Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
100 lines
2.3 KiB
JSON
100 lines
2.3 KiB
JSON
{
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"id": "e07",
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"name": "Bruchhirsch",
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"faction": "rift",
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"palette": "neutral",
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"role": "enemy",
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"upgraded": false,
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"height": 2.6,
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"footprint": 2.5,
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"file": "enemy_e07.glb",
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"detail_level": "high",
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"resource_path": "res://assets/models/enemy_e07.glb",
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"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/enemy_e07.glb",
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"Body_DeerCore",
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"Body_BackArmor2",
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"Body_BackArmor3",
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"Body_BackArmor4",
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"LegL0_Upper",
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"LegL0_Knee",
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"LegL0_Shin",
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"LegL0_Hoof",
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"LegL0_ClovenLine",
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"LegL1_Upper",
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"LegL1_Knee",
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"LegL1_Shin",
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"LegL1_Hoof",
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"LegL1_ClovenLine",
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"Body_RibL0",
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"Body_RibL1",
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"Body_RibL2",
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"Head_AntlerL",
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"Head_AntlerProngL0",
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"Head_AntlerProngL1",
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"Head_AntlerProngL2",
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"Head_EyeL",
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"LegR0_Upper",
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"LegR0_Knee",
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"LegR0_Shin",
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"LegR0_Hoof",
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"LegR0_ClovenLine",
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"LegR1_Upper",
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"LegR1_Knee",
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"LegR1_Shin",
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"LegR1_Hoof",
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"LegR1_ClovenLine",
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"Body_RibR0",
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"Body_RibR1",
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"Body_RibR2",
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"Body_RibR3",
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"Head_AntlerR",
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"Head_AntlerProngR0",
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"Head_AntlerProngR1",
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"Head_AntlerProngR2",
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"Head_EyeR",
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"Head_Neck",
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"Head_Skull",
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"Head_Muzzle",
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"Head_Nose",
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"Body_Tail"
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],
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"bounds_godot": {
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"source": "Original authored bpy geometry. Sculpted surface relief and editable high-resolution modifiers; runtime materials are assigned by Godot.",
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"status": "exported",
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}
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