Vollständiger, engineunabhängiger Regelkern (Luneraria.Core, ohne UnityEngine): Partie mit sechs Plätzen und zwei Teams, private Planung mit atomarer Übernahme, Gold, Käufe, Aufwertungen, Formation, drei Lanes mit zwei Laneturmen und zwei Basistürmen je Team, Ancients, unbegrenzte Wellen, Helden mit Stufen, Items und Talenten, Angriffschampions, Bossgrotte mit Anspruch, Entsendung, Kopfgeld und dreirundiger Sperre, Bots und Siegbedingung (nur Ancient-Fall). Serverautoritative Befehlsschnittstelle. - Deterministisch: fester Takt, geordnete Maps, fortlaufende IDs, kein Zufall, keine Uhr, keine Threads - Tabellen einmal aus Godot erzeugt (tools/port/gen_content.py) - Golden-Referenzen aus Godot (tools/godot-golden): 19 Szenarien, 120 Snapshots, 51.221 Werte, Abweichung 0 (Toleranzen dokumentiert) - Tests: content 75, core 91, m2 73, golden 157, determinism 6 = 402/402 - Leistung (M5): Simulationsschritt 0,259 ms statt 1,587 ms in GDScript - Referenzfehler R1 im Bot-Gedächtnis bewusst übernommen und dokumentiert - Geplante Helden (Lucy, Ghaliga, Siegfried, Feena) im Datenmodell, inaktiv - Doku unter docs/port (U1-RULES, PORT-STATUS, PORT-QA, U2 bis U5) Unity-Editor-Lauf offen: Die Unity-Lizenz ist noch nicht aktiviert; gebaut und getestet mit dem .NET 8 SDK auf Unitys Sprachstand (C# 9, .NET Standard 2.1). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
119 lines
19 KiB
C#
119 lines
19 KiB
C#
// <auto-generated once> by tools/port/gen_content.py from the Godot reference (luneraria/g3, 1b540f2).
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// Since the port this file is the maintained source of the rule tables; ContentTests compares it
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// with the exported reference in Assets/Luneraria/Tests/Core/Golden/content.json.
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using System.Collections.Generic;
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namespace Luneraria.Core
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{
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/// <summary>Rule tables of Champions of Luneraria: troops, monsters, sends, heroes, items, champions, bots.</summary>
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public static partial class ContentData
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{
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public static readonly OrderedMap<string, UnitDef> Units = Map(
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new UnitDef { Id = "g01", DisplayName = "Kohlenbeißer", Cost = 45, UpgradeId = "g02", MaxHp = 260.0, Damage = 17.0, AttackType = 0, ArmorType = 0, AttackRange = 1.1, Speed = 2.4, Ability = "g01", LeakValue = 0, Bounty = 0, AbilityDescription = "Jeder 3. Treffer: Brand, 4 Schaden/s für 3 s." },
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new UnitDef { Id = "g02", DisplayName = "Schlackenklaue", Cost = 90, UpgradeId = "", MaxHp = 690.0, Damage = 44.0, AttackType = 0, ArmorType = 1, AttackRange = 1.2, Speed = 2.4, Ability = "g02", LeakValue = 0, Bounty = 0, AbilityDescription = "Jeder 3. Treffer: Brand, 12 Schaden/s für 3 s." },
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new UnitDef { Id = "g03", DisplayName = "Schlackenwacht", Cost = 70, UpgradeId = "g04", MaxHp = 650.0, Damage = 11.0, AttackType = 0, ArmorType = 1, AttackRange = 1.2, Speed = 2.4, Ability = "g03", LeakValue = 0, Bounty = 0, AbilityDescription = "Erste 8 s: 15 % weniger erlittener Schaden." },
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new UnitDef { Id = "g04", DisplayName = "Basaltbastion", Cost = 150, UpgradeId = "", MaxHp = 1650.0, Damage = 27.0, AttackType = 0, ArmorType = 1, AttackRange = 1.4, Speed = 2.4, Ability = "g04", LeakValue = 0, Bounty = 0, AbilityDescription = "Erste 10 s: 25 % weniger Schaden, danach 10 %." },
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new UnitDef { Id = "g05", DisplayName = "Funkenlanze", Cost = 65, UpgradeId = "g06", MaxHp = 240.0, Damage = 24.0, AttackType = 1, ArmorType = 0, AttackRange = 5.5, Speed = 2.0, Ability = "g05", LeakValue = 0, Bounty = 0, AbilityDescription = "Jeder 4. Treffer: 50 % zusätzlicher Grundschaden." },
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new UnitDef { Id = "g06", DisplayName = "Glasballiste", Cost = 140, UpgradeId = "", MaxHp = 640.0, Damage = 65.0, AttackType = 1, ArmorType = 0, AttackRange = 6.5, Speed = 2.0, Ability = "g06", LeakValue = 0, Bounty = 0, AbilityDescription = "Jeder 4. Treffer: 75 % zusätzlicher Grundschaden." },
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new UnitDef { Id = "g07", DisplayName = "Aschenwerfer", Cost = 95, UpgradeId = "g08", MaxHp = 310.0, Damage = 23.0, AttackType = 2, ArmorType = 0, AttackRange = 4.5, Speed = 2.0, Ability = "g07", LeakValue = 0, Bounty = 0, AbilityDescription = "Jeder Treffer: 30 % Flächenschaden an bis zu 3 weiteren Zielen in 1,5 m." },
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new UnitDef { Id = "g08", DisplayName = "Kraterrufer", Cost = 190, UpgradeId = "", MaxHp = 820.0, Damage = 58.0, AttackType = 2, ArmorType = 1, AttackRange = 5.0, Speed = 2.0, Ability = "g08", LeakValue = 0, Bounty = 0, AbilityDescription = "Jeder Treffer: 40 % Flächenschaden an bis zu 4 weiteren Zielen in 2 m." },
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new UnitDef { Id = "g09", DisplayName = "Herdhüter", Cost = 85, UpgradeId = "g10", MaxHp = 420.0, Damage = 12.0, AttackType = 2, ArmorType = 2, AttackRange = 3.5, Speed = 2.0, Ability = "g09", LeakValue = 0, Bounty = 0, AbilityDescription = "Alle 6 s: bis zu 3 Verbündete in 3 m erhalten für 4 s +10 % Grundangriffsschaden." },
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new UnitDef { Id = "g10", DisplayName = "Sonnenesse", Cost = 170, UpgradeId = "", MaxHp = 1080.0, Damage = 30.0, AttackType = 2, ArmorType = 2, AttackRange = 4.0, Speed = 2.0, Ability = "g10", LeakValue = 0, Bounty = 0, AbilityDescription = "Alle 6 s: bis zu 4 Verbündete in 4 m erhalten für 4 s +15 % Grundangriffsschaden und 45 Heilung." },
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new UnitDef { Id = "w01", DisplayName = "Dornhopser", Cost = 50, UpgradeId = "w02", MaxHp = 290.0, Damage = 18.0, AttackType = 0, ArmorType = 0, AttackRange = 1.1, Speed = 2.4, Ability = "w01", LeakValue = 0, Bounty = 0, AbilityDescription = "Jeder 3. Treffer: −20 % Bewegung für 2 s." },
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new UnitDef { Id = "w02", DisplayName = "Rankenschnapper", Cost = 100, UpgradeId = "", MaxHp = 800.0, Damage = 47.0, AttackType = 0, ArmorType = 1, AttackRange = 1.3, Speed = 2.4, Ability = "w02", LeakValue = 0, Bounty = 0, AbilityDescription = "Jeder 3. Treffer: −30 % Bewegung und −10 % Angriffstempo für 3 s." },
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new UnitDef { Id = "w03", DisplayName = "Korkrücken", Cost = 75, UpgradeId = "w04", MaxHp = 620.0, Damage = 12.0, AttackType = 1, ArmorType = 1, AttackRange = 1.2, Speed = 2.4, Ability = "w03", LeakValue = 0, Bounty = 0, AbilityDescription = "Heilt sich alle 5 s um 35 HP, sobald er verwundet ist." },
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new UnitDef { Id = "w04", DisplayName = "Ringborke", Cost = 155, UpgradeId = "", MaxHp = 1560.0, Damage = 31.0, AttackType = 1, ArmorType = 1, AttackRange = 1.4, Speed = 2.4, Ability = "w04", LeakValue = 0, Bounty = 0, AbilityDescription = "Heilt sich alle 5 s um 100 HP, sobald er verwundet ist." },
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new UnitDef { Id = "w05", DisplayName = "Samenschleuder", Cost = 60, UpgradeId = "w06", MaxHp = 230.0, Damage = 23.0, AttackType = 1, ArmorType = 0, AttackRange = 5.5, Speed = 2.0, Ability = "w05", LeakValue = 0, Bounty = 0, AbilityDescription = "Jeder 4. Treffer: Keimbrand, 3 Schaden/s für 4 s." },
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new UnitDef { Id = "w06", DisplayName = "Zapfenkrone", Cost = 135, UpgradeId = "", MaxHp = 630.0, Damage = 61.0, AttackType = 1, ArmorType = 0, AttackRange = 6.0, Speed = 2.0, Ability = "w06", LeakValue = 0, Bounty = 0, AbilityDescription = "Jeder 4. Treffer: Keimbrand, 10 Schaden/s für 4 s." },
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new UnitDef { Id = "w07", DisplayName = "Sporenkelch", Cost = 100, UpgradeId = "w08", MaxHp = 370.0, Damage = 22.0, AttackType = 2, ArmorType = 2, AttackRange = 4.0, Speed = 2.0, Ability = "w07", LeakValue = 0, Bounty = 0, AbilityDescription = "Jeder 3. Treffer: 60 % Grundschaden an bis zu 3 weiteren Zielen in 2 m." },
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new UnitDef { Id = "w08", DisplayName = "Pilzkathedrale", Cost = 195, UpgradeId = "", MaxHp = 940.0, Damage = 59.0, AttackType = 2, ArmorType = 2, AttackRange = 4.5, Speed = 2.0, Ability = "w08", LeakValue = 0, Bounty = 0, AbilityDescription = "Jeder 3. Treffer: 80 % Grundschaden an bis zu 4 weiteren Zielen in 2,5 m." },
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new UnitDef { Id = "w09", DisplayName = "Tauhüter", Cost = 90, UpgradeId = "w10", MaxHp = 390.0, Damage = 10.0, AttackType = 2, ArmorType = 0, AttackRange = 4.0, Speed = 2.0, Ability = "w09", LeakValue = 0, Bounty = 0, AbilityDescription = "Alle 4 s: heilt den am stärksten verwundeten Verbündeten in 4 m um 65 HP." },
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new UnitDef { Id = "w10", DisplayName = "Quellgeflecht", Cost = 180, UpgradeId = "", MaxHp = 1000.0, Damage = 27.0, AttackType = 2, ArmorType = 2, AttackRange = 4.5, Speed = 2.0, Ability = "w10", LeakValue = 0, Bounty = 0, AbilityDescription = "Alle 4 s: heilt bis zu 3 verwundete Verbündete in 4,5 m um je 80 HP." }
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);
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public static readonly OrderedMap<string, UnitDef> Enemies = Map(
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new UnitDef { Id = "e01", DisplayName = "Splitterling", MaxHp = 90.0, Damage = 6.0, AttackType = 0, ArmorType = 0, AttackRange = 1.0, Speed = 3.0, Ability = "e01", LeakValue = 25, Bounty = 3 },
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new UnitDef { Id = "e02", DisplayName = "Schalenläufer", MaxHp = 240.0, Damage = 9.0, AttackType = 1, ArmorType = 1, AttackRange = 1.2, Speed = 2.0, Ability = "e02", LeakValue = 55, Bounty = 6 },
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new UnitDef { Id = "e03", DisplayName = "Nebelrest", MaxHp = 150.0, Damage = 11.0, AttackType = 2, ArmorType = 2, AttackRange = 3.5, Speed = 2.2, Ability = "e03", LeakValue = 40, Bounty = 5 },
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new UnitDef { Id = "e04", DisplayName = "Fadenschütze", MaxHp = 130.0, Damage = 12.0, AttackType = 1, ArmorType = 0, AttackRange = 6.0, Speed = 2.4, Ability = "e04", LeakValue = 35, Bounty = 5 },
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new UnitDef { Id = "e05", DisplayName = "Bruchstampfer", MaxHp = 480.0, Damage = 16.0, AttackType = 0, ArmorType = 1, AttackRange = 1.4, Speed = 1.6, Ability = "e05", LeakValue = 90, Bounty = 10 },
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new UnitDef { Id = "e06", DisplayName = "Knotenrufer", MaxHp = 190.0, Damage = 7.0, AttackType = 2, ArmorType = 2, AttackRange = 4.0, Speed = 2.0, Ability = "e06", LeakValue = 45, Bounty = 6 },
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new UnitDef { Id = "e07", DisplayName = "Bruchhirsch", MaxHp = 1100.0, Damage = 28.0, AttackType = 0, ArmorType = 0, AttackRange = 1.4, Speed = 1.8, Ability = "e07", LeakValue = 250, Bounty = 30, IsBoss = true },
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new UnitDef { Id = "e08", DisplayName = "Riegelkoloss", MaxHp = 1400.0, Damage = 30.0, AttackType = 1, ArmorType = 1, AttackRange = 1.5, Speed = 1.5, Ability = "e08", LeakValue = 330, Bounty = 40, IsBoss = true },
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new UnitDef { Id = "e09", DisplayName = "Maskenrichter", MaxHp = 1800.0, Damage = 34.0, AttackType = 2, ArmorType = 2, AttackRange = 5.0, Speed = 1.8, Ability = "e09", LeakValue = 400, Bounty = 50, IsBoss = true },
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new UnitDef { Id = "e10", DisplayName = "Schlundkrone", MaxHp = 3000.0, Damage = 50.0, AttackType = 1, ArmorType = 1, AttackRange = 1.5, Speed = 1.3, Ability = "e10", LeakValue = 600, Bounty = 70, IsBoss = true }
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);
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public static readonly OrderedMap<string, UnitDef> Sends = Map(
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new UnitDef { Id = "s01", DisplayName = "Nadelspäher", Cost = 20, MaxHp = 100.0, Damage = 8.0, AttackType = 1, ArmorType = 0, AttackRange = 4.5, Speed = 2.8, Ability = "s01", LeakValue = 30, Bounty = 3, IncomeGain = 3 },
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new UnitDef { Id = "s02", DisplayName = "Rostschieber", Cost = 40, MaxHp = 240.0, Damage = 8.0, AttackType = 0, ArmorType = 1, AttackRange = 1.2, Speed = 1.8, Ability = "s02", LeakValue = 55, Bounty = 6, IncomeGain = 5 },
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new UnitDef { Id = "s03", DisplayName = "Dunstsänger", Cost = 80, MaxHp = 320.0, Damage = 10.0, AttackType = 2, ArmorType = 2, AttackRange = 5.0, Speed = 2.0, Ability = "s03", LeakValue = 70, Bounty = 9, IncomeGain = 9 },
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new UnitDef { Id = "s04", DisplayName = "Keilbrecher", Cost = 130, MaxHp = 650.0, Damage = 20.0, AttackType = 1, ArmorType = 1, AttackRange = 1.3, Speed = 1.6, Ability = "s04", LeakValue = 120, Bounty = 14, IncomeGain = 12 },
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new UnitDef { Id = "s05", DisplayName = "Risszehrer", Cost = 200, MaxHp = 1000.0, Damage = 30.0, AttackType = 2, ArmorType = 2, AttackRange = 4.0, Speed = 1.7, Ability = "s05", LeakValue = 180, Bounty = 20, IncomeGain = 17 }
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);
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public static readonly OrderedMap<string, HeroSpec> Heroes = Ordered(
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new HeroSpec { Id = "held_ringborke", Name = "Ringborke", Title = "Wächterin der Wurzeln", Model = "w04", Cost = 260, RoleText = "Front / Schutz", Provisional = true, Summary = "Hält die Front, heilt sich selbst und schützt nahe Verbündete.", Base = new UnitDef { MaxHp = 2200.0, Damage = 34.0, AttackType = 1, ArmorType = 1, AttackRange = 1.4, Speed = 2.4, Ability = "w04" } },
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new HeroSpec { Id = "held_quellgeflecht", Name = "Quellgeflecht", Title = "Hüterin der Quelle", Model = "w10", Cost = 260, RoleText = "Unterstützung / Heilung", Provisional = true, Summary = "Heilt Verbündete in 4,5 m und stärkt die Armee im Gefecht.", Base = new UnitDef { MaxHp = 1300.0, Damage = 28.0, AttackType = 2, ArmorType = 2, AttackRange = 4.5, Speed = 2.0, Ability = "w10" } },
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new HeroSpec { Id = "held_funkenlanze", Name = "Funkenlanze", Title = "Schützin des Glutpakts", Model = "g05", Cost = 260, RoleText = "Fernkampf / Schaden", Provisional = true, Summary = "Hoher Einzelschaden aus der zweiten Reihe.", Base = new UnitDef { MaxHp = 950.0, Damage = 46.0, AttackType = 1, ArmorType = 0, AttackRange = 6.0, Speed = 2.0, Ability = "g05" } }
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);
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public static readonly int[] LevelXp = { 0, 120, 280, 480, 720, 1000, 1320, 1680, 2080, 2520 };
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public static readonly int[] TalentLevels = { 3, 6 };
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/// <summary>Per hero: tiers of two mutually exclusive choices.</summary>
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public static readonly Dictionary<string, TalentOption[][]> Talents = new Dictionary<string, TalentOption[][]>
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{
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{ "held_ringborke", new[]
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{
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new[] { new TalentOption("borkenhaut", "Borkenhaut", "Eigenschutz: +15 % Schadensminderung für die Heldin."), new TalentOption("schutzwurzeln", "Schutzwurzeln", "Gruppenschutz: alle 4 s erhalten bis zu 4 Verbündete in 4 m 10 % Schadensminderung für 4,5 s.") },
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new[] { new TalentOption("stammschlag", "Stammschlag", "Einzelziel: jeder 3. Treffer +60 % Schaden."), new TalentOption("wurzelbeben", "Wurzelbeben", "Fläche: jeder 3. Treffer 50 % Schaden an bis zu 3 Gegner in 2 m.") }
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} },
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{ "held_quellgeflecht", new[]
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{
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new[] { new TalentOption("tiefe_quelle", "Tiefe Quelle", "Einzelziel: heilt den schwächsten Verbündeten um 190 statt drei um je 80."), new TalentOption("weite_quelle", "Weite Quelle", "Fläche: heilt bis zu 5 Verbündete in 5,5 m um je 65.") },
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new[] { new TalentOption("quellschild", "Quellschild", "Schutz: Geheilte erhalten 4 s lang einen Schild von 70."), new TalentOption("keimsaat", "Keimsaat", "Druck: jeder 2. Treffer setzt Keimbrand, 9 Schaden/s für 4 s.") }
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} },
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{ "held_funkenlanze", new[]
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{
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new[] { new TalentOption("durchschlag", "Durchschlag", "Einzelziel: jeder 4. Treffer ×2,1 statt ×1,5."), new TalentOption("splitterschuss", "Splitterschuss", "Fläche: jeder 4. Treffer zusätzlich 45 % an bis zu 3 Gegner in 2 m.") },
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new[] { new TalentOption("fernsicht", "Fernsicht", "+1,5 m Reichweite."), new TalentOption("glutsalve", "Glutsalve", "+20 % Angriffstempo.") }
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} }
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};
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public static readonly OrderedMap<string, ItemSpec> Items = Ordered(
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new ItemSpec { Id = "basaltschild", Name = "Basaltschild", Cost = 180, Text = "+350 Lebenspunkte", HpFlat = 350.0 },
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new ItemSpec { Id = "glutklinge", Name = "Glutklinge", Cost = 180, Text = "+18 % Schaden", Damage = 0.18 },
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new ItemSpec { Id = "rankenmantel", Name = "Rankenmantel", Cost = 200, Text = "+10 % Schadensminderung", Reduction = 0.1 },
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new ItemSpec { Id = "funkenfokus", Name = "Funkenfokus", Cost = 200, Text = "+15 % Angriffstempo", AttackSpeed = 0.15 },
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new ItemSpec { Id = "quellamulett", Name = "Quellamulett", Cost = 220, Text = "Regeneriert 1,5 % der Lebenspunkte pro Sekunde", Regen = 0.015 },
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new ItemSpec { Id = "kristallsplitter", Name = "Kristallsplitter", Cost = 260, Text = "Jeder Treffer: 25 % an bis zu 2 Gegner in 1,5 m · ab Stufe 3", Splash = 0.25, MinLevel = 3 }
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);
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public static readonly OrderedMap<string, ChampionSpec> Champions = Ordered(
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new ChampionSpec { Id = "ch_schutz", Name = "Rostschieber", RoleText = "Schutz", Model = "s02", Cost = 150, Base = "s02", Text = "Schildträger: startet mit Schild, gibt alle 6 s bis zu 4 Verbündeten in 4 m einen Schild von 120.", ViewScale = 1.25 },
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new ChampionSpec { Id = "ch_druck", Name = "Dunstsänger", RoleText = "Druck auf Unterstützer", Model = "s03", Cost = 150, Base = "s03", Text = "Sucht Unterstützer und Fernkämpfer und verlangsamt deren Angriffe.", ViewScale = 1.25, Priority = "support" },
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new ChampionSpec { Id = "ch_belagerung", Name = "Keilbrecher", RoleText = "Belagerung", Model = "s04", Cost = 180, Base = "s04", Text = "Greift bevorzugt Gebäude an und verursacht dort ×1,8 Schaden.", ViewScale = 1.3, Priority = "building", SiegeFactor = 1.8 }
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);
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/// <summary>Base troop id to role; iteration order matters for RoleOf (first match).</summary>
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public static readonly OrderedMap<string, string> MatchRoles = Pairs("g01", "melee", "g03", "front", "g05", "ranged", "g07", "splash", "g09", "support", "w01", "melee", "w03", "front", "w05", "ranged", "w07", "splash", "w09", "support");
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public static readonly OrderedMap<string, string> HeroRoles = Pairs("held_ringborke", "front", "held_quellgeflecht", "support", "held_funkenlanze", "ranged");
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public static readonly string[] RowOrder = { "front", "melee", "splash", "ranged", "support" };
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public static readonly string[] BotNames = { "Eichrufer", "Aschenzunge", "Quellwächter", "Glutfaust", "Moosauge", "Basaltherz", "Rindenkrone", "Funkenschritt" };
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public static readonly string[] WavesMelee = { "e01", "e02", "e05" };
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public static readonly string[] ArmorNames = { "Leicht", "Schwer", "Ätherisch" };
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public static readonly string[] DamageNames = { "Klinge", "Durchschlag", "Impuls" };
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public static readonly OrderedMap<string, string> FactionNames = Pairs("glutpakt", "Glutpakt", "wurzelbund", "Wurzelbund");
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/// <summary>Bot profiles in the reference order (the seed rotation depends on it).</summary>
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public static readonly OrderedMap<string, BotProfile> BotProfiles = Ordered(
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new BotProfile { Name = "ausgewogen", Front = 0.3, Melee = 0.25, Ranged = 0.25, Splash = 0.1, Support = 0.1, UpgradeFrom = 6, SupportLane = 0.0, Hero = "held_ringborke", HeroRound = 4, Items = new[] { "basaltschild", "glutklinge", "rankenmantel" }, TalentChoices = new[] { 0, 1 }, Champion = "" },
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new BotProfile { Name = "verteidigung", Front = 0.35, Melee = 0.2, Ranged = 0.25, Splash = 0.1, Support = 0.1, UpgradeFrom = 7, SupportLane = 0.15, Hero = "held_ringborke", HeroRound = 3, Items = new[] { "basaltschild", "rankenmantel", "glutklinge" }, TalentChoices = new[] { 1, 1 }, Champion = "ch_schutz" },
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new BotProfile { Name = "druck", Front = 0.2, Melee = 0.35, Ranged = 0.25, Splash = 0.15, Support = 0.05, UpgradeFrom = 8, SupportLane = 0.0, Hero = "held_funkenlanze", HeroRound = 3, Items = new[] { "glutklinge", "funkenfokus", "kristallsplitter" }, TalentChoices = new[] { 1, 1 }, Champion = "ch_belagerung" },
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new BotProfile { Name = "fernkampf", Front = 0.25, Melee = 0.1, Ranged = 0.4, Splash = 0.15, Support = 0.1, UpgradeFrom = 6, SupportLane = 0.0, Hero = "held_funkenlanze", HeroRound = 4, Items = new[] { "funkenfokus", "glutklinge", "kristallsplitter" }, TalentChoices = new[] { 0, 0 }, Champion = "ch_druck" },
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new BotProfile { Name = "teamhilfe", Front = 0.3, Melee = 0.2, Ranged = 0.25, Splash = 0.1, Support = 0.15, UpgradeFrom = 6, SupportLane = 0.22, Hero = "held_quellgeflecht", HeroRound = 4, Items = new[] { "quellamulett", "rankenmantel", "basaltschild" }, TalentChoices = new[] { 1, 0 }, Champion = "ch_schutz" },
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new BotProfile { Name = "bossjagd", Front = 0.35, Melee = 0.25, Ranged = 0.2, Splash = 0.1, Support = 0.1, UpgradeFrom = 6, SupportLane = 0.1, Hero = "held_ringborke", HeroRound = 3, Items = new[] { "glutklinge", "basaltschild", "rankenmantel" }, TalentChoices = new[] { 1, 1 }, Champion = "ch_belagerung", BossFrom = 5, BossTroops = 5 }
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);
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}
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}
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