champions-of-luneraria/Assets/Luneraria/Materials/Buildings
Martin Stickelbroeck 8a72cb165a U2B World Geometry
G1-Karte in Unity (Assets/Luneraria/Scenes/G1_Map.unity), reproduzierbar
gebaut aus dem Godot-Weltgenerator (gebacken), den FBX-Modellen aus U2A und der
Karte des C#-Kerns.

- tools/godot-golden/world_export.gd: backt Gelände (Raster, Farben, Lauf- und
  Standhöhen), Lanebeläge, Plattform, Brücke, Randsteine, Basen, Landmarken,
  Vegetation, Adern, Grottentreppen, Aufstellungsbereiche und Licht. Braucht
  einen echten Renderer (HEADLESS=0); prüft auf Headless-Einheitstransformationen.
- LuneWorldBuilder: Meshes (GUID-stabil), Szene, Licht, Himmel, Post-Processing,
  16 Türme, 2 Ancients und die Grotte aus LuneMap mit Teammaterialien.
- Materialsystem: Luneraria/Surface (Gelände, Kluft-Oberflächen, Fluss, Adern,
  Kristall, G2-Werte mit Teamvarianten und Vertex-AO) und Luneraria/Pad;
  LuneMaterialSet.Dress wie Godots dress.
- View-Assembly: LuneSpace (Unity = (-x, h, y)), LuneGround, LuneCameraMath,
  LuneBuildingView (Zustände intakt bis Ruine).
- Vergleichsbilder mit den Kameraeinstellungen der Godot-G2-Aufnahmen.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 16:01:25 +02:00
..
LN_Boss_Bone.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Boss_Bone.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Boss_Bronze.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Boss_Bronze.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Boss_Hide.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Boss_Hide.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Cave.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Cave.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Cloth_Team_Blau.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Cloth_Team_Blau.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Cloth_Team_Neutral.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Cloth_Team_Neutral.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Cloth_Team_Rot.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Cloth_Team_Rot.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Crystal_Boss_Blau.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Crystal_Boss_Blau.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Crystal_Boss_Neutral.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Crystal_Boss_Neutral.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Crystal_Boss_Rot.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Crystal_Boss_Rot.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Crystal_Grotto.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Crystal_Grotto.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Crystal_Team_Blau.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Crystal_Team_Blau.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Crystal_Team_Neutral.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Crystal_Team_Neutral.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Crystal_Team_Rot.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Crystal_Team_Rot.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Metal_Bronze.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Metal_Bronze.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Metal_Iron.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Metal_Iron.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Metal_Team_Blau.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Metal_Team_Blau.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Metal_Team_Neutral.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Metal_Team_Neutral.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Metal_Team_Rot.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Metal_Team_Rot.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Rock.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Rock.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Rune_Grotto.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Rune_Grotto.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Rune_Team_Blau.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Rune_Team_Blau.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Rune_Team_Neutral.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Rune_Team_Neutral.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Rune_Team_Rot.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Rune_Team_Rot.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Stone_Dark.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Stone_Dark.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Stone_Grotto.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Stone_Grotto.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Stone_Pale.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Stone_Pale.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Water_Glow.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Water_Glow.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Wood.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
LN_Wood.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00