saumwacht-godot/docs/compare-godot.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

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{
"camera": {
"closeup": {
"look_at": [
0.1,
0.95,
0.2
],
"position": [
1.4,
1.5,
2.4
],
"size": 2.4
},
"game": {
"look_at": [
0,
0.5,
0
],
"position": [
1.5,
10.5,
9.5
],
"size": 7.0,
"yaw": 0.2
},
"projection": "orthogonal"
},
"captures": [
"closeup",
"game-camera",
"move-00",
"move-12",
"move-24",
"move-end"
],
"device": "NVIDIA GeForce RTX 5060 Ti",
"engine": "Godot 4.7.2-stable (fedora)",
"lighting": {
"fill": {
"color": "#a8c4e8",
"energy": 0.55,
"rotation_degrees": [
-35,
150,
0
]
},
"key": {
"color": "#ffd4a0",
"energy": 1.7,
"rotation_degrees": [
-48,
-36,
0
]
},
"tonemap": "ACES"
},
"msaa": "4x",
"renderer": "forward_plus",
"results": [
{
"draw_calls": 49.0,
"fps": 809.200015085933,
"instances": 1,
"mean_frame_ms": 1.23578840998144,
"p95_frame_ms": 1.75,
"resolution": "(1920, 1080)",
"video_memory_bytes": 619950352.0
},
{
"draw_calls": 708.0,
"fps": 654.710968775551,
"instances": 30,
"mean_frame_ms": 1.52739154786151,
"p95_frame_ms": 1.982,
"resolution": "(1920, 1080)",
"video_memory_bytes": 638344640.0
},
{
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"fps": 269.196491783343,
"instances": 90,
"mean_frame_ms": 3.71475866336634,
"p95_frame_ms": 4.582,
"resolution": "(1920, 1080)",
"video_memory_bytes": 676952960.0
},
{
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"instances": 1,
"mean_frame_ms": 1.83506729886815,
"p95_frame_ms": 2.624,
"resolution": "(2560, 1440)",
"video_memory_bytes": 813986064.0
},
{
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"fps": 468.227458198323,
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"mean_frame_ms": 2.13571413314347,
"p95_frame_ms": 2.947,
"resolution": "(2560, 1440)",
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},
{
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"instances": 90,
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"p95_frame_ms": 5.223,
"resolution": "(2560, 1440)",
"video_memory_bytes": 870988672.0
}
],
"sample_seconds": 6,
"scope": "Comparison stage: pattern figure, worker, core, rock, tree, arena tile. Not a full match.",
"vsync": false,
"warmup_seconds": 2
}