U5.5 Aschenwerfer: sechste Meshy-Figur (g07)
Mörserkessel-Golem über das Auto-Rigging, Würfe als Angriffe (über die Schulter, geduckter Schwungwurf), Lane-Fassung inklusive, 68 Credits. Stresstest 36 Aschenwerfer: Mid 165,0 -> 147,1 fps, Karte 124,1 -> 126,8. Tests grün, Fingerabdrücke unverändert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
491
Assets/Luneraria/Art/Characters/aschenwerfer.export.json
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|
@ -185,6 +185,17 @@ Hinweis: Die Projektdateien des .NET-Harness (`tools/dotnet/*/*.csproj`) fehlten
|
||||||
| Bild | `screenshots/u5.5-g06/` |
|
| Bild | `screenshots/u5.5-g06/` |
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||||||
| Commits | `luneraria/u5.5-g06` |
|
| Commits | `luneraria/u5.5-g06` |
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||||||
|
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||||||
|
## U5.5 · Aschenwerfer (g07)
|
||||||
|
|
||||||
|
| Punkt | Ergebnis |
|
||||||
|
| --- | --- |
|
||||||
|
| Tests | EditMode 29/29, PlayMode 14/14 (Verify A–I 718/0), Player-Selbsttest 30/30, Asset-Prüfung 20/0 |
|
||||||
|
| Parität | Fingerabdrücke unverändert (`DCE95C96556F3A1A`, `7B8E43AEFC0D60C5`) |
|
||||||
|
| Inhalt | Meshy-Figur für `g07` mit Lane-Fassung und Wurfbewegungen, 68 Credits |
|
||||||
|
| Leistung | Stresstest 36 Aschenwerfer: Mid 165,0 → 147,1 fps, Karte 124,1 → 126,8 fps. Rohdaten `logs/u5.5-g07/` |
|
||||||
|
| Bild | `screenshots/u5.5-g07/` |
|
||||||
|
| Commits | `luneraria/u5.5-g07` |
|
||||||
|
|
||||||
## Ausblick
|
## Ausblick
|
||||||
|
|
||||||
Der Pilot entscheidet über eine Serie weiterer Meshy-Figuren (Kosten je Figur, Lizenz, Stilgleichheit). Offen bleiben außerdem Künstler-Sculpts für Anatomie/Gesicht/Haar, LOD und Material-Atlanten sowie die Build-Module für Windows und Linux.
|
Der Pilot entscheidet über eine Serie weiterer Meshy-Figuren (Kosten je Figur, Lizenz, Stilgleichheit). Offen bleiben außerdem Künstler-Sculpts für Anatomie/Gesicht/Haar, LOD und Material-Atlanten sowie die Build-Module für Windows und Linux.
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
# Port-Status · Champions of Luneraria in Unity
|
# Port-Status · Champions of Luneraria in Unity
|
||||||
|
|
||||||
Stand: 10. Oktober 2026 (U5.5, fünfte Figur).
|
Stand: 10. Oktober 2026 (U5.5, sechste Figur).
|
||||||
|
|
||||||
Referenz ist der Godot-Stand `luneraria/g3` (`1b540f2`) in `../saumwacht-godot`; er wird nicht mehr verändert. Engine: Unity 6.3 LTS (6000.3.20f1), Renderer URP. HDRP ist ausgeschlossen, bis ein Vergleich mit einer echten Szene etwas anderes nahelegt.
|
Referenz ist der Godot-Stand `luneraria/g3` (`1b540f2`) in `../saumwacht-godot`; er wird nicht mehr verändert. Engine: Unity 6.3 LTS (6000.3.20f1), Renderer URP. HDRP ist ausgeschlossen, bis ein Vergleich mit einer echten Szene etwas anderes nahelegt.
|
||||||
|
|
||||||
|
|
@ -13,7 +13,7 @@ Zielplattformen sind Fedora 44 und Windows 11; macOS ist die Entwicklungsplattfo
|
||||||
| U2 · Unity-Spielwelt | **fertig**: U2A Blender→FBX-Pipeline (9 Assets geprüft), U2B G1-Karte mit Materialsystem, U2C fester Takt und Ansichten (bildratenunabhängig nachgewiesen), U2D vollständige Bot-Partien sichtbar und gleich dem Kern; danach Batch-Import aller 86 Modelle, Einheiten mit eigenen Modellen | [U2-WORLD.md](U2-WORLD.md) |
|
| U2 · Unity-Spielwelt | **fertig**: U2A Blender→FBX-Pipeline (9 Assets geprüft), U2B G1-Karte mit Materialsystem, U2C fester Takt und Ansichten (bildratenunabhängig nachgewiesen), U2D vollständige Bot-Partien sichtbar und gleich dem Kern; danach Batch-Import aller 86 Modelle, Einheiten mit eigenen Modellen | [U2-WORLD.md](U2-WORLD.md) |
|
||||||
| U3 · G3-HUD portieren | **fertig** (`luneraria/u3`): UI Toolkit, Sichtmodell mit Privatsphäre, menschlicher Sitz, alle HUD-Bereiche, Eingabe und Befehle, Prüfung 718/0, 14 G3-Motive, Spieltest, Leistung mit HUD | [U3-UI.md](U3-UI.md) |
|
| U3 · G3-HUD portieren | **fertig** (`luneraria/u3`): UI Toolkit, Sichtmodell mit Privatsphäre, menschlicher Sitz, alle HUD-Bereiche, Eingabe und Befehle, Prüfung 718/0, 14 G3-Motive, Spieltest, Leistung mit HUD | [U3-UI.md](U3-UI.md) |
|
||||||
| U4 · Netzwerk | **fertig** (`luneraria/u4` = `769e622`): LuneSession (Protokoll 4), TCP-Transport, Startbildschirm Host/Join, 43+12 Prüfungen, Mindestumfang M4. Nachtrag (`luneraria/u4-nachtrag`, in U5.3 zusammengeführt): Startbildschirm in der Szene, „Menü“ führt dorthin zurück | [U4-NETWORK.md](U4-NETWORK.md) |
|
| U4 · Netzwerk | **fertig** (`luneraria/u4` = `769e622`): LuneSession (Protokoll 4), TCP-Transport, Startbildschirm Host/Join, 43+12 Prüfungen, Mindestumfang M4. Nachtrag (`luneraria/u4-nachtrag`, in U5.3 zusammengeführt): Startbildschirm in der Szene, „Menü“ führt dorthin zurück | [U4-NETWORK.md](U4-NETWORK.md) |
|
||||||
| U5 · Visuelle Neuausrichtung (Vertical Slice Mid-Lane) | **fertig** (`luneraria/u5` = `2c1686b`, Stufen `luneraria/u5.2`): 6 PBR-Sätze, Surface-Shader mit Albedo/Normal/ORM, Stufen Lane/Rand, Hit- und Turm-VFX, 133/180 fps. **U5.3** (`luneraria/u5.3` = `07fa457`): Gebäude, Boss und Ringborkes Rinde auf PBR (11 Sätze); Bildfehler aus U5 behoben (doppelte Einfärbung, Datenkarten als sRGB, Streifen, bleichender Treffer-Flash, Nebel), Helligkeit und Grün wieder auf U3-Niveau **U5.4** (`luneraria/u5.4` = `4883d95`): Surface-Materialien für alle 146 Figurenmaterialien (Metalle metallisch, Randlicht, Struktur in den Porträts), SSAO (abschaltbar), Leistung −13 % Karte / −16 % Mid **U5.5-pilot** (`luneraria/u5.5-pilot` = `c386206`): Meshy-Figur für den Kohlenbeißer `g01` (Pipeline `tools/meshy/`, UV-Material mit Lava-Glut, Schatten ohne Normalen-Versatz), GPU-Batched-Skinning, Figuren-Stress −21 % Mid / −13 % Karte gegenüber Phase-4; **Lane-Fassung** (`luneraria/u5.5-lod`): 5.000-Dreiecke-LOD, Abstand −10 % Mid / −2 % Karte; **Schlackenklaue** `g02` (`luneraria/u5.5-g02`) als zweite Meshy-Figur, −11 % Mid / −1 % Karte; **Schlackenwacht** `g03` (`luneraria/u5.5-g03`), −8 % Mid / 0 % Karte; **Funkenlanze** `g05` mit Lanze als eigenem Modell (`luneraria/u5.5-g05`), +15 % gegenüber der Phase-18-Figur; **Glasballiste** `g06` als Maschine mit übernommenem Skelett (`luneraria/u5.5-g06`) | [U5-VISUAL.md](U5-VISUAL.md) |
|
| U5 · Visuelle Neuausrichtung (Vertical Slice Mid-Lane) | **fertig** (`luneraria/u5` = `2c1686b`, Stufen `luneraria/u5.2`): 6 PBR-Sätze, Surface-Shader mit Albedo/Normal/ORM, Stufen Lane/Rand, Hit- und Turm-VFX, 133/180 fps. **U5.3** (`luneraria/u5.3` = `07fa457`): Gebäude, Boss und Ringborkes Rinde auf PBR (11 Sätze); Bildfehler aus U5 behoben (doppelte Einfärbung, Datenkarten als sRGB, Streifen, bleichender Treffer-Flash, Nebel), Helligkeit und Grün wieder auf U3-Niveau **U5.4** (`luneraria/u5.4` = `4883d95`): Surface-Materialien für alle 146 Figurenmaterialien (Metalle metallisch, Randlicht, Struktur in den Porträts), SSAO (abschaltbar), Leistung −13 % Karte / −16 % Mid **U5.5-pilot** (`luneraria/u5.5-pilot` = `c386206`): Meshy-Figur für den Kohlenbeißer `g01` (Pipeline `tools/meshy/`, UV-Material mit Lava-Glut, Schatten ohne Normalen-Versatz), GPU-Batched-Skinning, Figuren-Stress −21 % Mid / −13 % Karte gegenüber Phase-4; **Lane-Fassung** (`luneraria/u5.5-lod`): 5.000-Dreiecke-LOD, Abstand −10 % Mid / −2 % Karte; **Schlackenklaue** `g02` (`luneraria/u5.5-g02`) als zweite Meshy-Figur, −11 % Mid / −1 % Karte; **Schlackenwacht** `g03` (`luneraria/u5.5-g03`), −8 % Mid / 0 % Karte; **Funkenlanze** `g05` mit Lanze als eigenem Modell (`luneraria/u5.5-g05`), +15 % gegenüber der Phase-18-Figur; **Glasballiste** `g06` als Maschine mit übernommenem Skelett (`luneraria/u5.5-g06`); **Aschenwerfer** `g07` (`luneraria/u5.5-g07`), −11 % Mid / +2 % Karte | [U5-VISUAL.md](U5-VISUAL.md) |
|
||||||
|
|
||||||
QA je Meilenstein: [PORT-QA.md](PORT-QA.md).
|
QA je Meilenstein: [PORT-QA.md](PORT-QA.md).
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -568,3 +568,19 @@ Stresstest mit 36 Glasballisten (`-luneBenchmarkArmy g06`), je drei Läufe, gege
|
||||||
- Starre Bindung auf einem durchgehenden Netz: Wo zwei Knochen aneinanderstoßen, reißen bei großen Ausschlägen (Sterbeclip, Bögen) kleine Lücken auf.
|
- Starre Bindung auf einem durchgehenden Netz: Wo zwei Knochen aneinanderstoßen, reißen bei großen Ausschlägen (Sterbeclip, Bögen) kleine Lücken auf.
|
||||||
|
|
||||||
Bilder: `screenshots/u5.5-g06/` (Figur, vorher/nachher im Spiel, Übersichten, Kampfmomente).
|
Bilder: `screenshots/u5.5-g06/` (Figur, vorher/nachher im Spiel, Übersichten, Kampfmomente).
|
||||||
|
|
||||||
|
## U5.5 · Sechste Figur: Aschenwerfer (g07)
|
||||||
|
|
||||||
|
Stand 10. Oktober 2026, Zweig `luneraria/u5.5-g07` (auf `luneraria/u5.5-g06`). Die Flächen-Artillerie der Glutpakt, wieder über das Auto-Rigging (menschenähnlich): ein Konzeptbild aus Icon, Phase-4-Bild und Kohlenbeißer-Konzept (12 Credits), Modell (30), Skelett mit 1,35 m (5), sieben Bewegungen (21), zusammen **68 Credits**.
|
||||||
|
|
||||||
|
- Entwurf: gedrungener Basaltgolem, statt eines Kopfes ein nach oben offener Mörserkessel mit Goldrand und glühender Glutkugel, Goldgürtel, Fäuste mit Goldbändern. Den Rauch des Icons gibt es nicht als Geometrie.
|
||||||
|
- Angriffe sind Würfe: `attack_a` ein Wurf über die Schulter (Ausholen und Wurf, 1,0 s, Treffer bei 0,57 s), `attack_b` ein geduckter Schwungwurf (1,1 s). Fähigkeit, Treffer, Tod, Leerlauf und Gang wie beim Kohlenbeißer.
|
||||||
|
- `aschenwerfer.fbx`: 20.284 + 4.998 Dreiecke, 25 Knochen; Export 23 Prüfungen, bytegleich wiederholbar. Manifest `"replaces": "g07"`.
|
||||||
|
|
||||||
|
| Test | Ergebnis |
|
||||||
|
| --- | --- |
|
||||||
|
| EditMode / PlayMode | 29/29, 14/14, Verify A–I 718/0 |
|
||||||
|
| Fingerabdrücke | `DCE95C96556F3A1A`, `7B8E43AEFC0D60C5`, unverändert |
|
||||||
|
| Asset-Prüfung / Player-Selbsttest | 20/0, 30/30 |
|
||||||
|
|
||||||
|
Stresstest mit 36 Aschenwerfern (`-luneBenchmarkArmy g07`), je drei Läufe gegen das starre Phase-4-Modell (`logs/u5.5-g07/`): Mid-Lane nah 165,0 → 147,1 fps (−11 %), Karte 124,1 → 126,8 fps (+2 %). Bilder: `screenshots/u5.5-g07/`.
|
||||||
|
|
|
||||||
|
|
@ -793,6 +793,173 @@
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"id": "aschenwerfer",
|
||||||
|
"kind": "skinned",
|
||||||
|
"ok": true,
|
||||||
|
"checks": [
|
||||||
|
{
|
||||||
|
"check": "blender_checks_passed",
|
||||||
|
"ok": true,
|
||||||
|
"detail": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"check": "imported",
|
||||||
|
"ok": true,
|
||||||
|
"detail": "\"Assets/Luneraria/Art/Characters/aschenwerfer.fbx\""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"check": "import_rules_applied",
|
||||||
|
"ok": true,
|
||||||
|
"detail": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"check": "root_transform_identity",
|
||||||
|
"ok": true,
|
||||||
|
"detail": "\"aschenwerfer pos (0.0000, 0.0000, 0.0000) rot (0.00, 0.00, 0.00) scale (1.0000, 1.0000, 1.0000)\""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"check": "node_transforms_axis_clean",
|
||||||
|
"ok": true,
|
||||||
|
"detail": "[]"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"check": "mesh_names",
|
||||||
|
"ok": true,
|
||||||
|
"detail": "[]"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"check": "triangles",
|
||||||
|
"ok": true,
|
||||||
|
"detail": "\"25282 unity / 25282 blender \""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"check": "material_slots",
|
||||||
|
"ok": true,
|
||||||
|
"detail": "[]"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"check": "normals_unit_length",
|
||||||
|
"ok": true,
|
||||||
|
"detail": "[]"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"check": "tangents_where_uv",
|
||||||
|
"ok": true,
|
||||||
|
"detail": "[]"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"check": "uvs_where_blender_has_uv",
|
||||||
|
"ok": true,
|
||||||
|
"detail": "[]"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"check": "vertex_colors",
|
||||||
|
"ok": true,
|
||||||
|
"detail": "[]"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"check": "bounds_axes_scale",
|
||||||
|
"ok": true,
|
||||||
|
"detail": "\"largest difference 0.00005 m; unity (-0.864, 0.000, -0.373) (0.864, 1.351, 0.374)\""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"check": "skinned_mesh",
|
||||||
|
"ok": true,
|
||||||
|
"detail": "2"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"check": "bone_names AschenwerferBody_LOD0",
|
||||||
|
"ok": true,
|
||||||
|
"detail": "[]"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"check": "root_bone AschenwerferBody_LOD0",
|
||||||
|
"ok": true,
|
||||||
|
"detail": "\"Root\""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"check": "bone_names AschenwerferBody_LOD1",
|
||||||
|
"ok": true,
|
||||||
|
"detail": "[]"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"check": "root_bone AschenwerferBody_LOD1",
|
||||||
|
"ok": true,
|
||||||
|
"detail": "\"Root\""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"check": "generic_avatar",
|
||||||
|
"ok": true,
|
||||||
|
"detail": "\"aschenwerferAvatar\""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"check": "clips",
|
||||||
|
"ok": true,
|
||||||
|
"detail": "[]"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"facts": {
|
||||||
|
"triangles": 25282,
|
||||||
|
"renderers": 2,
|
||||||
|
"meshes_without_uv_and_tangents": 0,
|
||||||
|
"degenerate_triangles_dropped": 0,
|
||||||
|
"bounds_min": [
|
||||||
|
-0.8641475,
|
||||||
|
-2.86577837E-08,
|
||||||
|
-0.372707427
|
||||||
|
],
|
||||||
|
"bounds_max": [
|
||||||
|
0.864008069,
|
||||||
|
1.35102189,
|
||||||
|
0.3741645
|
||||||
|
],
|
||||||
|
"clips": [
|
||||||
|
{
|
||||||
|
"name": "ability",
|
||||||
|
"length": 1.20833337,
|
||||||
|
"loop": false,
|
||||||
|
"events": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "attack_a",
|
||||||
|
"length": 1.0,
|
||||||
|
"loop": false,
|
||||||
|
"events": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "attack_b",
|
||||||
|
"length": 1.08333337,
|
||||||
|
"loop": false,
|
||||||
|
"events": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "death",
|
||||||
|
"length": 2.20833325,
|
||||||
|
"loop": false,
|
||||||
|
"events": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "hit",
|
||||||
|
"length": 0.5,
|
||||||
|
"loop": false,
|
||||||
|
"events": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "idle",
|
||||||
|
"length": 4.0,
|
||||||
|
"loop": true,
|
||||||
|
"events": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "walk",
|
||||||
|
"length": 2.79166675,
|
||||||
|
"loop": true,
|
||||||
|
"events": 0
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"id": "basaltbastion",
|
"id": "basaltbastion",
|
||||||
"kind": "skinned",
|
"kind": "skinned",
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,15 @@
|
||||||
|
{
|
||||||
|
"build": "OSXPlayer player, 6000.3.20f1, release",
|
||||||
|
"device": "Mac17,2; Apple M5; Apple M5",
|
||||||
|
"graphics_api": "Metal",
|
||||||
|
"resolution": "1920x1080",
|
||||||
|
"vsync": 0,
|
||||||
|
"match": "seed 9 from round 5, army g07 x36, speed 1x, measured after 10 s of combat",
|
||||||
|
// moving units at the start of the first window: g07 36, w04 14, e04 12, w06 11, w02 7, e01 4, e02 4, w08 4, w10 4, g05 2
|
||||||
|
"windows": [
|
||||||
|
{"view": "overview (zoom 64)", "frames": 2494, "fps": 124.7, "frame_ms_avg": 8.02, "frame_ms_median": 3.78, "frame_ms_p95": 24.60, "frame_ms_p99": 30.82, "frame_ms_max": 40.52, "frames_over_16_7_ms": 413, "of_them_with_simulation_step": 42, "gc_collections": 21, "simulation_ms_per_frame": 0.088, "views_ms_per_frame": 0.247, "ui_ms_per_frame": 0.079, "units_alive_max": 98},
|
||||||
|
// timings overview (zoom 64): main thread avg 3.01 / median 2.70 / p95 5.09 ms, render thread avg 2.07 / median 1.95 / p95 3.11 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.01 / median 0.18 / p95 21.75 ms
|
||||||
|
{"view": "mid lane close (zoom 22)", "frames": 1435, "fps": 143.5, "frame_ms_avg": 6.97, "frame_ms_median": 3.42, "frame_ms_p95": 22.04, "frame_ms_p99": 30.20, "frame_ms_max": 38.41, "frames_over_16_7_ms": 154, "of_them_with_simulation_step": 11, "gc_collections": 10, "simulation_ms_per_frame": 0.055, "views_ms_per_frame": 0.228, "ui_ms_per_frame": 0.069, "units_alive_max": 41}
|
||||||
|
// timings mid lane close (zoom 22): main thread avg 2.50 / median 2.30 / p95 4.01 ms, render thread avg 1.54 / median 1.50 / p95 2.03 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 4.46 / median 0.03 / p95 19.72 ms
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,15 @@
|
||||||
|
{
|
||||||
|
"build": "OSXPlayer player, 6000.3.20f1, release",
|
||||||
|
"device": "Mac17,2; Apple M5; Apple M5",
|
||||||
|
"graphics_api": "Metal",
|
||||||
|
"resolution": "1920x1080",
|
||||||
|
"vsync": 0,
|
||||||
|
"match": "seed 9 from round 5, army g07 x36, speed 1x, measured after 10 s of combat",
|
||||||
|
// moving units at the start of the first window: g07 36, w04 14, e04 12, w06 11, w02 7, e01 4, e02 4, w08 4, w10 4, g05 2
|
||||||
|
"windows": [
|
||||||
|
{"view": "overview (zoom 64)", "frames": 2538, "fps": 126.8, "frame_ms_avg": 7.88, "frame_ms_median": 3.40, "frame_ms_p95": 25.01, "frame_ms_p99": 30.90, "frame_ms_max": 41.41, "frames_over_16_7_ms": 416, "of_them_with_simulation_step": 23, "gc_collections": 21, "simulation_ms_per_frame": 0.075, "views_ms_per_frame": 0.217, "ui_ms_per_frame": 0.073, "units_alive_max": 98},
|
||||||
|
// timings overview (zoom 64): main thread avg 2.70 / median 2.57 / p95 3.86 ms, render thread avg 1.88 / median 1.86 / p95 2.21 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.18 / median 0.21 / p95 22.33 ms
|
||||||
|
{"view": "mid lane close (zoom 22)", "frames": 1495, "fps": 149.2, "frame_ms_avg": 6.70, "frame_ms_median": 2.99, "frame_ms_p95": 22.21, "frame_ms_p99": 31.20, "frame_ms_max": 62.61, "frames_over_16_7_ms": 162, "of_them_with_simulation_step": 7, "gc_collections": 10, "simulation_ms_per_frame": 0.045, "views_ms_per_frame": 0.186, "ui_ms_per_frame": 0.061, "units_alive_max": 41}
|
||||||
|
// timings mid lane close (zoom 22): main thread avg 2.02 / median 1.92 / p95 2.89 ms, render thread avg 1.38 / median 1.37 / p95 1.60 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 4.67 / median 0.25 / p95 19.95 ms
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,15 @@
|
||||||
|
{
|
||||||
|
"build": "OSXPlayer player, 6000.3.20f1, release",
|
||||||
|
"device": "Mac17,2; Apple M5; Apple M5",
|
||||||
|
"graphics_api": "Metal",
|
||||||
|
"resolution": "1920x1080",
|
||||||
|
"vsync": 0,
|
||||||
|
"match": "seed 9 from round 5, army g07 x36, speed 1x, measured after 10 s of combat",
|
||||||
|
// moving units at the start of the first window: g07 36, w04 14, e04 12, w06 11, w02 7, e01 4, e02 4, w08 4, w10 4, g05 2
|
||||||
|
"windows": [
|
||||||
|
{"view": "overview (zoom 64)", "frames": 2580, "fps": 128.9, "frame_ms_avg": 7.76, "frame_ms_median": 3.28, "frame_ms_p95": 25.20, "frame_ms_p99": 32.95, "frame_ms_max": 47.21, "frames_over_16_7_ms": 404, "of_them_with_simulation_step": 35, "gc_collections": 21, "simulation_ms_per_frame": 0.075, "views_ms_per_frame": 0.207, "ui_ms_per_frame": 0.071, "units_alive_max": 98},
|
||||||
|
// timings overview (zoom 64): main thread avg 2.56 / median 2.45 / p95 3.59 ms, render thread avg 1.85 / median 1.84 / p95 2.15 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.19 / median 0.24 / p95 22.58 ms
|
||||||
|
{"view": "mid lane close (zoom 22)", "frames": 1486, "fps": 148.6, "frame_ms_avg": 6.73, "frame_ms_median": 2.91, "frame_ms_p95": 23.10, "frame_ms_p99": 30.40, "frame_ms_max": 39.31, "frames_over_16_7_ms": 161, "of_them_with_simulation_step": 12, "gc_collections": 10, "simulation_ms_per_frame": 0.043, "views_ms_per_frame": 0.188, "ui_ms_per_frame": 0.061, "units_alive_max": 41}
|
||||||
|
// timings mid lane close (zoom 22): main thread avg 2.06 / median 1.99 / p95 2.99 ms, render thread avg 1.36 / median 1.35 / p95 1.59 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 4.67 / median 0.16 / p95 21.06 ms
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,15 @@
|
||||||
|
{
|
||||||
|
"build": "OSXPlayer player, 6000.3.20f1, release",
|
||||||
|
"device": "Mac17,2; Apple M5; Apple M5",
|
||||||
|
"graphics_api": "Metal",
|
||||||
|
"resolution": "1920x1080",
|
||||||
|
"vsync": 0,
|
||||||
|
"match": "seed 9 from round 5, army g07 x36, speed 1x, measured after 10 s of combat",
|
||||||
|
// moving units at the start of the first window: g07 36, w04 14, e04 12, w06 11, w02 7, e01 4, e02 4, w08 4, w10 4, g05 2
|
||||||
|
"windows": [
|
||||||
|
{"view": "overview (zoom 64)", "frames": 2484, "fps": 124.2, "frame_ms_avg": 8.05, "frame_ms_median": 3.20, "frame_ms_p95": 26.10, "frame_ms_p99": 35.90, "frame_ms_max": 45.00, "frames_over_16_7_ms": 409, "of_them_with_simulation_step": 54, "gc_collections": 21, "simulation_ms_per_frame": 0.079, "views_ms_per_frame": 0.209, "ui_ms_per_frame": 0.070, "units_alive_max": 98},
|
||||||
|
// timings overview (zoom 64): main thread avg 2.44 / median 2.29 / p95 3.55 ms, render thread avg 1.87 / median 1.85 / p95 2.25 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.62 / median 0.39 / p95 23.55 ms
|
||||||
|
{"view": "mid lane close (zoom 22)", "frames": 1672, "fps": 167.1, "frame_ms_avg": 5.98, "frame_ms_median": 2.80, "frame_ms_p95": 19.69, "frame_ms_p99": 27.51, "frame_ms_max": 35.70, "frames_over_16_7_ms": 148, "of_them_with_simulation_step": 17, "gc_collections": 9, "simulation_ms_per_frame": 0.038, "views_ms_per_frame": 0.184, "ui_ms_per_frame": 0.053, "units_alive_max": 41}
|
||||||
|
// timings mid lane close (zoom 22): main thread avg 1.76 / median 1.69 / p95 2.59 ms, render thread avg 1.28 / median 1.26 / p95 1.51 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 4.22 / median 0.65 / p95 17.87 ms
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,15 @@
|
||||||
|
{
|
||||||
|
"build": "OSXPlayer player, 6000.3.20f1, release",
|
||||||
|
"device": "Mac17,2; Apple M5; Apple M5",
|
||||||
|
"graphics_api": "Metal",
|
||||||
|
"resolution": "1920x1080",
|
||||||
|
"vsync": 0,
|
||||||
|
"match": "seed 9 from round 5, army g07 x36, speed 1x, measured after 10 s of combat",
|
||||||
|
// moving units at the start of the first window: g07 36, w04 14, e04 12, w06 11, w02 7, e01 4, e02 4, w08 4, w10 4, g05 2
|
||||||
|
"windows": [
|
||||||
|
{"view": "overview (zoom 64)", "frames": 2490, "fps": 124.4, "frame_ms_avg": 8.04, "frame_ms_median": 3.20, "frame_ms_p95": 26.39, "frame_ms_p99": 32.99, "frame_ms_max": 43.40, "frames_over_16_7_ms": 418, "of_them_with_simulation_step": 41, "gc_collections": 21, "simulation_ms_per_frame": 0.080, "views_ms_per_frame": 0.203, "ui_ms_per_frame": 0.070, "units_alive_max": 98},
|
||||||
|
// timings overview (zoom 64): main thread avg 2.42 / median 2.29 / p95 3.50 ms, render thread avg 1.87 / median 1.85 / p95 2.29 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.61 / median 0.38 / p95 23.82 ms
|
||||||
|
{"view": "mid lane close (zoom 22)", "frames": 1652, "fps": 165.2, "frame_ms_avg": 6.05, "frame_ms_median": 2.81, "frame_ms_p95": 20.78, "frame_ms_p99": 29.49, "frame_ms_max": 35.31, "frames_over_16_7_ms": 138, "of_them_with_simulation_step": 10, "gc_collections": 10, "simulation_ms_per_frame": 0.043, "views_ms_per_frame": 0.180, "ui_ms_per_frame": 0.052, "units_alive_max": 41}
|
||||||
|
// timings mid lane close (zoom 22): main thread avg 1.77 / median 1.69 / p95 2.59 ms, render thread avg 1.29 / median 1.28 / p95 1.51 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 4.29 / median 0.55 / p95 18.94 ms
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,15 @@
|
||||||
|
{
|
||||||
|
"build": "OSXPlayer player, 6000.3.20f1, release",
|
||||||
|
"device": "Mac17,2; Apple M5; Apple M5",
|
||||||
|
"graphics_api": "Metal",
|
||||||
|
"resolution": "1920x1080",
|
||||||
|
"vsync": 0,
|
||||||
|
"match": "seed 9 from round 5, army g07 x36, speed 1x, measured after 10 s of combat",
|
||||||
|
// moving units at the start of the first window: g07 36, w04 14, e04 12, w06 11, w02 7, e01 4, e02 4, w08 4, w10 4, g05 2
|
||||||
|
"windows": [
|
||||||
|
{"view": "overview (zoom 64)", "frames": 2475, "fps": 123.7, "frame_ms_avg": 8.08, "frame_ms_median": 3.30, "frame_ms_p95": 26.40, "frame_ms_p99": 34.80, "frame_ms_max": 44.50, "frames_over_16_7_ms": 409, "of_them_with_simulation_step": 65, "gc_collections": 21, "simulation_ms_per_frame": 0.081, "views_ms_per_frame": 0.208, "ui_ms_per_frame": 0.071, "units_alive_max": 98},
|
||||||
|
// timings overview (zoom 64): main thread avg 2.45 / median 2.33 / p95 3.57 ms, render thread avg 1.89 / median 1.88 / p95 2.29 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.63 / median 0.40 / p95 23.80 ms
|
||||||
|
{"view": "mid lane close (zoom 22)", "frames": 1626, "fps": 162.6, "frame_ms_avg": 6.15, "frame_ms_median": 2.94, "frame_ms_p95": 21.41, "frame_ms_p99": 28.71, "frame_ms_max": 43.08, "frames_over_16_7_ms": 142, "of_them_with_simulation_step": 14, "gc_collections": 9, "simulation_ms_per_frame": 0.044, "views_ms_per_frame": 0.185, "ui_ms_per_frame": 0.055, "units_alive_max": 41}
|
||||||
|
// timings mid lane close (zoom 22): main thread avg 1.83 / median 1.73 / p95 2.79 ms, render thread avg 1.30 / median 1.28 / p95 1.54 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 4.32 / median 0.81 / p95 19.38 ms
|
||||||
|
]
|
||||||
|
}
|
||||||
11
docs/port/logs/u5.5-g07/player-smoke.json
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
{
|
||||||
|
"build": "OSXPlayer player, 6000.3.20f1, release",
|
||||||
|
"device": "Mac17,2; Apple M5; Apple M5",
|
||||||
|
"graphics_api": "Metal",
|
||||||
|
"resolution": "1920x1080",
|
||||||
|
"seconds": 11.6,
|
||||||
|
"passed": ["Startbildschirm sichtbar", "Partie wartet: Spielcontroller und Treiber aus", "vor dem Start kein HUD", "„Allein spielen“ bedienbar", "Offline: Startbildschirm verborgen", "Offline: Spielcontroller und Treiber laufen", "Offline: HUD sichtbar", "Offline: neue Partie, Sitz 1 (Mid)", "Offline: Planung", "Offline: lokale Sitzung", "„Startaufstellung“ bedienbar", "Startaufstellung gekauft (3 Einheiten)", "„Bereit“ bedienbar", "Bereit: Kampf beginnt", "Kampf: Figuren im Feld", "„Menü“ bedienbar", "Verlassen-Dialog mit „Zum Menü“", "Zurück: Startbildschirm sichtbar", "Zurück: HUD verborgen", "Zurück: Spielcontroller und Treiber aus", "Zurück: Sitzung beendet", "Zurück: keine Figuren im Feld", "Zurück: Kamera ruht", "Zurück: „Allein spielen“ bedienbar", "Zweite Partie: Startbildschirm verborgen, HUD sichtbar", "Zweite Partie: neue Partie in der Planung", "SSAO folgt der Einstellung", "Option „Umgebungsverdeckung“ sichtbar", "Option schaltet SSAO um", "Option stellt SSAO zurück"],
|
||||||
|
"failed": [],
|
||||||
|
"photos": ["00-startbildschirm.jpg", "01-planung.jpg", "02-kampf.jpg", "03-verlassen.jpg", "04-zurueck-im-startbildschirm.jpg", "05-zweite-partie.jpg", "06-optionen.jpg"],
|
||||||
|
"result": "PASS"
|
||||||
|
}
|
||||||
11
docs/port/logs/u5.5-g07/scene-frame-rates.json
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
{
|
||||||
|
"match": "seed 2, bots, speed 24x",
|
||||||
|
"core_hash": "DCE95C96556F3A1A",
|
||||||
|
"core_steps": 12690,
|
||||||
|
"runs": [
|
||||||
|
{"target": "30 fps", "frames": 815, "seconds": 27.141, "measured_fps": 30.028, "max_steps_per_frame": 20, "steps": 12690, "hash": "DCE95C96556F3A1A", "winner": 1, "same_as_core": true},
|
||||||
|
{"target": "60 fps", "frames": 1626, "seconds": 27.092, "measured_fps": 60.018, "max_steps_per_frame": 10, "steps": 12690, "hash": "DCE95C96556F3A1A", "winner": 1, "same_as_core": true},
|
||||||
|
{"target": "120 fps", "frames": 3223, "seconds": 26.903, "measured_fps": 119.8, "max_steps_per_frame": 8, "steps": 12690, "hash": "DCE95C96556F3A1A", "winner": 1, "same_as_core": true},
|
||||||
|
{"target": "unlimited", "frames": 85457, "seconds": 26.815, "measured_fps": 3186.886, "max_steps_per_frame": 6, "steps": 12690, "hash": "DCE95C96556F3A1A", "winner": 1, "same_as_core": true}
|
||||||
|
]
|
||||||
|
}
|
||||||
16
docs/port/logs/u5.5-g07/vertical-function-test.json
Normal file
|
|
@ -0,0 +1,16 @@
|
||||||
|
{
|
||||||
|
"runs": [
|
||||||
|
{"label": "match-seed2", "seed": 2, "start_round": 1, "extra_gold": 0, "speed": 6, "winner": 1, "end_note": "Ancient von Blau zerstört.", "steps": 12690, "hash": "DCE95C96556F3A1A", "core_hash": "DCE95C96556F3A1A", "same_as_core": true,
|
||||||
|
"units_alive_max": 84, "heroes_alive_max": 4, "boss_log": ["round 8: won team 1 ", "round 9: deployed team 1 bot"],
|
||||||
|
"rounds": [{"round": 1, "combat_seconds": 44.9, "lost": [], "boss": "none", "end": "cleared"}, {"round": 2, "combat_seconds": 57.1, "lost": [], "boss": "none", "end": "cleared"}, {"round": 3, "combat_seconds": 54.1, "lost": [], "boss": "none", "end": "cleared"}, {"round": 4, "combat_seconds": 62.9, "lost": [], "boss": "none", "end": "cleared"}, {"round": 5, "combat_seconds": 60.7, "lost": [], "boss": "none", "end": "cleared"}, {"round": 6, "combat_seconds": 62.1, "lost": [], "boss": "none", "end": "cleared"}, {"round": 7, "combat_seconds": 66.5, "lost": ["blau_bot_outer"], "boss": "none", "end": "cleared"}, {"round": 8, "combat_seconds": 89.65, "lost": ["rot_top_outer", "rot_top_inner"], "boss": "won", "end": "cleared"}, {"round": 9, "combat_seconds": 136.55, "lost": ["blau_bot_inner", "blau_base_2", "blau_base_1", "blau_ancient"], "boss": "deployed", "end": "core"}],
|
||||||
|
"events": ["round 7: blau_bot_outer destroyed", "round 8: rot_top_outer destroyed", "round 8: rot_top_inner destroyed", "round 8: grotto boss won", "round 9: blau_bot_inner destroyed", "round 9: blau_base_2 destroyed", "round 9: blau_base_1 destroyed", "round 9: blau_ancient destroyed", "round 9: grotto boss deployed"],
|
||||||
|
"shots": ["01-runde1-aufmarsch", "02-runde1-mid-kampf", "03-turm-faellt", "04-turm-ruine", "05-grotte-bosskampf", "06-held-kaempft", "07-boss-auf-der-lane", "08-ancient-faellt", "09-ancient-ruine", "10-ende-uebersicht"],
|
||||||
|
"performance": null},
|
||||||
|
{"label": "match-seed9-round21", "seed": 9, "start_round": 21, "extra_gold": 4000, "speed": 6, "winner": 0, "end_note": "Ancient von Rot zerstört.", "steps": 4195, "hash": "7B8E43AEFC0D60C5", "core_hash": "7B8E43AEFC0D60C5", "same_as_core": true,
|
||||||
|
"units_alive_max": 125, "heroes_alive_max": 6, "boss_log": [],
|
||||||
|
"rounds": [{"round": 21, "combat_seconds": 121.8, "lost": ["rot_mid_outer", "rot_top_outer", "rot_mid_inner"], "boss": "none", "end": "cleared"}, {"round": 22, "combat_seconds": 87.95, "lost": ["rot_top_inner", "rot_base_1", "blau_bot_outer", "rot_base_2", "rot_ancient"], "boss": "none", "end": "core"}],
|
||||||
|
"events": ["round 21: rot_mid_outer destroyed", "round 21: rot_top_outer destroyed", "round 21: rot_mid_inner destroyed", "round 22: rot_top_inner destroyed", "round 22: rot_base_1 destroyed", "round 22: blau_bot_outer destroyed", "round 22: rot_base_2 destroyed", "round 22: rot_ancient destroyed"],
|
||||||
|
"shots": ["11-welle21-uebersicht", "12-welle21-kampf", "13-ancient-rot-faellt", "14-welle-ende"],
|
||||||
|
"performance": {"window": "20 s real time at 1x speed, unlimited frame rate, round 21", "frames": 49377, "fps": 2468.804, "frame_ms_avg": 0.405, "frame_ms_p95": 0.427, "simulation_ms_per_frame": 0.004, "views_ms_per_frame": 0.125, "units_alive_max": 116}}
|
||||||
|
]
|
||||||
|
}
|
||||||
BIN
docs/port/screenshots/u5.5-g07/01-runde1-aufmarsch.jpg
Normal file
|
After Width: | Height: | Size: 595 KiB |
BIN
docs/port/screenshots/u5.5-g07/02-runde1-mid-kampf.jpg
Normal file
|
After Width: | Height: | Size: 610 KiB |
BIN
docs/port/screenshots/u5.5-g07/03-turm-faellt.jpg
Normal file
|
After Width: | Height: | Size: 545 KiB |
BIN
docs/port/screenshots/u5.5-g07/04-turm-ruine.jpg
Normal file
|
After Width: | Height: | Size: 536 KiB |
BIN
docs/port/screenshots/u5.5-g07/05-grotte-bosskampf.jpg
Normal file
|
After Width: | Height: | Size: 609 KiB |
BIN
docs/port/screenshots/u5.5-g07/06-held-kaempft.jpg
Normal file
|
After Width: | Height: | Size: 624 KiB |
BIN
docs/port/screenshots/u5.5-g07/07-boss-auf-der-lane.jpg
Normal file
|
After Width: | Height: | Size: 578 KiB |
BIN
docs/port/screenshots/u5.5-g07/08-ancient-faellt.jpg
Normal file
|
After Width: | Height: | Size: 624 KiB |
BIN
docs/port/screenshots/u5.5-g07/09-ancient-ruine.jpg
Normal file
|
After Width: | Height: | Size: 623 KiB |
BIN
docs/port/screenshots/u5.5-g07/10-ende-uebersicht.jpg
Normal file
|
After Width: | Height: | Size: 435 KiB |
BIN
docs/port/screenshots/u5.5-g07/11-welle21-uebersicht.jpg
Normal file
|
After Width: | Height: | Size: 592 KiB |
BIN
docs/port/screenshots/u5.5-g07/12-welle21-kampf.jpg
Normal file
|
After Width: | Height: | Size: 648 KiB |
BIN
docs/port/screenshots/u5.5-g07/13-ancient-rot-faellt.jpg
Normal file
|
After Width: | Height: | Size: 601 KiB |
BIN
docs/port/screenshots/u5.5-g07/14-welle-ende.jpg
Normal file
|
After Width: | Height: | Size: 580 KiB |
BIN
docs/port/screenshots/u5.5-g07/Characters.jpg
Normal file
|
After Width: | Height: | Size: 176 KiB |
BIN
docs/port/screenshots/u5.5-g07/Units.jpg
Normal file
|
After Width: | Height: | Size: 717 KiB |
BIN
docs/port/screenshots/u5.5-g07/figur/aschenwerfer-attack_a.jpg
Normal file
|
After Width: | Height: | Size: 87 KiB |
BIN
docs/port/screenshots/u5.5-g07/figur/aschenwerfer.jpg
Normal file
|
After Width: | Height: | Size: 110 KiB |
BIN
docs/port/screenshots/u5.5-g07/figur/g07.jpg
Normal file
|
After Width: | Height: | Size: 141 KiB |
|
After Width: | Height: | Size: 698 KiB |
BIN
docs/port/screenshots/u5.5-g07/spiel-nachher/02-portraet.jpg
Normal file
|
After Width: | Height: | Size: 702 KiB |
BIN
docs/port/screenshots/u5.5-g07/spiel-nachher/03-kampf-nah.jpg
Normal file
|
After Width: | Height: | Size: 723 KiB |
BIN
docs/port/screenshots/u5.5-g07/spiel-nachher/04-kampf-lane.jpg
Normal file
|
After Width: | Height: | Size: 667 KiB |
|
After Width: | Height: | Size: 703 KiB |
BIN
docs/port/screenshots/u5.5-g07/spiel-vorher/02-portraet.jpg
Normal file
|
After Width: | Height: | Size: 709 KiB |
BIN
docs/port/screenshots/u5.5-g07/spiel-vorher/03-kampf-nah.jpg
Normal file
|
After Width: | Height: | Size: 726 KiB |
BIN
docs/port/screenshots/u5.5-g07/spiel-vorher/04-kampf-lane.jpg
Normal file
|
After Width: | Height: | Size: 671 KiB |
|
|
@ -1812,6 +1812,51 @@
|
||||||
"death"
|
"death"
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "aschenwerfer",
|
||||||
|
"group": "Characters",
|
||||||
|
"kind": "skinned",
|
||||||
|
"representative": "U5.5 series: Aschenwerfer (g07) from Meshy (image to 3D, auto rig, library clips)",
|
||||||
|
"source": "tools/meshy/build_figure.py",
|
||||||
|
"source_root": "unity",
|
||||||
|
"generator": {
|
||||||
|
"args": [
|
||||||
|
"tools/meshy/g07/figure.json"
|
||||||
|
],
|
||||||
|
"inputs": [
|
||||||
|
"tools/meshy/g07/figure.json",
|
||||||
|
"assets-source/meshy/g07/aschenwerfer-skelett.glb",
|
||||||
|
"assets-source/meshy/g07/aschenwerfer-animationen.glb"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"replaces": "g07",
|
||||||
|
"expect": {
|
||||||
|
"triangles": 25282,
|
||||||
|
"bones": 25,
|
||||||
|
"clips": [
|
||||||
|
"idle",
|
||||||
|
"walk",
|
||||||
|
"attack_a",
|
||||||
|
"attack_b",
|
||||||
|
"hit",
|
||||||
|
"ability",
|
||||||
|
"death"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"rules": {
|
||||||
|
"rest_action": null,
|
||||||
|
"root_bone": "Root",
|
||||||
|
"required_clips": [
|
||||||
|
"idle",
|
||||||
|
"walk",
|
||||||
|
"attack_a",
|
||||||
|
"attack_b",
|
||||||
|
"hit",
|
||||||
|
"ability",
|
||||||
|
"death"
|
||||||
|
]
|
||||||
|
}
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"aliases": {
|
"aliases": {
|
||||||
|
|
|
||||||
10
tools/meshy/g07/01-konzept.json
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
{
|
||||||
|
"ai_model": "gpt-image-2",
|
||||||
|
"prompt": "Full-body concept of the creature in the first two references for a 3D fantasy strategy game, painted in exactly the same art style and materials as the third reference (a fellow unit of its faction). The Aschenwerfer, a squat artillery golem of faceted black basalt rocks: instead of a head it carries a big black iron mortar cauldron set into its shoulders, opening upward, with a thick worn gold rim and gold brackets, holding a glowing molten orange ember ball; a wide gold belt with a pointed buckle, huge round rock shoulders, thick rock arms with gold bands ending in big blocky rock fists, short sturdy legs with gold ankle bands and blocky rock feet. No smoke. Stylized realism, hand-sculpted detailed forms, chunky readable silhouette. Standing in a symmetric A-pose, front view, arms held away from the body, legs apart, entire figure visible head to feet, centered. Plain light grey background, soft even studio light, no ground shadow, no text.",
|
||||||
|
"aspect_ratio": "1:1",
|
||||||
|
"reference_image_urls": [
|
||||||
|
"@../saumwacht-godot/assets-source/phase3/masters/glutpakt/unit_g07_aschenwerfer_icon.png",
|
||||||
|
"@tools/meshy/g07/ref-g07-phase4.png",
|
||||||
|
"@assets-source/meshy/g01/kohlenbeisser-konzept.png"
|
||||||
|
]
|
||||||
|
}
|
||||||
16
tools/meshy/g07/02-modell.json
Normal file
|
|
@ -0,0 +1,16 @@
|
||||||
|
{
|
||||||
|
"input_task_id": "01a125a5-907a-77da-99a3-be525527e657",
|
||||||
|
"ai_model": "latest",
|
||||||
|
"should_texture": true,
|
||||||
|
"enable_pbr": true,
|
||||||
|
"texture_resolution": "2k",
|
||||||
|
"should_remesh": true,
|
||||||
|
"topology": "triangle",
|
||||||
|
"target_polycount": 20000,
|
||||||
|
"save_pre_remeshed_model": true,
|
||||||
|
"pose_mode": "a-pose",
|
||||||
|
"target_formats": [
|
||||||
|
"glb"
|
||||||
|
],
|
||||||
|
"multi_view_thumbnails": true
|
||||||
|
}
|
||||||
4
tools/meshy/g07/03-skelett.json
Normal file
|
|
@ -0,0 +1,4 @@
|
||||||
|
{
|
||||||
|
"input_task_id": "01a125a6-b87a-73f0-91b3-3f665c2527ba",
|
||||||
|
"height_meters": 1.35
|
||||||
|
}
|
||||||
4
tools/meshy/g07/04-animationen.json
Normal file
|
|
@ -0,0 +1,4 @@
|
||||||
|
{
|
||||||
|
"rig_task_id": "01a125a9-08d5-708d-8c13-daae256ffe70",
|
||||||
|
"action_ids": [0, 119, 421, 398, 178, 127, 189]
|
||||||
|
}
|
||||||
21
tools/meshy/g07/figure.json
Normal file
|
|
@ -0,0 +1,21 @@
|
||||||
|
{
|
||||||
|
"id": "aschenwerfer",
|
||||||
|
"replaces": "g07",
|
||||||
|
"rig": "assets-source/meshy/g07/aschenwerfer-skelett.glb",
|
||||||
|
"animations": "assets-source/meshy/g07/aschenwerfer-animationen.glb",
|
||||||
|
"material": "AI_Aschenwerfer",
|
||||||
|
"textures": "Assets/Luneraria/Art/Textures/ai-aschenwerfer",
|
||||||
|
"root_bone": "Root",
|
||||||
|
"glow": {"hue": [0, 42], "saturation": 0.6, "value": 0.5, "metal_below": 0.5},
|
||||||
|
"lod": {"triangles": 5000, "sharp_degrees": 50, "lod0_screen": 0.2},
|
||||||
|
"palette": {"rock": {"color": "41434b", "strength": 0.8}, "metal": {"color": "c99645", "strength": 1.0}},
|
||||||
|
"clips": {
|
||||||
|
"idle": {"source": "Idle", "loop": true},
|
||||||
|
"walk": {"source": "Slow_Orc_Walk", "seconds": 2.8, "loop": true},
|
||||||
|
"attack_a": {"source": "Over_Shoulder_Throw", "frames": [4, 30], "seconds": 1.0, "contact_frame": 21},
|
||||||
|
"attack_b": {"source": "Crouch_Charge_and_Throw", "frames": [4, 34], "seconds": 1.1, "contact_frame": 23},
|
||||||
|
"hit": {"source": "Hit_Reaction", "frames": [0, 12], "seconds": 0.5},
|
||||||
|
"ability": {"source": "Charged_Ground_Slam", "frames": [6, 64], "seconds": 1.2, "contact_frame": 41},
|
||||||
|
"death": {"source": "dying_backwards"}
|
||||||
|
}
|
||||||
|
}
|
||||||
BIN
tools/meshy/g07/ref-g07-phase4.png
Normal file
|
After Width: | Height: | Size: 1 MiB |
20
tools/meshy/g07/tasks/animationen.json
Normal file
|
|
@ -0,0 +1,20 @@
|
||||||
|
{
|
||||||
|
"id": "01a125a9-71f3-76af-9c0b-8741acc8b61a",
|
||||||
|
"type": "animate",
|
||||||
|
"name": "",
|
||||||
|
"status": "SUCCEEDED",
|
||||||
|
"created_at": 1791633224531,
|
||||||
|
"progress": 100,
|
||||||
|
"started_at": 1791633224538,
|
||||||
|
"finished_at": 1791633252269,
|
||||||
|
"expires_at": 1791892452269,
|
||||||
|
"task_error": null,
|
||||||
|
"result": {
|
||||||
|
"animation_glb_url": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a125a9-71f3-76af-9c0b-8741acc8b61a/output/merged_animations.glb",
|
||||||
|
"animation_fbx_url": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a125a9-71f3-76af-9c0b-8741acc8b61a/output/merged_animations.fbx",
|
||||||
|
"processed_usdz_url": "",
|
||||||
|
"processed_armature_fbx_url": "",
|
||||||
|
"processed_animation_fps_fbx_url": ""
|
||||||
|
},
|
||||||
|
"consumed_credits": 21
|
||||||
|
}
|
||||||
16
tools/meshy/g07/tasks/konzept.json
Normal file
|
|
@ -0,0 +1,16 @@
|
||||||
|
{
|
||||||
|
"id": "01a125a5-907a-77da-99a3-be525527e657",
|
||||||
|
"type": "image-to-image",
|
||||||
|
"ai_model": "gpt-image-2",
|
||||||
|
"prompt": "Full-body concept of the creature in the first two references for a 3D fantasy strategy game, painted in exactly the same art style and materials as the third reference (a fellow unit of its faction). The Aschenwerfer, a squat artillery golem of faceted black basalt rocks: instead of a head it carries a big black iron mortar cauldron set into its shoulders, opening upward, with a thick worn gold rim and gold brackets, holding a glowing molten orange ember ball; a wide gold belt with a pointed buckle, huge round rock shoulders, thick rock arms with gold bands ending in big blocky rock fists, short sturdy legs with gold ankle bands and blocky rock feet. No smoke. Stylized realism, hand-sculpted detailed forms, chunky readable silhouette. Standing in a symmetric A-pose, front view, arms held away from the body, legs apart, entire figure visible head to feet, centered. Plain light grey background, soft even studio light, no ground shadow, no text.",
|
||||||
|
"status": "SUCCEEDED",
|
||||||
|
"progress": 100,
|
||||||
|
"created_at": 1791632971896,
|
||||||
|
"started_at": 1791632971903,
|
||||||
|
"finished_at": 1791633010740,
|
||||||
|
"expires_at": 1791892210740,
|
||||||
|
"image_urls": [
|
||||||
|
"https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/uploads/image_01a125a5-907a-77da-99a3-be525527e657_0.png"
|
||||||
|
],
|
||||||
|
"consumed_credits": 12
|
||||||
|
}
|
||||||
41
tools/meshy/g07/tasks/modell.json
Normal file
|
|
@ -0,0 +1,41 @@
|
||||||
|
{
|
||||||
|
"id": "01a125a6-b87a-73f0-91b3-3f665c2527ba",
|
||||||
|
"type": "image-to-3d",
|
||||||
|
"name": "",
|
||||||
|
"art_style": "",
|
||||||
|
"object_prompt": "",
|
||||||
|
"style_prompt": "",
|
||||||
|
"negative_prompt": "",
|
||||||
|
"texture_prompt": "",
|
||||||
|
"texture_image_url": "",
|
||||||
|
"text_style_prompt": "",
|
||||||
|
"image_style_url": "",
|
||||||
|
"status": "SUCCEEDED",
|
||||||
|
"created_at": 1791633046103,
|
||||||
|
"progress": 100,
|
||||||
|
"started_at": 1791633046110,
|
||||||
|
"finished_at": 1791633189188,
|
||||||
|
"expires_at": 1791892389188,
|
||||||
|
"task_error": null,
|
||||||
|
"model_url": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a125a6-b87a-73f0-91b3-3f665c2527ba/output/model.glb",
|
||||||
|
"model_urls": {
|
||||||
|
"glb": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a125a6-b87a-73f0-91b3-3f665c2527ba/output/model.glb",
|
||||||
|
"pre_remeshed_glb": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a125a6-b87a-73f0-91b3-3f665c2527ba/output/pre_remeshed_model.glb"
|
||||||
|
},
|
||||||
|
"thumbnail_url": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a125a6-b87a-73f0-91b3-3f665c2527ba/output/preview.png",
|
||||||
|
"thumbnail_urls": {
|
||||||
|
"back": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a125a6-b87a-73f0-91b3-3f665c2527ba/output/preview_back.png",
|
||||||
|
"front": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a125a6-b87a-73f0-91b3-3f665c2527ba/output/preview_front.png",
|
||||||
|
"left": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a125a6-b87a-73f0-91b3-3f665c2527ba/output/preview_left.png",
|
||||||
|
"right": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a125a6-b87a-73f0-91b3-3f665c2527ba/output/preview_right.png"
|
||||||
|
},
|
||||||
|
"texture_urls": [
|
||||||
|
{
|
||||||
|
"base_color": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a125a6-b87a-73f0-91b3-3f665c2527ba/output/texture_0.png",
|
||||||
|
"metallic": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a125a6-b87a-73f0-91b3-3f665c2527ba/output/texture_0_metallic.png",
|
||||||
|
"roughness": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a125a6-b87a-73f0-91b3-3f665c2527ba/output/texture_0_roughness.png",
|
||||||
|
"normal": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a125a6-b87a-73f0-91b3-3f665c2527ba/output/texture_0_normal.png"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"consumed_credits": 30
|
||||||
|
}
|
||||||
25
tools/meshy/g07/tasks/skelett.json
Normal file
|
|
@ -0,0 +1,25 @@
|
||||||
|
{
|
||||||
|
"id": "01a125a9-08d5-708d-8c13-daae256ffe70",
|
||||||
|
"type": "rig",
|
||||||
|
"name": "",
|
||||||
|
"status": "SUCCEEDED",
|
||||||
|
"created_at": 1791633201159,
|
||||||
|
"progress": 100,
|
||||||
|
"started_at": 1791633201170,
|
||||||
|
"finished_at": 1791633217290,
|
||||||
|
"expires_at": 1791892417290,
|
||||||
|
"task_error": null,
|
||||||
|
"result": {
|
||||||
|
"rigged_character_fbx_url": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a125a9-08d5-708d-8c13-daae256ffe70/output/Character_output.fbx",
|
||||||
|
"rigged_character_glb_url": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a125a9-08d5-708d-8c13-daae256ffe70/output/Character_output.glb",
|
||||||
|
"basic_animations": {
|
||||||
|
"walking_glb_url": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a125a9-08d5-708d-8c13-daae256ffe70/output/Animation_Walking_withSkin.glb",
|
||||||
|
"walking_fbx_url": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a125a9-08d5-708d-8c13-daae256ffe70/output/Animation_Walking_withSkin.fbx",
|
||||||
|
"walking_armature_glb_url": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a125a9-08d5-708d-8c13-daae256ffe70/output/Animation_Walking_withSkin_armature.glb",
|
||||||
|
"running_glb_url": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a125a9-08d5-708d-8c13-daae256ffe70/output/Animation_Running_withSkin.glb",
|
||||||
|
"running_fbx_url": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a125a9-08d5-708d-8c13-daae256ffe70/output/Animation_Running_withSkin.fbx",
|
||||||
|
"running_armature_glb_url": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a125a9-08d5-708d-8c13-daae256ffe70/output/Animation_Running_withSkin_armature.glb"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"consumed_credits": 5
|
||||||
|
}
|
||||||