Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
63 lines
1.1 KiB
JSON
63 lines
1.1 KiB
JSON
{
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"record": {
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"id": "worker",
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"role": "worker",
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"name": "Funkenleser",
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"resource_path": "res://assets/characters/arbeiter.glb",
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"triangles": 7184,
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"mesh_parts": 1,
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"parts": [
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"ArbeiterBody"
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],
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"bounds_godot": {
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"min": [
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-0.4699999988079071,
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-0.3050000071525574
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],
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]
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},
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"skeletal": true,
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"bones": 27,
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"clips": [
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"idle",
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"start",
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"walk",
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"stop",
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"strike",
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"pickup",
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"deposit",
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"return",
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"hit",
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"death"
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],
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"work_cycle": [
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"strike",
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"pickup",
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"deposit",
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"return"
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],
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"sha256": "6b61389e6806cf130376665bcf791c5948e070a49593702faebaafad52d7d6d2",
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"source": "assets-source/phase12/arbeiter.blend"
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},
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"exported_clips": [
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"death",
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"deposit",
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"hit",
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"idle",
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"pickup",
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"return",
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"start",
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"stop",
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"strike",
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"walk"
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],
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"skins": 1,
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"source_parts": 78,
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"source_units": "metres",
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"seed": 52
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}
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