champions-of-luneraria/docs/port/logs/u5.5-g06/player-benchmark-army-g06-rigid-run3.json
Martin Stickelbroeck aa77d0e7fb U5.5 Glasballiste: fünfte Meshy-Figur (g06) als Maschine
Laufende Balliste ohne Arme: statisches Meshy-Modell aus Vorder- und
Rückansicht, Skelett und Clips der Phase-19-Figur per Messpunkten
angepasst (build_machine.py), starre Bindung mit Knochenbereichen.
54 Credits. Stresstest 36 Glasballisten gegen Phase 19: Mid gleich,
Karte 117,8 -> 132,8 fps. Tests grün, Fingerabdrücke unverändert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 13:46:56 +02:00

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{
"build": "OSXPlayer player, 6000.3.20f1, release",
"device": "Mac17,2; Apple M5; Apple M5",
"graphics_api": "Metal",
"resolution": "1920x1080",
"vsync": 0,
"match": "seed 9 from round 5, army g06 x36, speed 1x, measured after 10 s of combat",
// moving units at the start of the first window: g06 36, w04 14, e04 11, w06 11, w02 7, e01 4, e02 4, w08 4, w10 4, g05 2
"windows": [
{"view": "overview (zoom 64)", "frames": 2350, "fps": 117.4, "frame_ms_avg": 8.52, "frame_ms_median": 3.48, "frame_ms_p95": 24.50, "frame_ms_p99": 32.01, "frame_ms_max": 46.97, "frames_over_16_7_ms": 439, "of_them_with_simulation_step": 32, "gc_collections": 20, "simulation_ms_per_frame": 0.079, "views_ms_per_frame": 0.227, "ui_ms_per_frame": 0.074, "units_alive_max": 97},
// timings overview (zoom 64): main thread avg 2.75 / median 2.61 / p95 3.81 ms, render thread avg 2.29 / median 2.28 / p95 2.72 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.76 / median 0.51 / p95 21.69 ms
{"view": "mid lane close (zoom 22)", "frames": 1496, "fps": 149.4, "frame_ms_avg": 6.69, "frame_ms_median": 2.70, "frame_ms_p95": 21.62, "frame_ms_p99": 29.21, "frame_ms_max": 35.91, "frames_over_16_7_ms": 158, "of_them_with_simulation_step": 11, "gc_collections": 7, "simulation_ms_per_frame": 0.031, "views_ms_per_frame": 0.185, "ui_ms_per_frame": 0.043, "units_alive_max": 34}
// timings mid lane close (zoom 22): main thread avg 1.95 / median 1.88 / p95 2.65 ms, render thread avg 1.61 / median 1.60 / p95 1.86 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 4.74 / median 0.45 / p95 19.56 ms
]
}