champions-of-luneraria/tools/meshy/sylvara/figure.json
Martin Stickelbroeck 805f5754c9 H1 Sylvara: Figur, Skin-System, Oberfläche, Nachweise
Meshy-Figur Sylvara (20.709 Dreiecke, Lane-Fassung 4.999) mit zwei Sicheln
als eigene Modelle, Clips leap/ultimate, 116 Credits. Skin-System: hero_skin
als kosmetische Planungswahl, Blutmond als Varianten-Skin (skin_variant.py,
AI_*_Blutmond, Dress mit Skin). Heldenfenster mit Reiter Ultimate & Skin,
Befehlsplatz der Heldenkarte, Mondring. Ultimate zündet nicht im Sprungschritt.
Kern 500/500, EditMode 30/30, PlayMode 15/15, Verify 718/0, Selbsttest 30/30,
Fingerabdrücke unverändert; Balance 50 % wie Ringborke/Funkenlanze; Leistung
gleich der Funkenlanze-Heldin.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 18:06:58 +02:00

139 lines
2.3 KiB
JSON

{
"id": "sylvara",
"rig": "assets-source/meshy/sylvara/sylvara-skelett.glb",
"animations": "assets-source/meshy/sylvara/sylvara-animationen.glb",
"material": "AI_Sylvara",
"textures": "Assets/Luneraria/Art/Textures/ai-sylvara",
"root_bone": "Root",
"glow": {
"hue": [
195,
250
],
"saturation": 0.25,
"value": 0.65,
"metal_below": 0.5
},
"lod": {
"triangles": 5000,
"sharp_degrees": 50,
"lod0_screen": 0.2
},
"palette": {},
"props": [
{
"glb": "assets-source/meshy/sylvara/sylvara-sichel.glb",
"name": "SylvaraSichelR",
"material": "AI_SylvaraSichel",
"textures": "Assets/Luneraria/Art/Textures/ai-sylvarasichel",
"bone": "RightHand",
"tip": "-",
"length": 0.62,
"grip": 0.12,
"palm": 0.07,
"lod_triangles": 500,
"glow": {
"hue": [
195,
250
],
"saturation": 0.28,
"value": 0.85,
"metal_below": 1.2
}
},
{
"glb": "assets-source/meshy/sylvara/sylvara-sichel.glb",
"name": "SylvaraSichelL",
"material": "AI_SylvaraSichel",
"textures": "Assets/Luneraria/Art/Textures/ai-sylvarasichel",
"bone": "LeftHand",
"tip": "-",
"length": 0.62,
"grip": 0.12,
"palm": 0.07,
"lod_triangles": 500,
"glow": {
"hue": [
195,
250
],
"saturation": 0.28,
"value": 0.85,
"metal_below": 1.2
}
}
],
"clips": {
"idle": {
"source": "Idle",
"loop": true
},
"walk": {
"source": "Run_02",
"seconds": 0.75,
"loop": true
},
"attack_a": {
"source": "Left_Slash",
"frames": [
0,
40
],
"seconds": 0.9,
"contact_frame": 18,
"in_place": true
},
"attack_b": {
"source": "Right_Hand_Sword_Slash",
"frames": [
0,
36
],
"seconds": 0.9,
"contact_frame": 13,
"in_place": true
},
"hit": {
"source": "Hit_Reaction",
"frames": [
0,
20
],
"seconds": 0.5
},
"ability": {
"source": "Over_Shoulder_Throw",
"frames": [
50,
100
],
"seconds": 1.0,
"contact_frame": 82,
"in_place": true
},
"death": {
"source": "dying_backwards",
"seconds": 2.2
},
"leap": {
"source": "Run_and_Leap",
"frames": [
30,
64
],
"seconds": 0.7,
"in_place": true
},
"ultimate": {
"source": "Double_Blade_Spin",
"frames": [
10,
62
],
"seconds": 1.4,
"contact_frame": 37,
"in_place": true
}
}
}