Godot Engine v4.7.2.stable.fedora.ed1daf0bf - https://godotengine.org Vulkan 1.4.341 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 5060 Ti --res://scripts/presentation/sanctuary.gdshader-- 29 | float broad=noise(world*.8); 30 | float relief=dot(stone,vec3(.333)); E 31-> ALBEDO=base_color.rgb*mix(.65,1.6,stone); 32 | ROUGHNESS=.88; 33 | if(paving) { ALBEDO=base_color.rgb*mix(.82,1.3,stone); } SHADER ERROR: Invalid arguments for the built-in function: "mix(float,float,vec3)". at: (null) (res://scripts/presentation/sanctuary.gdshader:31) GDScript backtrace (most recent call first): [0] _decorate (res://scripts/presentation/sanctuary.gd:66) [1] _decorate (res://scripts/presentation/sanctuary.gd:76) [2] _ready (res://scripts/presentation/sanctuary.gd:12) [3] _make_world (res://scripts/main.gd:426) [4] _ready (res://scripts/main.gd:36) ERROR: Shader compilation failed. at: set_code (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:185) GDScript backtrace (most recent call first): [0] _decorate (res://scripts/presentation/sanctuary.gd:66) [1] _decorate (res://scripts/presentation/sanctuary.gd:76) [2] _ready (res://scripts/presentation/sanctuary.gd:12) [3] _make_world (res://scripts/main.gd:426) [4] _ready (res://scripts/main.gd:36) FACTION_PASS: 123 checks; 0 failures; /tmp/sw10-visual/godot/app_userdata/Saumwacht ยท Glutpakt/phase10-verification.json