extends Node ## Real-app captures: menu, planning, lane combat, overview, destroyed core and result. ## Run: godot --path . --resolution 1920x1080 res://tools/luneraria/lune_review.tscn var main: Node var out := "res://docs/luneraria/screenshots/" func _ready() -> void: call_deferred("run") func shot(name: String, frames: int = 12) -> void: for i in frames: await get_tree().process_frame await RenderingServer.frame_post_draw get_viewport().get_texture().get_image().save_png(out + name + ".png") print("LUNE_SHOT ", name) func run() -> void: Soundscape.enabled = false main = load("res://scenes/luneraria.tscn").instantiate() add_child(main) var menu: MainMenu = main.menu while not (menu.stage.is_ready("glutpakt") and menu.stage.is_ready("wurzelbund")): await get_tree().process_frame await shot("menu-title", 30) menu.new_game_button.pressed.emit() await get_tree().create_timer(1.8).timeout await shot("menu-setup") main.start_match({"seed": 4}) await get_tree().create_timer(.6).timeout var game: Node3D = main.game game.hud._starter.pressed.emit() await shot("planning", 20) game.camera.overview(true) await shot("overview-planning", 20) game._on_ready() game.focus_lane("mid", true) await get_tree().create_timer(9.0).timeout await shot("combat-mid") game.focus_lane("top", true) await shot("combat-top") game.camera.overview(true) await shot("overview-combat") print("LUNE_REVIEW_DONE") get_tree().quit()