extends Node ## Local preferences only. Match rules and ownership are never saved here. signal changed var volume: float = .65 var muted: bool = false var follow_camera: bool = true var fullscreen: bool = false ## Menu camera travel, idle drift, particles and fades are skipped when set. var reduced_motion: bool = false var storage_path: String = "user://preferences.cfg" func _ready() -> void: read_settings() apply() func read_settings() -> void: var config := ConfigFile.new() if config.load(storage_path) != OK: return volume = clampf(float(config.get_value("audio", "volume", .65)), 0.0, 1.0) muted = bool(config.get_value("audio", "muted", false)) follow_camera = bool(config.get_value("camera", "follow", true)) fullscreen = bool(config.get_value("display", "fullscreen", false)) reduced_motion = bool(config.get_value("display", "reduced_motion", false)) func apply() -> void: AudioServer.set_bus_volume_db(0, linear_to_db(maxf(.001, volume))) AudioServer.set_bus_mute(0, muted or volume <= 0.0) if DisplayServer.get_name() != "headless": DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN if fullscreen else DisplayServer.WINDOW_MODE_WINDOWED) changed.emit() func save_settings() -> Error: var config := ConfigFile.new() config.set_value("audio", "volume", volume) config.set_value("audio", "muted", muted) config.set_value("camera", "follow", follow_camera) config.set_value("display", "fullscreen", fullscreen) config.set_value("display", "reduced_motion", reduced_motion) return config.save(storage_path) func commit() -> void: apply() save_settings()