Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
176 lines
4.1 KiB
JSON
176 lines
4.1 KiB
JSON
{
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"id": "e05",
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"name": "Bruchstampfer",
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"faction": "rift",
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"palette": "neutral",
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"role": "enemy",
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"upgraded": false,
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"height": 2.0,
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"footprint": 2.1,
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"file": "enemy_e05.glb",
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"triangle_budget": 180000,
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"detail_level": "high",
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"resource_path": "res://assets/models/enemy_e05.glb",
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"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/enemy_e05.glb",
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"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/e05.blend",
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"triangles": 62798,
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"mesh_parts": 125,
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"parts": [
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"LegL_InnerThigh",
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"LegL_InnerShin",
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"LegL_ThighArmor",
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"LegL_ShinArmor",
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"LegL_HipPivot",
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"LegL_HipPin",
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"LegL_HipRim",
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"LegL_KneePivot",
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"LegL_KneePin",
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"LegL_KneeRim",
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"LegL_AnklePivot",
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"LegL_AnklePin",
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"LegL_AnkleRim",
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"LegL_Toe0",
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"LegL_ToeCap0",
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"LegL_Toe1",
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"LegL_ToeCap1",
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"LegL_Toe2",
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"LegL_ToeCap2",
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"LegL_AnkleCuff",
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"LegL_KneeGuard",
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"LegR_InnerThigh",
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"LegR_InnerShin",
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"LegR_ThighArmor",
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"LegR_ShinArmor",
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"LegR_HipPivot",
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"LegR_HipPin",
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"LegR_HipRim",
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"LegR_KneePivot",
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"LegR_KneePin",
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"LegR_KneeRim",
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"LegR_AnklePivot",
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"LegR_AnklePin",
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"LegR_AnkleRim",
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"LegR_Toe0",
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"LegR_ToeCap0",
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"LegR_Toe1",
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"LegR_ToeCap1",
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"LegR_Toe2",
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"LegR_ToeCap2",
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"LegR_AnkleCuff",
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"LegR_KneeGuard",
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"Body_BruteCore",
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"Body_Chest0__1",
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"Body_Chest0_1",
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"Body_Chest1__1",
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"Body_Chest1_1",
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"Body_Chest2__1",
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"Body_Chest2_1",
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"Body_RiftCrack",
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"Body_BackSlab0",
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"Body_BackSlab1",
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"Body_BackSlab2",
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"Body_BackSlab3",
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"Head_Mask_Porcelain",
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"Head_Mask_EyeSocket_1",
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"Head_Mask_EyeLight_1",
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"Head_Mask_EyeSocket1",
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"Head_Mask_EyeLight1",
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"Head_Mask_Nose",
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"Head_Mask_MouthSlit0",
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"Head_Mask_MouthSlit1",
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"Head_Mask_MouthSlit2",
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"ArmL_UpperCore",
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"ArmL_ForearmCore",
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"ArmL_Elbow",
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"ArmL_UpperArmor",
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"ArmL_ForearmArmor",
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"ArmL_Shoulder",
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"ArmL_ShoulderJoint",
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"ArmL_UpperBand",
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"ArmL_UpperBandRivet_Seat",
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"ArmL_UpperBandRivet_Head",
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"ArmL_WristBand",
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"ArmL_WristBandRivet_Seat",
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"ArmL_WristBandRivet_Head",
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"ArmL_Palm",
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"ArmL_Finger0_0",
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"ArmL_Finger0_1",
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"ArmL_Finger1_0",
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"ArmL_Finger1_1",
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"ArmL_Finger2_0",
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"ArmL_Finger2_1",
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"ArmL_Finger3_0",
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"ArmL_Finger3_1",
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"ArmL_Thumb",
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"ArmL_StoneHammer",
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"ArmL_Knuckle0",
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"ArmL_Knuckle1",
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"ArmL_Knuckle2",
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"ArmL_Cuff",
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"Body_ShoulderSpikeL0",
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"Body_ShoulderSpikeL1",
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"Body_ShoulderSpikeL2",
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"ArmR_UpperCore",
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"ArmR_ForearmCore",
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"ArmR_Elbow",
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"ArmR_UpperArmor",
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"ArmR_ForearmArmor",
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"ArmR_Shoulder",
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"ArmR_ShoulderJoint",
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"ArmR_UpperBand",
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"ArmR_UpperBandRivet_Seat",
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"ArmR_UpperBandRivet_Head",
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"ArmR_WristBand",
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"ArmR_WristBandRivet_Seat",
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"ArmR_WristBandRivet_Head",
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"ArmR_Palm",
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"ArmR_Finger0_0",
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"ArmR_Finger0_1",
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"ArmR_Finger1_0",
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"ArmR_Finger1_1",
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"ArmR_Finger2_0",
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"ArmR_Finger2_1",
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"ArmR_Finger3_0",
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"ArmR_Finger3_1",
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"ArmR_Thumb",
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"ArmR_StoneHammer",
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"ArmR_Knuckle0",
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"ArmR_Knuckle1",
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"ArmR_Knuckle2",
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"ArmR_Cuff",
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"Body_ShoulderSpikeR0",
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"Body_ShoulderSpikeR1",
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"Body_ShoulderSpikeR2"
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],
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"bounds_blender": {
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"min": [
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],
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"max": [
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]
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},
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"bounds_godot": {
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"min": [
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],
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"max": [
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]
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},
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"scale_applied": 1.1904761431709188,
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"blender_version": "5.2.1 LTS",
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"sha256": "c50aaa97fdc1b61cf97bed26d40416b0d28f38f159de5f661ff26cb769abf8d8",
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"source": "Original authored bpy geometry. Sculpted surface relief and editable high-resolution modifiers; runtime materials are assigned by Godot.",
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"status": "exported",
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"offline_sculpt_parts": 18,
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"offline_render_triangles": 482828
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}
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