using UnityEngine; namespace Luneraria.View { /// /// Receives the contact event of attack and ability clips (added by the FBX import rules at /// the Blender action's contact time). Presentation only: the rules applied the hit already. /// Counts contacts so effects and sounds can hook in later. /// public sealed class LuneContactReceiver : MonoBehaviour { public int Contacts { get; private set; } public void OnLuneContact() { Contacts++; } } }