Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
60 lines
1.4 KiB
JSON
60 lines
1.4 KiB
JSON
{
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"id": "n05",
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"name": "Fernflüsterer",
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"faction": "nebelchor",
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"palette": "nebelchor",
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"role": "ranged",
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"upgraded": false,
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"height": 1.45,
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"footprint": 1.85,
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"file": "unit_n05.glb",
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"resource_path": "res://assets/models/unit_n05.glb",
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"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/unit_n05.glb",
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"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/n05.blend",
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"triangles": 1118,
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"mesh_parts": 13,
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"parts": [
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"Body_WispL",
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"Body_TailL",
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"Body_WispR",
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"Body_TailR",
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"Body_CentralFlow",
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"Head_Mask",
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"Head_Mask_Eye_1",
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"Head_Mask_Eye1",
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"Head_CurledHood",
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"Weapon_MouthHorn",
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"Weapon_MouthHorn_MintLip",
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"ArmL",
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"ArmR"
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],
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"bounds_blender": {
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},
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"bounds_godot": {
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"sha256": "590fcb19ee024cbf64eb8db4c570ff6afeacf393b8c58788b2192b011797e9b4",
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"source": "Original parametric bpy geometry; no external meshes or textures.",
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"status": "exported"
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}
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