using System.Collections; using System.Globalization; using System.IO; using UnityEngine; using UnityEngine.SceneManagement; namespace Luneraria.View.Tests { static class PlayModeSupport { public const string Scene = "G1_Map"; public static string Root { get { return Path.GetDirectoryName(Application.dataPath); } } public static IEnumerator Load() { AsyncOperation loading = SceneManager.LoadSceneAsync(Scene, LoadSceneMode.Single); while (!loading.isDone) yield return null; yield return null; } public static string Number(double value) { return value.ToString("0.###", CultureInfo.InvariantCulture); } } }