
|
return "bone";
|
||||||
|
if (n.Contains("_shadow_") || n.Contains("_rift_"))
|
||||||
|
return "plain";
|
||||||
|
return "cloth";
|
||||||
|
}
|
||||||
|
if (Any(n, "ember", "_hot", "_rift", "glow", "lamp", "spark", "crystal", "magma", "saplight", "spring", "_w_water"))
|
||||||
|
return "emissive";
|
||||||
|
if (Any(n, "metal", "gold", "bronze", "brass", "iron"))
|
||||||
|
return "metal";
|
||||||
|
if (Any(n, "glass", "lens"))
|
||||||
|
return "glass";
|
||||||
|
if (Any(n, "basalt", "obsidian", "stone", "_edge", "joint"))
|
||||||
|
return "rock";
|
||||||
|
if (Any(n, "bone", "ceramic", "clay"))
|
||||||
|
return "bone";
|
||||||
|
if (Any(n, "wood", "heart", "endgrain", "groove"))
|
||||||
|
return "wood";
|
||||||
|
if (Any(n, "bark", "vein", "crevice"))
|
||||||
|
return "bark";
|
||||||
|
if (Any(n, "leaf", "moss", "petal", "vine"))
|
||||||
|
return "leaf";
|
||||||
|
if (Any(n, "cloth", "hood", "fur", "hair"))
|
||||||
|
return "cloth";
|
||||||
|
if (Any(n, "leather", "boot", "glove"))
|
||||||
|
return "hide";
|
||||||
|
return "plain";
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool Any(string text, params string[] words)
|
||||||
|
{
|
||||||
|
foreach (string word in words)
|
||||||
|
{
|
||||||
|
if (text.Contains(word))
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -439,12 +579,14 @@ namespace Luneraria.EditorTools
|
||||||
material.SetFloat("_VertexColor", spec.VertexColor ? 1f : 0f);
|
material.SetFloat("_VertexColor", spec.VertexColor ? 1f : 0f);
|
||||||
material.SetFloat("_Metallic", spec.Metallic);
|
material.SetFloat("_Metallic", spec.Metallic);
|
||||||
material.SetFloat("_Roughness", spec.Roughness);
|
material.SetFloat("_Roughness", spec.Roughness);
|
||||||
material.SetColor("_EmissionColor", spec.Energy > 0f ? Hdr(spec.Emission, spec.Energy) : Color.black);
|
material.SetColor("_EmissionColor", spec.EmissionRaw ?? (spec.Energy > 0f ? Hdr(spec.Emission, spec.Energy) : Color.black));
|
||||||
material.SetFloat("_StoneScale", spec.StoneScale);
|
material.SetFloat("_StoneScale", spec.StoneScale);
|
||||||
material.SetFloat("_Relief", spec.Relief);
|
material.SetFloat("_Relief", spec.Relief);
|
||||||
material.SetFloat("_NormalStrength", spec.NormalStrength);
|
material.SetFloat("_NormalStrength", spec.NormalStrength);
|
||||||
material.SetFloat("_Quality", spec.Quality);
|
material.SetFloat("_Quality", spec.Quality);
|
||||||
material.SetFloat("_UvMaps", spec.UvMaps ? 1f : 0f);
|
material.SetFloat("_UvMaps", spec.UvMaps ? 1f : 0f);
|
||||||
|
material.SetFloat("_ObjectSpace", spec.ObjectSpace ? 1f : 0f);
|
||||||
|
material.SetFloat("_Rim", spec.Rim);
|
||||||
material.SetFloat("_Cull", spec.DoubleSided ? 0f : 2f);
|
material.SetFloat("_Cull", spec.DoubleSided ? 0f : 2f);
|
||||||
material.SetTexture("_StoneMap", _stone);
|
material.SetTexture("_StoneMap", _stone);
|
||||||
ApplyPbr(material, spec);
|
ApplyPbr(material, spec);
|
||||||
|
|
@ -458,20 +600,20 @@ namespace Luneraria.EditorTools
|
||||||
{
|
{
|
||||||
if (spec.UvMaps && spec.UvAlbedo != null)
|
if (spec.UvMaps && spec.UvAlbedo != null)
|
||||||
{
|
{
|
||||||
// U5.3: Ringborke bark on its authored UVs (albedo, normal, roughness as ORM).
|
// Authored UV maps (Ringborke's cut wood): the albedo is the colour itself and the
|
||||||
Texture2D orm = spec.UvOrm != null ? spec.UvOrm : Texture2D.whiteTexture;
|
// roughness map the roughness, so neither is divided by its mean (U5.4).
|
||||||
material.SetTexture("_AlbedoMap", spec.UvAlbedo);
|
material.SetTexture("_AlbedoMap", spec.UvAlbedo);
|
||||||
material.SetTexture("_NormalMap", spec.UvNormal != null ? spec.UvNormal : Texture2D.normalTexture);
|
material.SetTexture("_NormalMap", spec.UvNormal != null ? spec.UvNormal : Texture2D.normalTexture);
|
||||||
material.SetTexture("_OrmMap", orm);
|
material.SetTexture("_OrmMap", spec.UvOrm != null ? spec.UvOrm : Texture2D.whiteTexture);
|
||||||
material.SetVector("_AlbedoMean", Mean(spec.UvAlbedo, true));
|
material.SetVector("_AlbedoMean", Vector4.one);
|
||||||
material.SetVector("_OrmMean", spec.UvOrm != null ? Mean(spec.UvOrm, false) : Vector4.one);
|
material.SetVector("_OrmMean", Vector4.one);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
string key = spec.Pbr;
|
string key = spec.Pbr;
|
||||||
if (key.Length == 0)
|
if (key.Length == 0)
|
||||||
key = PbrForMode(spec.Mode);
|
key = PbrForMode(spec.Mode);
|
||||||
Texture2D albedo;
|
Texture2D albedo;
|
||||||
if (spec.Quality < .5f || key.Length == 0 || !_albedo.TryGetValue(key, out albedo) || albedo == null)
|
if ((spec.Quality < .5f && !spec.BindMaps) || key.Length == 0 || !_albedo.TryGetValue(key, out albedo) || albedo == null)
|
||||||
{
|
{
|
||||||
material.SetTexture("_AlbedoMap", Texture2D.whiteTexture);
|
material.SetTexture("_AlbedoMap", Texture2D.whiteTexture);
|
||||||
material.SetTexture("_NormalMap", Texture2D.normalTexture);
|
material.SetTexture("_NormalMap", Texture2D.normalTexture);
|
||||||
|
|
|
||||||
|
|
@ -47,8 +47,10 @@ Material:
|
||||||
- _Metallic: 0
|
- _Metallic: 0
|
||||||
- _Mode: 0
|
- _Mode: 0
|
||||||
- _NormalStrength: 1
|
- _NormalStrength: 1
|
||||||
|
- _ObjectSpace: 0
|
||||||
- _Quality: 1
|
- _Quality: 1
|
||||||
- _Relief: 0.016
|
- _Relief: 0.016
|
||||||
|
- _Rim: 0
|
||||||
- _Roughness: 0.62
|
- _Roughness: 0.62
|
||||||
- _Seed: 0
|
- _Seed: 0
|
||||||
- _StoneScale: 0.23
|
- _StoneScale: 0.23
|
||||||
|
|
@ -59,5 +61,6 @@ Material:
|
||||||
- _BaseColor: {r: 0.74, g: 0.71, b: 0.64, a: 1}
|
- _BaseColor: {r: 0.74, g: 0.71, b: 0.64, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _OrmMean: {r: 0.8112217, g: 0.7893612, b: 0, a: 1}
|
- _OrmMean: {r: 0.8112217, g: 0.7893612, b: 0, a: 1}
|
||||||
|
- _RimColor: {r: 0.8, g: 0.86, b: 1, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
m_AllowLocking: 1
|
m_AllowLocking: 1
|
||||||
|
|
|
||||||
|
|
@ -47,8 +47,10 @@ Material:
|
||||||
- _Metallic: 0.85
|
- _Metallic: 0.85
|
||||||
- _Mode: 0
|
- _Mode: 0
|
||||||
- _NormalStrength: 1
|
- _NormalStrength: 1
|
||||||
|
- _ObjectSpace: 0
|
||||||
- _Quality: 1
|
- _Quality: 1
|
||||||
- _Relief: 0.016
|
- _Relief: 0.016
|
||||||
|
- _Rim: 0
|
||||||
- _Roughness: 0.42
|
- _Roughness: 0.42
|
||||||
- _Seed: 0
|
- _Seed: 0
|
||||||
- _StoneScale: 0.23
|
- _StoneScale: 0.23
|
||||||
|
|
@ -59,5 +61,6 @@ Material:
|
||||||
- _BaseColor: {r: 0.42, g: 0.31, b: 0.18, a: 1}
|
- _BaseColor: {r: 0.42, g: 0.31, b: 0.18, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _OrmMean: {r: 0.6980402, g: 0.35942048, b: 0.97648925, a: 1}
|
- _OrmMean: {r: 0.6980402, g: 0.35942048, b: 0.97648925, a: 1}
|
||||||
|
- _RimColor: {r: 0.8, g: 0.86, b: 1, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
m_AllowLocking: 1
|
m_AllowLocking: 1
|
||||||
|
|
|
||||||
|
|
@ -47,8 +47,10 @@ Material:
|
||||||
- _Metallic: 0
|
- _Metallic: 0
|
||||||
- _Mode: 0
|
- _Mode: 0
|
||||||
- _NormalStrength: 1
|
- _NormalStrength: 1
|
||||||
|
- _ObjectSpace: 0
|
||||||
- _Quality: 1
|
- _Quality: 1
|
||||||
- _Relief: 0.016
|
- _Relief: 0.016
|
||||||
|
- _Rim: 0
|
||||||
- _Roughness: 0.84
|
- _Roughness: 0.84
|
||||||
- _Seed: 0
|
- _Seed: 0
|
||||||
- _StoneScale: 0.23
|
- _StoneScale: 0.23
|
||||||
|
|
@ -59,5 +61,6 @@ Material:
|
||||||
- _BaseColor: {r: 0.24, g: 0.25, b: 0.29, a: 1}
|
- _BaseColor: {r: 0.24, g: 0.25, b: 0.29, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _OrmMean: {r: 0.6418334, g: 0.892227, b: 0, a: 1}
|
- _OrmMean: {r: 0.6418334, g: 0.892227, b: 0, a: 1}
|
||||||
|
- _RimColor: {r: 0.8, g: 0.86, b: 1, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
m_AllowLocking: 1
|
m_AllowLocking: 1
|
||||||
|
|
|
||||||
|
|
@ -47,8 +47,10 @@ Material:
|
||||||
- _Metallic: 0
|
- _Metallic: 0
|
||||||
- _Mode: 0
|
- _Mode: 0
|
||||||
- _NormalStrength: 1
|
- _NormalStrength: 1
|
||||||
|
- _ObjectSpace: 0
|
||||||
- _Quality: 1
|
- _Quality: 1
|
||||||
- _Relief: 0.016
|
- _Relief: 0.016
|
||||||
|
- _Rim: 0
|
||||||
- _Roughness: 1
|
- _Roughness: 1
|
||||||
- _Seed: 0
|
- _Seed: 0
|
||||||
- _StoneScale: 0.23
|
- _StoneScale: 0.23
|
||||||
|
|
@ -59,5 +61,6 @@ Material:
|
||||||
- _BaseColor: {r: 0.02, g: 0.015, b: 0.03, a: 1}
|
- _BaseColor: {r: 0.02, g: 0.015, b: 0.03, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _OrmMean: {r: 1, g: 1, b: 1, a: 1}
|
- _OrmMean: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _RimColor: {r: 0.8, g: 0.86, b: 1, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
m_AllowLocking: 1
|
m_AllowLocking: 1
|
||||||
|
|
|
||||||
|
|
@ -47,8 +47,10 @@ Material:
|
||||||
- _Metallic: 0
|
- _Metallic: 0
|
||||||
- _Mode: 0
|
- _Mode: 0
|
||||||
- _NormalStrength: 1
|
- _NormalStrength: 1
|
||||||
|
- _ObjectSpace: 0
|
||||||
- _Quality: 1
|
- _Quality: 1
|
||||||
- _Relief: 0.016
|
- _Relief: 0.016
|
||||||
|
- _Rim: 0
|
||||||
- _Roughness: 0.85
|
- _Roughness: 0.85
|
||||||
- _Seed: 0
|
- _Seed: 0
|
||||||
- _StoneScale: 0.23
|
- _StoneScale: 0.23
|
||||||
|
|
@ -59,5 +61,6 @@ Material:
|
||||||
- _BaseColor: {r: 0.16470589, g: 0.3529412, b: 0.65882355, a: 1}
|
- _BaseColor: {r: 0.16470589, g: 0.3529412, b: 0.65882355, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _OrmMean: {r: 0.7970311, g: 0.91734403, b: 0, a: 1}
|
- _OrmMean: {r: 0.7970311, g: 0.91734403, b: 0, a: 1}
|
||||||
|
- _RimColor: {r: 0.8, g: 0.86, b: 1, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
m_AllowLocking: 1
|
m_AllowLocking: 1
|
||||||
|
|
|
||||||
|
|
@ -47,8 +47,10 @@ Material:
|
||||||
- _Metallic: 0
|
- _Metallic: 0
|
||||||
- _Mode: 0
|
- _Mode: 0
|
||||||
- _NormalStrength: 1
|
- _NormalStrength: 1
|
||||||
|
- _ObjectSpace: 0
|
||||||
- _Quality: 1
|
- _Quality: 1
|
||||||
- _Relief: 0.016
|
- _Relief: 0.016
|
||||||
|
- _Rim: 0
|
||||||
- _Roughness: 0.85
|
- _Roughness: 0.85
|
||||||
- _Seed: 0
|
- _Seed: 0
|
||||||
- _StoneScale: 0.23
|
- _StoneScale: 0.23
|
||||||
|
|
@ -59,5 +61,6 @@ Material:
|
||||||
- _BaseColor: {r: 0.27058825, g: 0.1882353, b: 0.37254903, a: 1}
|
- _BaseColor: {r: 0.27058825, g: 0.1882353, b: 0.37254903, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _OrmMean: {r: 0.7970311, g: 0.91734403, b: 0, a: 1}
|
- _OrmMean: {r: 0.7970311, g: 0.91734403, b: 0, a: 1}
|
||||||
|
- _RimColor: {r: 0.8, g: 0.86, b: 1, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
m_AllowLocking: 1
|
m_AllowLocking: 1
|
||||||
|
|
|
||||||
|
|
@ -47,8 +47,10 @@ Material:
|
||||||
- _Metallic: 0
|
- _Metallic: 0
|
||||||
- _Mode: 0
|
- _Mode: 0
|
||||||
- _NormalStrength: 1
|
- _NormalStrength: 1
|
||||||
|
- _ObjectSpace: 0
|
||||||
- _Quality: 1
|
- _Quality: 1
|
||||||
- _Relief: 0.016
|
- _Relief: 0.016
|
||||||
|
- _Rim: 0
|
||||||
- _Roughness: 0.85
|
- _Roughness: 0.85
|
||||||
- _Seed: 0
|
- _Seed: 0
|
||||||
- _StoneScale: 0.23
|
- _StoneScale: 0.23
|
||||||
|
|
@ -59,5 +61,6 @@ Material:
|
||||||
- _BaseColor: {r: 0.6039216, g: 0.17254902, b: 0.1254902, a: 1}
|
- _BaseColor: {r: 0.6039216, g: 0.17254902, b: 0.1254902, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _OrmMean: {r: 0.7970311, g: 0.91734403, b: 0, a: 1}
|
- _OrmMean: {r: 0.7970311, g: 0.91734403, b: 0, a: 1}
|
||||||
|
- _RimColor: {r: 0.8, g: 0.86, b: 1, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
m_AllowLocking: 1
|
m_AllowLocking: 1
|
||||||
|
|
|
||||||
|
|
@ -47,8 +47,10 @@ Material:
|
||||||
- _Metallic: 0
|
- _Metallic: 0
|
||||||
- _Mode: 9
|
- _Mode: 9
|
||||||
- _NormalStrength: 1
|
- _NormalStrength: 1
|
||||||
|
- _ObjectSpace: 0
|
||||||
- _Quality: 1
|
- _Quality: 1
|
||||||
- _Relief: 0.016
|
- _Relief: 0.016
|
||||||
|
- _Rim: 0
|
||||||
- _Roughness: 0.88
|
- _Roughness: 0.88
|
||||||
- _Seed: 0
|
- _Seed: 0
|
||||||
- _StoneScale: 0.23
|
- _StoneScale: 0.23
|
||||||
|
|
@ -59,5 +61,6 @@ Material:
|
||||||
- _BaseColor: {r: 0.47058824, g: 0.7764706, b: 1, a: 1}
|
- _BaseColor: {r: 0.47058824, g: 0.7764706, b: 1, a: 1}
|
||||||
- _EmissionColor: {r: 0.45076984, g: 1.3553079, b: 2.4, a: 1}
|
- _EmissionColor: {r: 0.45076984, g: 1.3553079, b: 2.4, a: 1}
|
||||||
- _OrmMean: {r: 1, g: 1, b: 1, a: 1}
|
- _OrmMean: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _RimColor: {r: 0.8, g: 0.86, b: 1, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
m_AllowLocking: 1
|
m_AllowLocking: 1
|
||||||
|
|
|
||||||
|
|
@ -47,8 +47,10 @@ Material:
|
||||||
- _Metallic: 0
|
- _Metallic: 0
|
||||||
- _Mode: 9
|
- _Mode: 9
|
||||||
- _NormalStrength: 1
|
- _NormalStrength: 1
|
||||||
|
- _ObjectSpace: 0
|
||||||
- _Quality: 1
|
- _Quality: 1
|
||||||
- _Relief: 0.016
|
- _Relief: 0.016
|
||||||
|
- _Rim: 0
|
||||||
- _Roughness: 0.88
|
- _Roughness: 0.88
|
||||||
- _Seed: 0
|
- _Seed: 0
|
||||||
- _StoneScale: 0.23
|
- _StoneScale: 0.23
|
||||||
|
|
@ -59,5 +61,6 @@ Material:
|
||||||
- _BaseColor: {r: 0.7176471, g: 0.5176471, b: 1, a: 1}
|
- _BaseColor: {r: 0.7176471, g: 0.5176471, b: 1, a: 1}
|
||||||
- _EmissionColor: {r: 1.1364758, g: 0.5537762, b: 2.4, a: 1}
|
- _EmissionColor: {r: 1.1364758, g: 0.5537762, b: 2.4, a: 1}
|
||||||
- _OrmMean: {r: 1, g: 1, b: 1, a: 1}
|
- _OrmMean: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _RimColor: {r: 0.8, g: 0.86, b: 1, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
m_AllowLocking: 1
|
m_AllowLocking: 1
|
||||||
|
|
|
||||||
|
|
@ -47,8 +47,10 @@ Material:
|
||||||
- _Metallic: 0
|
- _Metallic: 0
|
||||||
- _Mode: 9
|
- _Mode: 9
|
||||||
- _NormalStrength: 1
|
- _NormalStrength: 1
|
||||||
|
- _ObjectSpace: 0
|
||||||
- _Quality: 1
|
- _Quality: 1
|
||||||
- _Relief: 0.016
|
- _Relief: 0.016
|
||||||
|
- _Rim: 0
|
||||||
- _Roughness: 0.88
|
- _Roughness: 0.88
|
||||||
- _Seed: 0
|
- _Seed: 0
|
||||||
- _StoneScale: 0.23
|
- _StoneScale: 0.23
|
||||||
|
|
@ -59,5 +61,6 @@ Material:
|
||||||
- _BaseColor: {r: 1, g: 0.49019608, b: 0.27058825, a: 1}
|
- _BaseColor: {r: 1, g: 0.49019608, b: 0.27058825, a: 1}
|
||||||
- _EmissionColor: {r: 2.4, g: 0.4921889, b: 0.14282699, a: 1}
|
- _EmissionColor: {r: 2.4, g: 0.4921889, b: 0.14282699, a: 1}
|
||||||
- _OrmMean: {r: 1, g: 1, b: 1, a: 1}
|
- _OrmMean: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _RimColor: {r: 0.8, g: 0.86, b: 1, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
m_AllowLocking: 1
|
m_AllowLocking: 1
|
||||||
|
|
|
||||||
|
|
@ -47,8 +47,10 @@ Material:
|
||||||
- _Metallic: 0
|
- _Metallic: 0
|
||||||
- _Mode: 9
|
- _Mode: 9
|
||||||
- _NormalStrength: 1
|
- _NormalStrength: 1
|
||||||
|
- _ObjectSpace: 0
|
||||||
- _Quality: 1
|
- _Quality: 1
|
||||||
- _Relief: 0.016
|
- _Relief: 0.016
|
||||||
|
- _Rim: 0
|
||||||
- _Roughness: 0.88
|
- _Roughness: 0.88
|
||||||
- _Seed: 0
|
- _Seed: 0
|
||||||
- _StoneScale: 0.23
|
- _StoneScale: 0.23
|
||||||
|
|
@ -59,5 +61,6 @@ Material:
|
||||||
- _BaseColor: {r: 0.7176471, g: 0.5176471, b: 1, a: 1}
|
- _BaseColor: {r: 0.7176471, g: 0.5176471, b: 1, a: 1}
|
||||||
- _EmissionColor: {r: 1.515301, g: 0.7383682, b: 3.2, a: 1}
|
- _EmissionColor: {r: 1.515301, g: 0.7383682, b: 3.2, a: 1}
|
||||||
- _OrmMean: {r: 1, g: 1, b: 1, a: 1}
|
- _OrmMean: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _RimColor: {r: 0.8, g: 0.86, b: 1, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
m_AllowLocking: 1
|
m_AllowLocking: 1
|
||||||
|
|
|
||||||
|
|
@ -47,8 +47,10 @@ Material:
|
||||||
- _Metallic: 0
|
- _Metallic: 0
|
||||||
- _Mode: 9
|
- _Mode: 9
|
||||||
- _NormalStrength: 1
|
- _NormalStrength: 1
|
||||||
|
- _ObjectSpace: 0
|
||||||
- _Quality: 1
|
- _Quality: 1
|
||||||
- _Relief: 0.016
|
- _Relief: 0.016
|
||||||
|
- _Rim: 0
|
||||||
- _Roughness: 0.88
|
- _Roughness: 0.88
|
||||||
- _Seed: 0
|
- _Seed: 0
|
||||||
- _StoneScale: 0.23
|
- _StoneScale: 0.23
|
||||||
|
|
@ -59,5 +61,6 @@ Material:
|
||||||
- _BaseColor: {r: 0.47058824, g: 0.7764706, b: 1, a: 1}
|
- _BaseColor: {r: 0.47058824, g: 0.7764706, b: 1, a: 1}
|
||||||
- _EmissionColor: {r: 0.6010265, g: 1.8070773, b: 3.2, a: 1}
|
- _EmissionColor: {r: 0.6010265, g: 1.8070773, b: 3.2, a: 1}
|
||||||
- _OrmMean: {r: 1, g: 1, b: 1, a: 1}
|
- _OrmMean: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _RimColor: {r: 0.8, g: 0.86, b: 1, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
m_AllowLocking: 1
|
m_AllowLocking: 1
|
||||||
|
|
|
||||||
|
|
@ -47,8 +47,10 @@ Material:
|
||||||
- _Metallic: 0
|
- _Metallic: 0
|
||||||
- _Mode: 9
|
- _Mode: 9
|
||||||
- _NormalStrength: 1
|
- _NormalStrength: 1
|
||||||
|
- _ObjectSpace: 0
|
||||||
- _Quality: 1
|
- _Quality: 1
|
||||||
- _Relief: 0.016
|
- _Relief: 0.016
|
||||||
|
- _Rim: 0
|
||||||
- _Roughness: 0.88
|
- _Roughness: 0.88
|
||||||
- _Seed: 0
|
- _Seed: 0
|
||||||
- _StoneScale: 0.23
|
- _StoneScale: 0.23
|
||||||
|
|
@ -59,5 +61,6 @@ Material:
|
||||||
- _BaseColor: {r: 0.7176471, g: 0.5176471, b: 1, a: 1}
|
- _BaseColor: {r: 0.7176471, g: 0.5176471, b: 1, a: 1}
|
||||||
- _EmissionColor: {r: 1.515301, g: 0.7383682, b: 3.2, a: 1}
|
- _EmissionColor: {r: 1.515301, g: 0.7383682, b: 3.2, a: 1}
|
||||||
- _OrmMean: {r: 1, g: 1, b: 1, a: 1}
|
- _OrmMean: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _RimColor: {r: 0.8, g: 0.86, b: 1, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
m_AllowLocking: 1
|
m_AllowLocking: 1
|
||||||
|
|
|
||||||
|
|
@ -47,8 +47,10 @@ Material:
|
||||||
- _Metallic: 0
|
- _Metallic: 0
|
||||||
- _Mode: 9
|
- _Mode: 9
|
||||||
- _NormalStrength: 1
|
- _NormalStrength: 1
|
||||||
|
- _ObjectSpace: 0
|
||||||
- _Quality: 1
|
- _Quality: 1
|
||||||
- _Relief: 0.016
|
- _Relief: 0.016
|
||||||
|
- _Rim: 0
|
||||||
- _Roughness: 0.88
|
- _Roughness: 0.88
|
||||||
- _Seed: 0
|
- _Seed: 0
|
||||||
- _StoneScale: 0.23
|
- _StoneScale: 0.23
|
||||||
|
|
@ -59,5 +61,6 @@ Material:
|
||||||
- _BaseColor: {r: 1, g: 0.49019608, b: 0.27058825, a: 1}
|
- _BaseColor: {r: 1, g: 0.49019608, b: 0.27058825, a: 1}
|
||||||
- _EmissionColor: {r: 3.2, g: 0.65625185, b: 0.19043598, a: 1}
|
- _EmissionColor: {r: 3.2, g: 0.65625185, b: 0.19043598, a: 1}
|
||||||
- _OrmMean: {r: 1, g: 1, b: 1, a: 1}
|
- _OrmMean: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _RimColor: {r: 0.8, g: 0.86, b: 1, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
m_AllowLocking: 1
|
m_AllowLocking: 1
|
||||||
|
|
|
||||||
|
|
@ -47,8 +47,10 @@ Material:
|
||||||
- _Metallic: 0.9
|
- _Metallic: 0.9
|
||||||
- _Mode: 0
|
- _Mode: 0
|
||||||
- _NormalStrength: 1
|
- _NormalStrength: 1
|
||||||
|
- _ObjectSpace: 0
|
||||||
- _Quality: 1
|
- _Quality: 1
|
||||||
- _Relief: 0.016
|
- _Relief: 0.016
|
||||||
|
- _Rim: 0
|
||||||
- _Roughness: 0.42
|
- _Roughness: 0.42
|
||||||
- _Seed: 0
|
- _Seed: 0
|
||||||
- _StoneScale: 0.23
|
- _StoneScale: 0.23
|
||||||
|
|
@ -59,5 +61,6 @@ Material:
|
||||||
- _BaseColor: {r: 0.66, g: 0.47, b: 0.24, a: 1}
|
- _BaseColor: {r: 0.66, g: 0.47, b: 0.24, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _OrmMean: {r: 0.6980402, g: 0.35942048, b: 0.97648925, a: 1}
|
- _OrmMean: {r: 0.6980402, g: 0.35942048, b: 0.97648925, a: 1}
|
||||||
|
- _RimColor: {r: 0.8, g: 0.86, b: 1, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
m_AllowLocking: 1
|
m_AllowLocking: 1
|
||||||
|
|
|
||||||
|
|
@ -47,8 +47,10 @@ Material:
|
||||||
- _Metallic: 0.8
|
- _Metallic: 0.8
|
||||||
- _Mode: 0
|
- _Mode: 0
|
||||||
- _NormalStrength: 1
|
- _NormalStrength: 1
|
||||||
|
- _ObjectSpace: 0
|
||||||
- _Quality: 1
|
- _Quality: 1
|
||||||
- _Relief: 0.016
|
- _Relief: 0.016
|
||||||
|
- _Rim: 0
|
||||||
- _Roughness: 0.52
|
- _Roughness: 0.52
|
||||||
- _Seed: 0
|
- _Seed: 0
|
||||||
- _StoneScale: 0.23
|
- _StoneScale: 0.23
|
||||||
|
|
@ -59,5 +61,6 @@ Material:
|
||||||
- _BaseColor: {r: 0.24, g: 0.24, b: 0.26, a: 1}
|
- _BaseColor: {r: 0.24, g: 0.24, b: 0.26, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _OrmMean: {r: 0.6980402, g: 0.35942048, b: 0.97648925, a: 1}
|
- _OrmMean: {r: 0.6980402, g: 0.35942048, b: 0.97648925, a: 1}
|
||||||
|
- _RimColor: {r: 0.8, g: 0.86, b: 1, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
m_AllowLocking: 1
|
m_AllowLocking: 1
|
||||||
|
|
|
||||||
|
|
@ -47,8 +47,10 @@ Material:
|
||||||
- _Metallic: 0.9
|
- _Metallic: 0.9
|
||||||
- _Mode: 0
|
- _Mode: 0
|
||||||
- _NormalStrength: 1
|
- _NormalStrength: 1
|
||||||
|
- _ObjectSpace: 0
|
||||||
- _Quality: 1
|
- _Quality: 1
|
||||||
- _Relief: 0.016
|
- _Relief: 0.016
|
||||||
|
- _Rim: 0
|
||||||
- _Roughness: 0.32
|
- _Roughness: 0.32
|
||||||
- _Seed: 0
|
- _Seed: 0
|
||||||
- _StoneScale: 0.23
|
- _StoneScale: 0.23
|
||||||
|
|
@ -59,5 +61,6 @@ Material:
|
||||||
- _BaseColor: {r: 0.736, g: 0.78200006, b: 0.8464, a: 0.92}
|
- _BaseColor: {r: 0.736, g: 0.78200006, b: 0.8464, a: 0.92}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _OrmMean: {r: 0.6980402, g: 0.35942048, b: 0.97648925, a: 1}
|
- _OrmMean: {r: 0.6980402, g: 0.35942048, b: 0.97648925, a: 1}
|
||||||
|
- _RimColor: {r: 0.8, g: 0.86, b: 1, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
m_AllowLocking: 1
|
m_AllowLocking: 1
|
||||||
|
|
|
||||||
|
|
@ -47,8 +47,10 @@ Material:
|
||||||
- _Metallic: 0.9
|
- _Metallic: 0.9
|
||||||
- _Mode: 0
|
- _Mode: 0
|
||||||
- _NormalStrength: 1
|
- _NormalStrength: 1
|
||||||
|
- _ObjectSpace: 0
|
||||||
- _Quality: 1
|
- _Quality: 1
|
||||||
- _Relief: 0.016
|
- _Relief: 0.016
|
||||||
|
- _Rim: 0
|
||||||
- _Roughness: 0.32
|
- _Roughness: 0.32
|
||||||
- _Seed: 0
|
- _Seed: 0
|
||||||
- _StoneScale: 0.23
|
- _StoneScale: 0.23
|
||||||
|
|
@ -59,5 +61,6 @@ Material:
|
||||||
- _BaseColor: {r: 0.644, g: 0.5704, b: 0.46, a: 0.92}
|
- _BaseColor: {r: 0.644, g: 0.5704, b: 0.46, a: 0.92}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _OrmMean: {r: 0.6980402, g: 0.35942048, b: 0.97648925, a: 1}
|
- _OrmMean: {r: 0.6980402, g: 0.35942048, b: 0.97648925, a: 1}
|
||||||
|
- _RimColor: {r: 0.8, g: 0.86, b: 1, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
m_AllowLocking: 1
|
m_AllowLocking: 1
|
||||||
|
|
|
||||||
|
|
@ -47,8 +47,10 @@ Material:
|
||||||
- _Metallic: 0.9
|
- _Metallic: 0.9
|
||||||
- _Mode: 0
|
- _Mode: 0
|
||||||
- _NormalStrength: 1
|
- _NormalStrength: 1
|
||||||
|
- _ObjectSpace: 0
|
||||||
- _Quality: 1
|
- _Quality: 1
|
||||||
- _Relief: 0.016
|
- _Relief: 0.016
|
||||||
|
- _Rim: 0
|
||||||
- _Roughness: 0.32
|
- _Roughness: 0.32
|
||||||
- _Seed: 0
|
- _Seed: 0
|
||||||
- _StoneScale: 0.23
|
- _StoneScale: 0.23
|
||||||
|
|
@ -59,5 +61,6 @@ Material:
|
||||||
- _BaseColor: {r: 0.8464, g: 0.5888, b: 0.31280002, a: 0.92}
|
- _BaseColor: {r: 0.8464, g: 0.5888, b: 0.31280002, a: 0.92}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _OrmMean: {r: 0.6980402, g: 0.35942048, b: 0.97648925, a: 1}
|
- _OrmMean: {r: 0.6980402, g: 0.35942048, b: 0.97648925, a: 1}
|
||||||
|
- _RimColor: {r: 0.8, g: 0.86, b: 1, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
m_AllowLocking: 1
|
m_AllowLocking: 1
|
||||||
|
|
|
||||||
|
|
@ -47,8 +47,10 @@ Material:
|
||||||
- _Metallic: 0
|
- _Metallic: 0
|
||||||
- _Mode: 2
|
- _Mode: 2
|
||||||
- _NormalStrength: 1
|
- _NormalStrength: 1
|
||||||
|
- _ObjectSpace: 0
|
||||||
- _Quality: 1
|
- _Quality: 1
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@ -59,5 +61,6 @@ Material:
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- _BaseColor: {r: 0.38, g: 0.38, b: 0.4, a: 1}
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- _BaseColor: {r: 0.38, g: 0.38, b: 0.4, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _OrmMean: {r: 0.8126907, g: 0.9482284, b: 0, a: 1}
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- _OrmMean: {r: 0.8126907, g: 0.9482284, b: 0, a: 1}
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m_AllowLocking: 1
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@ -47,8 +47,10 @@ Material:
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- _Metallic: 0
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- _Metallic: 0
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- _Mode: 0
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- _StoneScale: 0.23
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@ -59,5 +61,6 @@ Material:
|
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- _BaseColor: {r: 0.16, g: 0.16, b: 0.18, a: 1}
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- _BaseColor: {r: 0.16, g: 0.16, b: 0.18, a: 1}
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||||||
- _EmissionColor: {r: 0.24276581, g: 0.1496032, b: 0.45, a: 1}
|
- _EmissionColor: {r: 0.24276581, g: 0.1496032, b: 0.45, a: 1}
|
||||||
- _OrmMean: {r: 1, g: 1, b: 1, a: 1}
|
- _OrmMean: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _RimColor: {r: 0.8, g: 0.86, b: 1, a: 1}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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m_AllowLocking: 1
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@ -47,8 +47,10 @@ Material:
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- _Metallic: 0
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- _Metallic: 0
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- _Mode: 0
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- _Mode: 0
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- _NormalStrength: 1
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- _StoneScale: 0.23
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- _StoneScale: 0.23
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|
@ -59,5 +61,6 @@ Material:
|
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- _BaseColor: {r: 0.16, g: 0.16, b: 0.18, a: 1}
|
- _BaseColor: {r: 0.16, g: 0.16, b: 0.18, a: 1}
|
||||||
- _EmissionColor: {r: 0.10727894, g: 0.29001588, b: 0.45, a: 1}
|
- _EmissionColor: {r: 0.10727894, g: 0.29001588, b: 0.45, a: 1}
|
||||||
- _OrmMean: {r: 1, g: 1, b: 1, a: 1}
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- _OrmMean: {r: 1, g: 1, b: 1, a: 1}
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- _RimColor: {r: 0.8, g: 0.86, b: 1, a: 1}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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m_AllowLocking: 1
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@ -47,8 +47,10 @@ Material:
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- _Metallic: 0
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- _Metallic: 0
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- _Mode: 0
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- _Mode: 0
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- _NormalStrength: 1
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- _StoneScale: 0.23
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@ -59,5 +61,6 @@ Material:
|
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- _BaseColor: {r: 0.16, g: 0.16, b: 0.18, a: 1}
|
- _BaseColor: {r: 0.16, g: 0.16, b: 0.18, a: 1}
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- _EmissionColor: {r: 0.24276581, g: 0.1496032, b: 0.45, a: 1}
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- _EmissionColor: {r: 0.24276581, g: 0.1496032, b: 0.45, a: 1}
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- _OrmMean: {r: 1, g: 1, b: 1, a: 1}
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- _OrmMean: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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m_AllowLocking: 1
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@ -47,8 +47,10 @@ Material:
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- _Metallic: 0
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- _Metallic: 0
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- _Mode: 0
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- _Mode: 0
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@ -59,5 +61,6 @@ Material:
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- _BaseColor: {r: 0.16, g: 0.16, b: 0.18, a: 1}
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- _BaseColor: {r: 0.16, g: 0.16, b: 0.18, a: 1}
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- _EmissionColor: {r: 0.45, g: 0.19047049, b: 0.046008784, a: 1}
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- _EmissionColor: {r: 0.45, g: 0.19047049, b: 0.046008784, a: 1}
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- _OrmMean: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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@ -47,8 +47,10 @@ Material:
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- _Metallic: 0
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@ -59,5 +61,6 @@ Material:
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- _BaseColor: {r: 0.3, g: 0.3, b: 0.33, a: 1}
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@ -47,8 +47,10 @@ Material:
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@ -59,5 +61,6 @@ Material:
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@ -47,8 +47,10 @@ Material:
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@ -59,5 +61,6 @@ Material:
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@ -47,8 +47,10 @@ Material:
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@ -59,5 +61,6 @@ Material:
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@ -47,8 +47,10 @@ Material:
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@ -59,5 +61,6 @@ Material:
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- Key: GB_Basalt
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- Key: GB_Crystal
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- Key: LP_Biest_Bone
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- Key: LP_Biest_Cloth
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- Key: LP_Biest_Leather
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- Key: SW_neutral_secondary_A8654D
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@ -47,8 +47,10 @@ Material:
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||||||
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@ -59,5 +61,6 @@ Material:
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||||||
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|
@ -47,8 +47,10 @@ Material:
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||||||
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|
||||||
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|
@ -59,5 +61,6 @@ Material:
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@ -47,8 +47,10 @@ Material:
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8
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66
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Reference in a new issue