Figur und Lanze getrennt von Meshy; build_figure legt die Lanze in die rechte Hand und bindet sie an RightHand (props), Lanzenstoß aus dem Stand (in_place). Ersetzungen gelten nach den Godot-Zuordnungen. HUD-Porträts zeichnen Skelettfiguren als gebackenes Netz: mit GPU-Skinning blieben Karten leer. 110 Credits. Stresstest 38 Funkenlanzen gegen Phase 18: Mid 128,6 -> 147,6 fps, Karte 112,4 -> 128,0. Tests grün, Fingerabdrücke unverändert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
10 lines
No EOL
1.2 KiB
JSON
10 lines
No EOL
1.2 KiB
JSON
{
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"ai_model": "gpt-image-2",
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"prompt": "Full-body concept of the figure in the first two references for a 3D fantasy strategy game, painted in exactly the same art style and materials as the third reference (a fellow unit of its faction). The Funkenlanze, a slender female lancer warrior of the ember faction in sleek dark basalt-black armor plates edged with worn gold, a visored helmet with two swept-back gold horn crests and a glowing orange visor slit, glowing molten orange seams on the chest core, waist and legs, pointed gold shoulder guards, gold knee and ankle rings. She carries NO weapon: both hands are empty and closed as if gripping a staff. Stylized realism, hand-sculpted detailed forms, readable silhouette. Standing in a symmetric A-pose, front view, arms held away from the body, legs apart, entire figure visible head to feet, centered. Plain light grey background, soft even studio light, no ground shadow, no text.",
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"aspect_ratio": "1:1",
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"reference_image_urls": [
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"@../saumwacht-godot/assets-source/phase3/masters/glutpakt/unit_g05_funkenlanze_icon.png",
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"@tools/meshy/g05/ref-g05-funkenlanze.png",
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"@assets-source/meshy/g01/kohlenbeisser-konzept.png"
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]
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} |