{ "id": "g02", "display_name": "Schlackenklaue", "faction": "glutpakt", "kind": "unit_icon", "description_de": "Schwer gepanzerter Kohlenkörper mit breiten Basaltschultern, glühendem Maul und großen messingbesetzten Klauen.", "prompt": "Use case: stylized-concept. ONE standalone square unit icon for the original strategy game Saumwacht. Whole single creature centered with all limbs visible, about 76% canvas coverage and transparent margins. Three-quarter front view facing slightly right, slight overhead angle, soft neutral key light upper left. Faceted illustrated game UI art with crisp edges, broad matte planes, restrained graphic shading, very clear silhouette readable at 48px. True RGBA transparent background, no checkerboard, no ground, no shadow on background, no border, no badge, no text, no watermark. Glutpakt palette basalt #292B35, ember #EF6B3B, brass #D9A441, ash #D8CEC0. Large simple shapes, no tiny surface texture, no glossy photorealism. Intended icon 256px with a high-resolution square master. Subject: Upgraded coal-claw melee creature: heavy angular basalt shoulder plates, two oversized curved brass-tipped claws, broad ember-filled jagged mouth, glowing cracks, compact powerful legs. Visibly a heavier evolved coal creature; not a human.", "generation_mode": "built-in", "source_path": "/home/martin/.codex/generated_images/01a095b1-2da4-7bd1-9759-74ea0f1615bf/exec-c9760a9f-f0e9-4f5d-8884-e6488c8ef2cc.png", "master_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase3/masters/glutpakt/unit_g02_schlackenklaue_icon.png", "status": "generated" }