{ "ai_model": "gpt-image-2", "prompt": "Full-body concept of the creature in the first two references for a 3D fantasy strategy game, painted in exactly the same art style and materials as the third reference (a fellow unit of its faction). The Schlackenwacht, a defensive guardian golem: its whole torso is one massive tall slab of black basalt shaped like a tower shield, framed and riveted with worn gold bands, with one narrow vertical slit in the center glowing with molten orange lava; no separate head, the shield slab rises above the shoulders; broad stone shoulder blocks with gold caps, thick stone arms ending in huge blocky fists wrapped in gold bands, short sturdy legs with heavy stone feet. Stylized realism, hand-sculpted detailed forms, chunky readable silhouette. Standing in a symmetric A-pose, front view, arms held away from the body, legs apart, entire figure visible head to feet, centered. Plain light grey background, soft even studio light, no ground shadow, no text.", "aspect_ratio": "1:1", "reference_image_urls": [ "@../saumwacht-godot/assets-source/phase3/masters/glutpakt/unit_g03_schlackenwacht_icon.png", "@tools/meshy/g03/ref-g03-phase4.png", "@assets-source/meshy/g01/kohlenbeisser-konzept.png" ] }