champions-of-luneraria/Assets/Luneraria/Art/Characters/funkenlanze.export.json
Martin Stickelbroeck 49cb4af407 U2A Blender/FBX Pipeline
Reproduzierbarer Export aus den Blender-Quellen der Godot-Referenz nach FBX,
geprüft auf beiden Seiten; sechs repräsentative Assets vollständig in Unity
verifiziert (normale Einheit g01, Einheit mit Skelett Funkenlanze, Turm
Grenzwacht, Ancient, Schlundkrone, Vegetation/Kartenrequisiten), dazu Bastion,
Kernwacht und Bossgrotte für die Szene.

- tools/blender: Manifest mit Exportregeln je Asset, Exportskript mit Prüfungen
  (Einheiten, Maßstab, Achsen, Vorderseite, Mesh-Namen, Dreiecke, Materialslots,
  Normalen, Tangenten, Vertexfarben, Maße, Root Bone, Bone-Namen, Clips, Blend
  Shapes) gegen die Manifeste der Godot-GLBs, FBX-Rundreise, byteidentische
  Ausgabe (feste Uhrzeit, PYTHONHASHSEED).
- Regeln wie beim GLB-Export: HIGH-RES-Modifikatoren weglassen, logische Namen,
  Skin-Teile zusammenfügen; 180°-Drehung, damit die Vorderseite nach Unitys
  Achsen-Bake auf +Z liegt (Unity = (-x, y, z) der Godot-Koordinaten).
- Unity: Importregeln (Postprocessor), Verifier gegen das Blender-Protokoll,
  Vorschaubilder; URP-Asset, Linear-Farbraum, URP-Settings nach
  Assets/Luneraria/Settings/Rendering.
- Ergebnis: 176/176 Blender-Prüfungen, 128/128 Unity-Prüfungen, Dreiecke gleich
  den Godot-GLBs, Maße auf 0,05 mm.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 15:41:24 +02:00

405 lines
6.5 KiB
JSON

{
"id": "funkenlanze",
"group": "Characters",
"source": "assets-source/phase18/funkenlanze.blend",
"exporter_version": 5,
"blender": "5.2.2 LTS",
"fbx_settings": {
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"use_visible": false,
"use_active_collection": false,
"global_scale": 1.0,
"apply_unit_scale": true,
"apply_scale_options": "FBX_SCALE_UNITS",
"axis_forward": "Y",
"axis_up": "Z",
"bake_space_transform": false,
"object_types": [
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"EMPTY",
"MESH"
],
"use_mesh_modifiers": true,
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"mesh_smooth_type": "OFF",
"use_subsurf": false,
"use_mesh_edges": false,
"use_tspace": true,
"use_triangles": false,
"colors_type": "LINEAR",
"prioritize_active_color": true,
"use_custom_props": false,
"add_leaf_bones": false,
"primary_bone_axis": "Y",
"secondary_bone_axis": "X",
"use_armature_deform_only": true,
"armature_nodetype": "NULL",
"bake_anim": true,
"bake_anim_use_all_bones": true,
"bake_anim_use_nla_strips": false,
"bake_anim_use_all_actions": true,
"bake_anim_force_startend_keying": true,
"bake_anim_step": 1.0,
"bake_anim_simplify_factor": 0.0,
"path_mode": "STRIP",
"embed_textures": false,
"batch_mode": "OFF"
},
"checks": [
{
"check": "turn_applied",
"ok": true,
"detail": "[]"
},
{
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"ok": true,
"detail": "METRIC"
},
{
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"detail": "1.0"
},
{
"check": "no_negative_scale",
"ok": true,
"detail": "{}"
},
{
"check": "object_scale_1",
"ok": true,
"detail": "{}"
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{
"check": "mesh_names_unique",
"ok": true,
"detail": "['FunkenBody']"
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"ok": true,
"detail": "{}"
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{
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"ok": true,
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"detail": "24036 fbx / 24036 godot"
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{
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"detail": "[]"
},
{
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"ok": true,
"detail": "largest difference 0.00005 m"
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{
"check": "one_armature",
"ok": true,
"detail": "['FunkenRig']"
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{
"check": "single_root_bone",
"ok": true,
"detail": "['Root']"
},
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"ok": true,
"detail": "['Root']"
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{
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"detail": "26 / 26"
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"detail": "[]"
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"ok": true,
"detail": "[]"
},
{
"check": "roundtrip_clips",
"ok": true,
"detail": "['ability', 'attack_a', 'attack_b', 'death', 'hit', 'idle', 'start', 'stop', 'walk']"
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