{ "id": "e06", "name": "Knotenrufer", "faction": "rift", "palette": "neutral", "role": "enemy", "upgraded": false, "height": 2.0, "footprint": 1.9, "file": "enemy_e06.glb", "triangle_budget": 180000, "detail_level": "high", "resource_path": "res://assets/models/enemy_e06.glb", "export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/enemy_e06.glb", "blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/e06.blend", "triangles": 48336, "mesh_parts": 84, "parts": [ "Body_RobeCore", "Body_RobeFold0", "Body_RobeFold1", "Body_RobeFold2", "Body_RobeFold3", "Body_RobeFold4", "Body_RobeFold5", "Body_RobeFold6", "Body_RobeFold7", "Body_RobeFold8", "Body_KnotRing0", "Body_KnotRing1", "Body_KnotRing2", "Body_KnotRing3", "Head_Face_Porcelain", "Head_Face_EyeSocket_1", "Head_Face_EyeLight_1", "Head_Face_EyeSocket1", "Head_Face_EyeLight1", "Head_Face_Nose", "Head_Face_MouthSlit0", "Head_Face_MouthSlit1", "Head_Face_MouthSlit2", "ArmL_UpperCore", "ArmL_ForearmCore", "ArmL_Elbow", "ArmL_UpperArmor", "ArmL_ForearmArmor", "ArmL_Shoulder", "ArmL_ShoulderJoint", "ArmL_UpperBand", "ArmL_UpperBandRivet_Seat", "ArmL_UpperBandRivet_Head", "ArmL_WristBand", "ArmL_WristBandRivet_Seat", "ArmL_WristBandRivet_Head", "ArmL_Palm", "ArmL_Finger0_0", "ArmL_Finger0_1", "ArmL_Finger1_0", "ArmL_Finger1_1", "ArmL_Finger2_0", "ArmL_Finger2_1", "ArmL_Finger3_0", "ArmL_Finger3_1", "ArmL_Thumb", "ArmL_Pauldron", "ArmR_UpperCore", "ArmR_ForearmCore", "ArmR_Elbow", "ArmR_UpperArmor", "ArmR_ForearmArmor", "ArmR_Shoulder", "ArmR_ShoulderJoint", "ArmR_UpperBand", "ArmR_UpperBandRivet_Seat", "ArmR_UpperBandRivet_Head", "ArmR_WristBand", "ArmR_WristBandRivet_Seat", "ArmR_WristBandRivet_Head", "ArmR_Palm", "ArmR_Finger0_0", "ArmR_Finger0_1", "ArmR_Finger1_0", "ArmR_Finger1_1", "ArmR_Finger2_0", "ArmR_Finger2_1", "ArmR_Finger3_0", "ArmR_Finger3_1", "ArmR_Thumb", "ArmR_Pauldron", "Weapon_Staff", "Weapon_StaffCollar0", "Weapon_StaffCollar1", "Weapon_StaffCollar2", "Weapon_StaffCollar3", "Weapon_StaffCollar4", "Weapon_StaffKnot", "Weapon_StaffHeart", "Weapon_KnotBranch_1", "Weapon_KnotBranch1", "Body_HealingKnot0", "Body_HealingKnot1", "Body_HealingKnot2" ], "bounds_blender": { "min": [ -0.6508334875106812, -0.38141751289367676, 0.0 ], "max": [ 0.6508334279060364, 0.38141751289367676, 2.000000238418579 ] }, "bounds_godot": { "min": [ -0.6508334875106812, 0.0, -0.38141751289367676 ], "max": [ 0.6508334279060364, 2.000000238418579, 0.38141751289367676 ] }, "scale_applied": 1.0387229339294783, "blender_version": "5.2.1 LTS", "sha256": "974519186fc9259d751317a502cff848e2d126bd3cd47df37591296c46186e6f", "source": "Original authored bpy geometry. Sculpted surface relief and editable high-resolution modifiers; runtime materials are assigned by Godot.", "status": "exported", "offline_sculpt_parts": 12, "offline_render_triangles": 432966 }