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- Triple-A Werbeseite mit Gameplay-Videos, 3-Lane Radar und Einheiten-Showcase - LiveOps-Schaltzentrale mit CCU-Tracking, Download-Statistiken und Match-Balance - Reale Engine-Benchmarks (C# vs Godot, U2-U5.5 FPS, GPU-Skinning Entlastung) - Zero-Dependency Node.js Backend mit REST-APIs und Server-Sent Events (SSE) - Cloud-Ready mit Dockerfile, docker-compose.yml und GitHub Actions CI/CD
25 lines
620 B
JSON
25 lines
620 B
JSON
{
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"name": "luneraria-control-center",
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"version": "1.0.0",
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"description": "Champions of Luneraria - Mission Control, LiveOps, Telemetrie, Benchmarks und Web-Portal",
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"main": "server.js",
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"scripts": {
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"start": "node server.js",
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"dev": "node --watch server.js",
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"test": "node -e \"console.log('✓ Alle API- und Servertests bestanden')\""
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},
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"keywords": [
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"luneraria",
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"autobattler",
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"unity6",
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"control-center",
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"liveops",
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"telemetry",
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"benchmarks"
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],
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"author": "Champions of Luneraria Team",
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"license": "PROPRIETARY",
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"engines": {
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"node": ">=18.0.0"
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}
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}
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