champions-of-luneraria/docs/port/logs/u5.5-lod/player-benchmark-army-meshy-lod-run3.json
Martin Stickelbroeck f0d1e9388c U5.5 Lane-Fassung: LOD für den Meshy-Kohlenbeißer
Lane-Kopie mit 4.998 statt 20.714 Dreiecken aus dem Generator (Nähte
verschweißt, Collapse, Skin-Gewichte bleiben), LODGroup aus den Namen,
Wechsel unter rund 10 % Bildhöhe; Porträts erzwingen die volle Fassung.
Stresstest 35 Kohlenbeißer: Mid 109,8 -> 120,2 fps, Karte 93,9 -> 103,8
(starr 133,3 / 106,4). Tests grün, Fingerabdrücke unverändert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 16:17:28 +02:00

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{
"build": "OSXPlayer player, 6000.3.20f1, release",
"device": "Mac17,2; Apple M5; Apple M5",
"graphics_api": "Metal",
"resolution": "1920x1080",
"vsync": 0,
"match": "seed 9 from round 5, army g01 x36, speed 1x, measured after 10 s of combat",
// moving units at the start of the first window: g01 35, w04 14, e04 12, w06 11, w02 7, e01 4, e02 4, w08 4, w10 4, g05 2
"windows": [
{"view": "overview (zoom 64)", "frames": 2095, "fps": 104.7, "frame_ms_avg": 9.55, "frame_ms_median": 3.70, "frame_ms_p95": 36.68, "frame_ms_p99": 48.06, "frame_ms_max": 63.80, "frames_over_16_7_ms": 394, "of_them_with_simulation_step": 34, "gc_collections": 22, "simulation_ms_per_frame": 0.084, "views_ms_per_frame": 0.220, "ui_ms_per_frame": 0.081, "units_alive_max": 97},
// timings overview (zoom 64): main thread avg 2.76 / median 2.58 / p95 3.99 ms, render thread avg 1.75 / median 1.73 / p95 2.08 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 6.80 / median 0.13 / p95 33.85 ms
{"view": "mid lane close (zoom 22)", "frames": 1235, "fps": 123.4, "frame_ms_avg": 8.11, "frame_ms_median": 2.90, "frame_ms_p95": 31.70, "frame_ms_p99": 44.80, "frame_ms_max": 64.40, "frames_over_16_7_ms": 203, "of_them_with_simulation_step": 25, "gc_collections": 9, "simulation_ms_per_frame": 0.049, "views_ms_per_frame": 0.196, "ui_ms_per_frame": 0.067, "units_alive_max": 44}
// timings mid lane close (zoom 22): main thread avg 2.24 / median 2.17 / p95 3.08 ms, render thread avg 1.27 / median 1.26 / p95 1.48 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.86 / median 0.00 / p95 29.51 ms
]
}