- Projekt mit Unity 6.3 LTS (6000.3.20f1, Personal) geöffnet: ProjectSettings, .meta-Dateien, URP-Global-Settings, packages-lock.json. - Manifest auf die benötigten Pakete zurückgeführt; Unity hatte beim ersten Öffnen Vorlagenpakete ergänzt (Purchasing, Analytics, Collab, XR, 2D, Navigation). - Test Runner: Die U1-Suiten laufen unverändert als EditMode-Tests; mit LUNE_TEST_REPORT schreiben .NET und Unity dasselbe JSON-Protokoll (SuiteReport). - Golden-Vergleich zusätzlich je Fachbereich (Gold, HP, Positionen, Türme, Ancients, Wellen, Helden, Boss, Gewinner, ...). Nur Bericht; Testwerte und Prüfungsanzahl unverändert. - Diagnose: FloatProbe (Kern-Arithmetik gegen Godot-Bits und Auswertungsart der Laufzeit), DivergenceTrace und tools/port/trace_diff.py (erster abweichender Schritt), CoreBenchmark für .NET und Editor, CoreBatch als -executeMethod-Einstieg. - .NET-Harness baut nach tools/out/, weil Unity Temp/ beim Beenden löscht. - .gitignore ignoriert nur noch die csproj/sln im Projektwurzelverzeichnis; die Projektdateien des .NET-Harness fehlten deshalb in U1 und kommen jetzt dazu. Stand dieses Commits im Unity-Editor (Mono): 4 von 5 Suiten grün; golden 152/157, weil Mono float32-Zwischenwerte doppelt genau rechnet (Teil 2/2). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
488 lines
9.5 KiB
Text
488 lines
9.5 KiB
Text
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