Figur und Lanze getrennt von Meshy; build_figure legt die Lanze in die rechte Hand und bindet sie an RightHand (props), Lanzenstoß aus dem Stand (in_place). Ersetzungen gelten nach den Godot-Zuordnungen. HUD-Porträts zeichnen Skelettfiguren als gebackenes Netz: mit GPU-Skinning blieben Karten leer. 110 Credits. Stresstest 38 Funkenlanzen gegen Phase 18: Mid 128,6 -> 147,6 fps, Karte 112,4 -> 128,0. Tests grün, Fingerabdrücke unverändert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
10 lines
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910 B
JSON
10 lines
No EOL
910 B
JSON
{
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"ai_model": "gpt-image-2",
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"prompt": "Product concept of only the weapon from the first two references, for a 3D fantasy strategy game, painted in exactly the same art style and materials as the third reference (a fellow unit of its faction): the spark lance, a long straight dark basalt-black staff banded with worn gold rings and glowing orange seams, a gold collar with small spikes, and a long faceted crystal spearhead glowing molten orange. The whole weapon lies horizontally, tip pointing right, seen exactly from the side, completely visible, centered, no hands, no figure. Plain light grey background, soft even studio light, no shadow, no text.",
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"aspect_ratio": "1:1",
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"reference_image_urls": [
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"@../saumwacht-godot/assets-source/phase3/masters/glutpakt/unit_g05_funkenlanze_icon.png",
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"@tools/meshy/g05/ref-g05-funkenlanze.png",
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"@assets-source/meshy/g01/kohlenbeisser-konzept.png"
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]
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} |