{ "id": "w02", "display_name": "Rankenschnapper", "faction": "wurzelbund", "kind": "unit_icon", "description_de": "Breiter Rankenräuber mit großem Dornenmaul und Wurzelfüßen.", "prompt": "Use case: stylized-concept. Asset type: original fantasy strategy-game unit UI icon for Saumwacht, Wurzelbund faction. Style: faceted illustrated low-poly game art, broad flat matte planes, crisp silhouette and edges, chunky simple forms, high readability at 256px, not photorealistic, not a painting. Composition: ONE whole single creature centered, square canvas, complete feet and appendages visible, creature occupies 75-80% of canvas, generous transparent margins. 3/4 front view facing slightly right. Lighting: soft upper-left light, restrained shadows within subject. Palette: bark #685441, moss #56845A, leaf #A7BA6C, sparse blossom #D996AF accents. Scene: truly transparent alpha background, no checkerboard pixels, no ground plane, no scenery, no frame, no text, no logo, no watermark, no cast shadow. Wurzelbund creatures are mobile wood, root, leaf and clay organisms, never humanoid wood elves.\nSubject: Rankenschnapper: an upgraded robust vine-jaw predator, broad hinged plant maw with a few oversized sharp thorn fangs, thick coiled bark vines forming stocky mobile torso, four chunky root feet, broad green leaf cheek plates. Controlled fierce expression; silhouette dominated by the huge horizontal snapping jaw. No humanoid anatomy, no weapons.", "generation_mode": "built-in", "source_path": "/home/martin/.codex/generated_images/01a096fb-ea61-7671-8a5d-a14abb62467d/exec-87dbb099-b6ea-4aef-8c18-844f0db03e04.png", "master_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase3/masters/wurzelbund/unit_w02_rankenschnapper_icon.png", "status": "generated" }