{ "origin": "Original procedural synthesis; tools/generate_audio.py", "clips": [ { "id": "place", "seconds": 0.22, "peak": 0.55, "sample_rate": 24000 }, { "id": "error", "seconds": 0.2, "peak": 0.55, "sample_rate": 24000 }, { "id": "stone", "seconds": 0.24, "peak": 0.55, "sample_rate": 24000 }, { "id": "bolt", "seconds": 0.22, "peak": 0.55, "sample_rate": 24000 }, { "id": "mortar", "seconds": 0.5, "peak": 0.55, "sample_rate": 24000 }, { "id": "ember", "seconds": 0.24, "peak": 0.55, "sample_rate": 24000 }, { "id": "ability", "seconds": 0.65, "peak": 0.55, "sample_rate": 24000 }, { "id": "wave", "seconds": 0.9, "peak": 0.55, "sample_rate": 24000 }, { "id": "boss", "seconds": 1.25, "peak": 0.55, "sample_rate": 24000 }, { "id": "settle", "seconds": 0.65, "peak": 0.55, "sample_rate": 24000 }, { "id": "leak", "seconds": 0.55, "peak": 0.55, "sample_rate": 24000 }, { "id": "victory", "seconds": 1.8, "peak": 0.55, "sample_rate": 24000 }, { "id": "defeat", "seconds": 1.4, "peak": 0.55, "sample_rate": 24000 } ] }