champions-of-luneraria/Assets/Luneraria/Materials/Units/AI_Sonnenesse.mat
Martin Stickelbroeck 02c8839285 U5.5 Sonnenesse: neunte Meshy-Figur (g10)
Sonnenpriester-Golem als Aufwertung des Herdhüters, dessen Konzept als
Stilvorlage und Figurendatei, Feuerbecken fest an der Hüfte, 68 Credits,
Lane-Fassung inklusive. Stresstest 36 Sonnenessen: Mid 137,1 -> 152,3
fps, Karte 110,6 -> 126,8. Tests grün, Fingerabdrücke unverändert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 17:18:14 +02:00

68 lines
1.9 KiB
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: AI_Sonnenesse
m_Shader: {fileID: 4800000, guid: 9809bd5750e264586bd30e14a6f1bd4e, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlbedoMap:
m_Texture: {fileID: 2800000, guid: a8d89482b31b946289ecd7628b8840a8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 2800000, guid: 9c1740c7144b44bb8a0008a61f4e21e5, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OrmMap:
m_Texture: {fileID: 2800000, guid: 29aa5535e9c7246318d8345583175348, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _StoneMap:
m_Texture: {fileID: 2800000, guid: 2e11a30a0df8143ab84722ec0a116b6d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Cull: 2
- _Energy: 1
- _Flicker: 0
- _Glow: 1.25
- _Metallic: 1
- _Mode: 0
- _NormalStrength: 1
- _ObjectSpace: 0
- _Quality: 1
- _Relief: 0.016
- _Rim: 0.35
- _Roughness: 1
- _Seed: 0
- _ShadowNormalScale: 0
- _StoneScale: 1
- _UvMaps: 1
- _VertexColor: 0
m_Colors:
- _AlbedoMean: {r: 1, g: 1, b: 1, a: 1}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _OrmMean: {r: 1, g: 1, b: 1, a: 1}
- _RimColor: {r: 0.8, g: 0.86, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1