champions-of-luneraria/Assets/Luneraria/Tests/Core/CheckSuite.cs
Martin Stickelbroeck 82066d17a6 S2 Glyphe, Item-Rezepte und Ancient-Stufen (Dota 2, LoL, Legion TD 2)
Hinter MatchOptions.Extended: Glyphe als Teamwahl einer Lane (Türme 5 s
unverwundbar, sobald einer unter 50 % fällt; 4 Runden Abklingzeit nur nach
Auslösen), vier Rezepte (Bollwerk, Glutsturm, Quellherz, Splitterkrone),
Ancient-Stufen 1-3 (150 x Stufe, Reparatur 1.000, Schuss 45/75/110),
Mid-Bots jagen bei sicherer Lane die Grotte. Teampanel mit Glyphe und
Ancient, Rezepte im Shop (TEILE FEHLEN), Glyphen-Ring und Ancient-Schüsse.
Kern 566/566 (s2 35), EditMode 32/32, PlayMode 17/17, Verify 718/0,
Selbsttest 30/30, Golden 0, Fingerabdruck unverändert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:54:46 +02:00

56 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
namespace Luneraria.Core.Tests
{
/// <summary>
/// A test suite in the style of the Godot reference tests: named checks, counted, failures
/// collected with their label. The same suites run in the .NET harness (tools/dotnet) and in
/// Unity's Test Runner (Unity/CoreSuiteTests.cs); check counts stay comparable with Godot.
/// </summary>
public abstract class CheckSuite
{
public int Checks { get; private set; }
public readonly List<string> Failures = new List<string>();
public readonly List<string> Notes = new List<string>();
/// <summary>Folder with the golden files (Assets/Luneraria/Tests/Core/Golden).</summary>
public string GoldenDirectory = "";
public abstract string Name { get; }
protected abstract void RunChecks();
public bool Run()
{
Checks = 0;
Failures.Clear();
Notes.Clear();
try
{
RunChecks();
}
catch (Exception error)
{
Failures.Add("EXCEPTION " + error.GetType().Name + ": " + error.Message + "\n" + error.StackTrace);
}
return Failures.Count == 0;
}
protected void Check(bool ok, string label)
{
Checks += 1;
if (!ok)
Failures.Add(label);
}
protected void Note(string text)
{
Notes.Add(text);
}
public static IList<CheckSuite> All()
{
return new List<CheckSuite> { new ContentSuite(), new CoreRulesSuite(), new M2RulesSuite(), new GoldenSuite(), new DeterminismSuite(), new NetSuite(), new NetRoundsSuite(), new H1HeroSuite(), new S1RulesSuite(), new S2RulesSuite() };
}
}
}