using UnityEngine; using UnityEngine.TextCore.Text; using UnityEngine.UIElements; namespace Luneraria.UI { /// /// Fonts and panel theme of the HUD (Settings/LuneUi.asset). The fonts are static SDF atlases /// built from named instances of the G3 variable fonts (LuneUiAssetsBuilder): Cantarell /// Regular and Bold for HUD text, Cinzel Bold for titles. /// public sealed class LuneUiAssets : ScriptableObject { public FontAsset Text; public FontAsset TextBold; public FontAsset Display; public ThemeStyleSheet Theme; } }