Festungsgolem als Aufwertung der Schlackenwacht, deren Konzept als Stilvorlage und Figurendatei, ersetzt die Phase-15-Skelettfigur, 68 Credits, Lane-Fassung inklusive. Stresstest 36 Basaltbastionen: Mid 136,9 -> 125,5 fps, Karte 120,4 -> 126,4. Tests grün, Fingerabdrücke unverändert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
10 lines
No EOL
1.2 KiB
JSON
10 lines
No EOL
1.2 KiB
JSON
{
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"ai_model": "gpt-image-2",
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"prompt": "Full-body concept of the creature in the first two references for a 3D fantasy strategy game, painted in exactly the same art style and materials as the third reference (its weaker form). The Basaltbastion, a huge walking fortress golem of grey-black basalt blocks: its shoulders and forearms are crenellated tower tops with battlements and narrow arrow-slit windows glowing molten orange, framed with worn gold; its head is a small fortified gate tower with a glowing orange slit visor; its chest is a tall tower-shield wall with gold edging and a glowing vertical lava slit; massive blocky rock fists, thick legs with gold knee guards and broad stone feet. Stylized realism, hand-sculpted detailed forms, chunky readable silhouette. Standing in a symmetric A-pose, front view, arms held away from the body, legs apart, entire figure visible head to feet, centered. Plain light grey background, soft even studio light, no ground shadow, no text.",
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"aspect_ratio": "1:1",
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"reference_image_urls": [
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"@../saumwacht-godot/assets-source/phase3/masters/glutpakt/unit_g04_basaltbastion_icon.png",
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"@tools/meshy/g04/ref-g04-basaltbastion.png",
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"@assets-source/meshy/g03/schlackenwacht-konzept.png"
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]
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} |