saumwacht-godot/assets-source/phase3/records/m07.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

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{
"id": "m07",
"display_name": "Klangkolben",
"description_de": "Kompakter Artillerieautomat mit einem großen Glockenrohr und Kolben.",
"prompt": "Use case: stylized-concept. Asset type: original strategy-game UNIT ICON for Saumwacht, a single individual PNG cutout. Create a brand-new image. Style: crisp faceted illustrated low-poly fantasy machine, strong chunky planar shapes and simple matte shading, premium coherent game icon, not photorealistic. Composition: square 1:1 canvas, whole single subject centered, all parts visible with comfortable transparent margin, occupy about 75–80 percent of the canvas. Three-quarter front view looking toward viewer's right. Lighting: soft key light from upper left, restrained ambient fill. Palette: petrol #247A80 primary, ocher #C79A48 accents, steel #657481, cream ceramic #E6DCCA; dark slate shadows. Keep broad masses and silhouette readable at 48px. Scene: genuinely transparent background with preserved alpha, no checkerboard pattern drawn into image. No ground, no shadow plane, no frame, no text, no lettering, no logo, no border, no watermark, no unrelated props, no other characters, no realistic texture or excessive microdetail. Subject: a compact piston-bell artillery automaton on two stout mechanical feet, one large ocher bell-shaped acoustic cannon angled slightly upward to the right, petrol barrel body, thick central steel striking piston visible at bell mouth, cream ceramic inset on the side, small short operator head; single horizontal bell silhouette.",
"faction": "nietenkonvent",
"kind": "unit_icon",
"generation_mode": "built-in",
"source_path": "/home/martin/.codex/generated_images/01a096fb-2a90-7821-8332-7507717ed80a/exec-305c0b2d-78b6-44b5-9521-e2d12a900c7e.png",
"master_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase3/masters/nietenkonvent/unit_m07_klangkolben_icon.png",
"status": "generated"
}