extends SceneTree func _initialize() -> void: call_deferred("run") func run() -> void: var source: Node = load("res://assets/characters/ringborke.glb").instantiate() root.add_child(source) source.print_tree_pretty() for n: Node in source.find_children("*","AnimationPlayer",true,false): print("CLIPS: ",n.get_animation_list()) for clip: String in n.get_animation_list():print(clip," ",n.get_animation(clip).length," tracks ",n.get_animation(clip).get_track_count()) for n: Node in source.find_children("*","Skeleton3D",true,false):print("BONES: ",n.get_bone_count()) quit()