{ "id": "ui_button_disabled", "display_name": "Button – Deaktiviert", "faction": "ui", "kind": "ui_button", "description_de": "Deaktivierter Button in entsättigtem Schiefergrau und gedämpftem Messing.", "prompt": "Use case: stylized-concept. Create one clean standalone reusable DISABLED STATE button graphic for original fantasy strategy game Saumwacht. Wide horizontal aspect ratio 3:1, front facing perfectly flat orthographic UI view, not tilted or isometric. One long desaturated dark slate #394550 rectangular central button surface, thin layered DULL MUTED GRAY-BROWN BRASS bevel border (desaturated brass, not bright gold), dark basalt #292B35 outside rim, small tasteful geometric folded corner accents, softly chamfered corners, subtle upper-left lighting. Reduced highlights and contrast make the button visibly inactive. Faceted matte illustrated game UI art with broad crisp color planes, matches hand-illustrated stone-and-brass strategy icons. HUGE plain empty uninterrupted label area in center, no text or symbols anywhere. Symmetric exact geometry. Button occupies about 85% canvas width and 65% height with transparent safety margin on all sides. Genuine RGBA transparency outside the button; button interior itself is solid opaque dark slate. No checkerboard, no opaque background, no cast shadow, no mockup, no multiple buttons, no letters, no watermark, no colored glow. Production-ready isolated game UI element, no flourishes extending outward. Actual transparent background required: output a PNG with an alpha channel, not a visual depiction of transparency.", "generation_mode": "built-in", "source_path": "/home/martin/.codex/generated_images/01a096fb-969b-74f3-a893-5fea0b3fac02/exec-2e37bcef-6fd2-4110-b43d-4033bdc211aa.png", "master_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase3/masters/ui/ui_button_disabled.png", "status": "generated", "reference_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase3/masters/ui/ui_button_normal.png", "iterations": [ { "source_path": "/home/martin/.codex/generated_images/01a095b1-2da4-7bd1-9759-74ea0f1615bf/exec-3577da02-efb1-4648-8f55-0b4969fa5667.png", "prompt": "Edit the supplied normal UI button for the original fantasy strategy game SAUMWACHT. Keep the exact canvas aspect ratio, silhouette, outside alpha margin, chamfered corners, all brass geometric corner details, and broad blank center identical to reference. This is a matching interaction state of the same control, not a redesign. Straight-on orthographic view; matte illustrated low-poly facets, top-left light; no text, icons, symbols, numbers, watermark, external shadow, or glow outside the silhouette. Preserve genuine transparent background and opaque center. Create the DISABLED state: desaturate face to slate #536375 with dark values, desaturate brass to dull grey-brown, reduce contrast and highlights. Entire face and border remain fully opaque; only outside stays transparent.", "reason": "Baked checkerboard; rejected because alpha channel absent." }, { "source_path": "/home/martin/.codex/generated_images/01a095b1-2da4-7bd1-9759-74ea0f1615bf/exec-292a41ce-3b52-42c1-9190-7829cc3285e1.png", "prompt": "Remove the checkerboard backdrop from this UI button asset completely. It is accidentally painted into the image and must be erased to real PNG alpha transparency, not replaced with black, white, grey, or a new checker pattern. Keep every pixel of the actual button artwork, shape, size, position, center fill, metal edge and corner ornament unchanged. Preserve the source 3:1 canvas and button bounding box. No redesign or relighting. Outside the chamfered outer dark silhouette must have alpha=0. The button itself must remain opaque. Return a genuinely transparent RGBA PNG cutout of only the button, with no shadow outside, no background pattern.", "reason": "RGB with painted checkerboard; replaced after verified RGBA generation." } ], "generation_strategy": "fresh generation after reference edit failed transparency", "alpha_verification": { "mode": "RGBA", "width": 2172, "height": 724, "extrema": [ 0, 255 ], "corner_alpha": [ 0, 0, 0, 0 ], "center_alpha": 252, "note": "Native RGBA output preserved without pixel editing; generated center alpha is 252/255." } }