using System;
using System.Collections;
using System.Globalization;
using System.IO;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Luneraria.View.Tests
{
static class PlayModeSupport
{
public const string Scene = "G1_Map";
public static string Root { get { return Path.GetDirectoryName(Application.dataPath); } }
///
/// Evidence folder of a run: docs/port/<kind>/<milestone>. LUNE_EVIDENCE replaces the milestone
/// name, so a later run (u2a-batch) keeps the milestone's records.
///
public static string Evidence(string kind, string milestone)
{
string name = Environment.GetEnvironmentVariable("LUNE_EVIDENCE");
return Path.Combine(Root, "docs/port", kind, string.IsNullOrEmpty(name) ? milestone : name);
}
/// The G1 scene with its match running at once, without the start screen (U4).
public static IEnumerator Load()
{
LuneMatchDriver.DirectStart = true;
AsyncOperation loading = SceneManager.LoadSceneAsync(Scene, LoadSceneMode.Single);
while (!loading.isDone)
yield return null;
yield return null;
}
public static string Number(double value)
{
return value.ToString("0.###", CultureInfo.InvariantCulture);
}
}
}