2026-10-09 13:32:20.936 luneraria-unity[12016:11431944] ApplePersistenceIgnoreState: Existing state will not be touched. New state will be written to /var/folders/3s/5wgk5qlj00543fsz_xkp4_bw0000gn/T/com.DefaultCompany.luneraria-unity.savedState Mono path[0] = '/Users/martin/Developer/TowerDefense/luneraria-unity/Builds/macOS/Luneraria.app/Contents/Resources/Data/Managed' Mono config path = '/Users/martin/Developer/TowerDefense/luneraria-unity/Builds/macOS/Luneraria.app/Contents/MonoBleedingEdge/etc' Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Initialize engine version: 6000.3.20f1 (c9ba695d4f07) [Subsystems] Discovering subsystems at path /Users/martin/Developer/TowerDefense/luneraria-unity/Builds/macOS/Luneraria.app/Contents/Resources/Data/UnitySubsystems GfxDevice: creating device client; kGfxThreadingModeThreaded preferred device: Apple M5 (high power) Metal devices available: 1 0: Apple M5 (high power) Using device Apple M5 (high power) Initializing Metal device caps: Apple M5 Mac GPU Family: 2 Apple GPU Family: 9 MSL Version: 3.0 Has Float MSAA: 1 Has Float Filtering: 1 ReadWrite Texture Tier: 2 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.100 seconds - Finished resetting the current domain, in 0.001 seconds [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded UnloadTime: 0.693458 ms LUNE_SMOKE ok Startbildschirm sichtbar LUNE_SMOKE ok Partie wartet: Spielcontroller und Treiber aus LUNE_SMOKE ok vor dem Start kein HUD LUNE_SMOKE ok „Allein spielen“ bedienbar LUNE_SMOKE_SHOT /Users/martin/Developer/TowerDefense/luneraria-unity/tools/out/smoke-u55/00-startbildschirm.jpg LUNE_SMOKE ok Offline: Startbildschirm verborgen LUNE_SMOKE ok Offline: Spielcontroller und Treiber laufen LUNE_SMOKE ok Offline: HUD sichtbar LUNE_SMOKE ok Offline: neue Partie, Sitz 1 (Mid) LUNE_SMOKE ok Offline: Planung LUNE_SMOKE ok Offline: lokale Sitzung LUNE_SMOKE_SHOT /Users/martin/Developer/TowerDefense/luneraria-unity/tools/out/smoke-u55/01-planung.jpg LUNE_SMOKE ok „Startaufstellung“ bedienbar LUNE_SMOKE ok Startaufstellung gekauft (3 Einheiten) LUNE_SMOKE ok „Bereit“ bedienbar LUNE_SMOKE ok Bereit: Kampf beginnt LUNE_SMOKE ok Kampf: Figuren im Feld LUNE_SMOKE_SHOT /Users/martin/Developer/TowerDefense/luneraria-unity/tools/out/smoke-u55/02-kampf.jpg LUNE_SMOKE ok „Menü“ bedienbar LUNE_SMOKE ok Verlassen-Dialog mit „Zum Menü“ LUNE_SMOKE_SHOT /Users/martin/Developer/TowerDefense/luneraria-unity/tools/out/smoke-u55/03-verlassen.jpg LUNE_SMOKE ok Zurück: Startbildschirm sichtbar LUNE_SMOKE ok Zurück: HUD verborgen LUNE_SMOKE ok Zurück: Spielcontroller und Treiber aus LUNE_SMOKE ok Zurück: Sitzung beendet LUNE_SMOKE ok Zurück: keine Figuren im Feld LUNE_SMOKE ok Zurück: Kamera ruht LUNE_SMOKE ok Zurück: „Allein spielen“ bedienbar LUNE_SMOKE_SHOT /Users/martin/Developer/TowerDefense/luneraria-unity/tools/out/smoke-u55/04-zurueck-im-startbildschirm.jpg LUNE_SMOKE ok Zweite Partie: Startbildschirm verborgen, HUD sichtbar LUNE_SMOKE ok Zweite Partie: neue Partie in der Planung LUNE_SMOKE_SHOT /Users/martin/Developer/TowerDefense/luneraria-unity/tools/out/smoke-u55/05-zweite-partie.jpg LUNE_SMOKE ok SSAO folgt der Einstellung LUNE_SMOKE ok Option „Umgebungsverdeckung“ sichtbar LUNE_SMOKE_SHOT /Users/martin/Developer/TowerDefense/luneraria-unity/tools/out/smoke-u55/06-optionen.jpg LUNE_SMOKE ok Option schaltet SSAO um LUNE_SMOKE ok Option stellt SSAO zurück LUNE_SMOKE_PASS 30 ok, 0 Fehler Thread 0x16f5ab000 may have been prematurely finalized [Physics::Module] Cleanup current backend. [Physics::Module] Id: 0xf2b8ea05 Input System module state changed to: ShutdownInProgress. Input System polling thread exited. Input System module state changed to: Shutdown. Thread 0x16e00b000 may have been prematurely finalized Thread 0x16e097000 may have been prematurely finalized Thread 0x16e46b000 may have been prematurely finalized Thread 0x16e1af000 may have been prematurely finalized Thread 0x16e23b000 may have been prematurely finalized Thread 0x16e2c7000 may have been prematurely finalized Thread 0x16e353000 may have been prematurely finalized Thread 0x16e3df000 may have been prematurely finalized Thread 0x16e123000 may have been prematurely finalized