{ "id": "g01", "name": "Kohlenbeißer", "faction": "glutpakt", "palette": "glutpakt", "role": "melee", "upgraded": false, "height": 1.35, "footprint": 1.85, "file": "unit_g01.glb", "triangle_budget": 180000, "detail_level": "high", "resource_path": "res://assets/models/unit_g01.glb", "export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/unit_g01.glb", "blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/g01.blend", "triangles": 79780, "mesh_parts": 131, "parts": [ "LegL_InnerThigh", "LegL_InnerShin", "LegL_ThighArmor", "LegL_ShinArmor", "LegL_HipPivot", "LegL_HipPin", "LegL_HipRim", "LegL_KneePivot", "LegL_KneePin", "LegL_KneeRim", "LegL_AnklePivot", "LegL_AnklePin", "LegL_AnkleRim", "LegL_Toe0", "LegL_ToeCap0", "LegL_Toe1", "LegL_ToeCap1", "LegL_Toe2", "LegL_ToeCap2", "LegL_AnkleCuff", "LegL_KneeGuard", "LegR_InnerThigh", "LegR_InnerShin", "LegR_ThighArmor", "LegR_ShinArmor", "LegR_HipPivot", "LegR_HipPin", "LegR_HipRim", "LegR_KneePivot", "LegR_KneePin", "LegR_KneeRim", "LegR_AnklePivot", "LegR_AnklePin", "LegR_AnkleRim", "LegR_Toe0", "LegR_ToeCap0", "LegR_Toe1", "LegR_ToeCap1", "LegR_Toe2", "LegR_ToeCap2", "LegR_AnkleCuff", "LegR_KneeGuard", "Body_LavaCore", "Body_Shell0_0", "Body_Shell0_1", "Body_Shell0_2", "Body_Shell0_3", "Body_Shell1_0", "Body_Shell1_1", "Body_Shell1_2", "Body_Shell1_3", "Body_Shell2_0", "Body_Shell2_1", "Body_Shell2_2", "Body_Shell2_3", "Head_JawCavity", "Head_MouthEmber", "Head_BrowL", "Head_EyeL", "Head_CheekL", "Head_UpperToothL0", "Head_LowerToothL0", "Head_UpperToothL1", "Head_LowerToothL1", "Head_UpperToothL2", "Head_LowerToothL2", "Head_UpperToothL3", "Head_LowerToothL3", "ArmL_UpperCore", "ArmL_ForearmCore", "ArmL_Elbow", "ArmL_UpperArmor", "ArmL_ForearmArmor", "ArmL_Shoulder", "ArmL_ShoulderJoint", "ArmL_UpperBand", "ArmL_UpperBandRivet_Seat", "ArmL_UpperBandRivet_Head", "ArmL_WristBand", "ArmL_WristBandRivet_Seat", "ArmL_WristBandRivet_Head", "ArmL_Palm", "WeaponL_Claw0", "ArmL_Knuckle0_Seat", "ArmL_Knuckle0_Head", "WeaponL_Claw1", "ArmL_Knuckle1_Seat", "ArmL_Knuckle1_Head", "WeaponL_Claw2", "ArmL_Knuckle2_Seat", "ArmL_Knuckle2_Head", "ArmL_ShoulderTrim", "Head_BrowR", "Head_EyeR", "Head_CheekR", "Head_UpperToothR0", "Head_LowerToothR0", "Head_UpperToothR1", "Head_LowerToothR1", "Head_UpperToothR2", "Head_LowerToothR2", "Head_UpperToothR3", "Head_LowerToothR3", "ArmR_UpperCore", "ArmR_ForearmCore", "ArmR_Elbow", "ArmR_UpperArmor", "ArmR_ForearmArmor", "ArmR_Shoulder", "ArmR_ShoulderJoint", "ArmR_UpperBand", "ArmR_UpperBandRivet_Seat", "ArmR_UpperBandRivet_Head", "ArmR_WristBand", "ArmR_WristBandRivet_Seat", "ArmR_WristBandRivet_Head", "ArmR_Palm", "WeaponR_Claw0", "ArmR_Knuckle0_Seat", "ArmR_Knuckle0_Head", "WeaponR_Claw1", "ArmR_Knuckle1_Seat", "ArmR_Knuckle1_Head", "WeaponR_Claw2", "ArmR_Knuckle2_Seat", "ArmR_Knuckle2_Head", "ArmR_ShoulderTrim", "Body_DorsalSpine0", "Body_DorsalSpine1", "Body_DorsalSpine2", "Head_Chin" ], "bounds_blender": { "min": [ -0.7924438118934631, -0.4473014771938324, 0.0 ], "max": [ 0.7924438118934631, 0.44730144739151, 1.350000023841858 ] }, "bounds_godot": { "min": [ -0.7924438118934631, 0.0, -0.44730144739151 ], "max": [ 0.7924438118934631, 1.350000023841858, 0.4473014771938324 ] }, "scale_applied": 0.9629486449307071, "blender_version": "5.2.1 LTS", "sha256": "b51f8bb5188c950f4f9cecde7125b225d7ba5cbe103d89335047dd97a2873c1d", "source": "Original authored bpy geometry. Sculpted surface relief and editable high-resolution modifiers; runtime materials are assigned by Godot.", "status": "exported", "offline_sculpt_parts": 18, "offline_render_triangles": 641050 }