champions-of-luneraria/docs/port/logs/u5.5-g02/player-benchmark-army-g02-rigid-run1.json
Martin Stickelbroeck 714d0c697c U5.5 Schlackenklaue: zweite Meshy-Figur (g02)
Konzept aus Icon, Phase-4-Modell und Kohlenbeißer-Konzept als Stilvorlage,
Modell, Skelett und sieben Bibliotheks-Clips für 68 Credits; Figurendatei
vom Kohlenbeißer übernommen, Lane-Fassung inklusive. Bildwerkzeug und
Stresstest nehmen aufgewertete Truppen. Stresstest 35 Schlackenklauen:
Mid 152,5 -> 135,8 fps, Karte 116,7 -> 115,6. Tests grün, Fingerabdrücke
unverändert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 16:44:03 +02:00

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{
"build": "OSXPlayer player, 6000.3.20f1, release",
"device": "Mac17,2; Apple M5; Apple M5",
"graphics_api": "Metal",
"resolution": "1920x1080",
"vsync": 0,
"match": "seed 9 from round 5, army g02 x36, speed 1x, measured after 10 s of combat",
// moving units at the start of the first window: g02 35, w04 14, e04 12, w06 11, w02 7, e01 4, e02 4, w08 4, w10 4, g05 2
"windows": [
{"view": "overview (zoom 64)", "frames": 2332, "fps": 116.5, "frame_ms_avg": 8.58, "frame_ms_median": 4.00, "frame_ms_p95": 25.91, "frame_ms_p99": 34.50, "frame_ms_max": 49.19, "frames_over_16_7_ms": 414, "of_them_with_simulation_step": 26, "gc_collections": 22, "simulation_ms_per_frame": 0.099, "views_ms_per_frame": 0.246, "ui_ms_per_frame": 0.091, "units_alive_max": 97},
// timings overview (zoom 64): main thread avg 3.04 / median 2.71 / p95 5.19 ms, render thread avg 2.14 / median 2.11 / p95 2.64 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.53 / median 0.33 / p95 23.09 ms
{"view": "mid lane close (zoom 22)", "frames": 1474, "fps": 147.2, "frame_ms_avg": 6.79, "frame_ms_median": 3.90, "frame_ms_p95": 21.34, "frame_ms_p99": 29.11, "frame_ms_max": 35.31, "frames_over_16_7_ms": 149, "of_them_with_simulation_step": 7, "gc_collections": 9, "simulation_ms_per_frame": 0.058, "views_ms_per_frame": 0.252, "ui_ms_per_frame": 0.080, "units_alive_max": 46}
// timings mid lane close (zoom 22): main thread avg 2.61 / median 2.10 / p95 5.72 ms, render thread avg 1.51 / median 1.42 / p95 2.17 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 4.17 / median 0.11 / p95 19.04 ms
]
}