Figur und Lanze getrennt von Meshy; build_figure legt die Lanze in die rechte Hand und bindet sie an RightHand (props), Lanzenstoß aus dem Stand (in_place). Ersetzungen gelten nach den Godot-Zuordnungen. HUD-Porträts zeichnen Skelettfiguren als gebackenes Netz: mit GPU-Skinning blieben Karten leer. 110 Credits. Stresstest 38 Funkenlanzen gegen Phase 18: Mid 128,6 -> 147,6 fps, Karte 112,4 -> 128,0. Tests grün, Fingerabdrücke unverändert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
11 lines
882 B
JSON
11 lines
882 B
JSON
{
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"match": "seed 2, bots, speed 24x",
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"core_hash": "DCE95C96556F3A1A",
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"core_steps": 12690,
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"runs": [
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{"target": "30 fps", "frames": 815, "seconds": 27.153, "measured_fps": 30.015, "max_steps_per_frame": 21, "steps": 12690, "hash": "DCE95C96556F3A1A", "winner": 1, "same_as_core": true},
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{"target": "60 fps", "frames": 1626, "seconds": 27.095, "measured_fps": 60.01, "max_steps_per_frame": 11, "steps": 12690, "hash": "DCE95C96556F3A1A", "winner": 1, "same_as_core": true},
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{"target": "120 fps", "frames": 3225, "seconds": 26.915, "measured_fps": 119.82, "max_steps_per_frame": 7, "steps": 12690, "hash": "DCE95C96556F3A1A", "winner": 1, "same_as_core": true},
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{"target": "unlimited", "frames": 85389, "seconds": 26.824, "measured_fps": 3183.307, "max_steps_per_frame": 6, "steps": 12690, "hash": "DCE95C96556F3A1A", "winner": 1, "same_as_core": true}
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]
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}
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