saumwacht-godot/docs/phase11-benchmark.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

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{
"device": "NVIDIA GeForce RTX 5060 Ti",
"msaa": "4x",
"render_target": "Fixed-size SubViewport independent of desktop DPI and window stretch",
"renderer": "forward_plus",
"results": [
{
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"fps": 1230.19657648058,
"instances": 1,
"mean_frame_ms": 0.81287821728529,
"p95_frame_ms": 1.339,
"render_size": "(1920.0, 1080.0)",
"resolution": "(1920, 1080)",
"video_memory_bytes": 596717552.0,
"window_size": "(960, 540)"
},
{
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"instances": 30,
"mean_frame_ms": 1.64702607740872,
"p95_frame_ms": 2.508,
"render_size": "(1920.0, 1080.0)",
"resolution": "(1920, 1080)",
"video_memory_bytes": 631530080.0,
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},
{
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"mean_frame_ms": 2.90321190130623,
"p95_frame_ms": 3.527,
"render_size": "(1920.0, 1080.0)",
"resolution": "(1920, 1080)",
"video_memory_bytes": 703556000.0,
"window_size": "(960, 540)"
},
{
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"fps": 817.131393828169,
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"mean_frame_ms": 1.22379339180093,
"p95_frame_ms": 1.82,
"render_size": "(2560.0, 1440.0)",
"resolution": "(2560, 1440)",
"video_memory_bytes": 790753264.0,
"window_size": "(960, 540)"
},
{
"draw_calls": 481.0,
"fps": 415.938371797913,
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"mean_frame_ms": 2.40420232371794,
"p95_frame_ms": 3.28,
"render_size": "(2560.0, 1440.0)",
"resolution": "(2560, 1440)",
"video_memory_bytes": 825565792.0,
"window_size": "(960, 540)"
},
{
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"fps": 276.798595109647,
"instances": 90,
"mean_frame_ms": 3.61273509933774,
"p95_frame_ms": 4.534,
"render_size": "(2560.0, 1440.0)",
"resolution": "(2560, 1440)",
"video_memory_bytes": 897591712.0,
"window_size": "(960, 540)"
}
],
"sample_seconds": 6,
"scope": "Isolated animated characters; not a complete game benchmark; includes CPU and GPU frame pacing, not separately timed stages",
"vsync": false,
"warmup_seconds": 2
}