saumwacht-godot/assets-source/phase4/records/g10.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

274 lines
6.6 KiB
JSON

{
"id": "g10",
"name": "Sonnenesse",
"faction": "glutpakt",
"palette": "glutpakt",
"role": "support",
"upgraded": true,
"height": 1.5999999999999999,
"footprint": 1.85,
"file": "unit_g10.glb",
"triangle_budget": 180000,
"detail_level": "high",
"resource_path": "res://assets/models/unit_g10.glb",
"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/unit_g10.glb",
"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/g10.blend",
"triangles": 96706,
"mesh_parts": 223,
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"LegL_InnerShin",
"LegL_ThighArmor",
"LegL_ShinArmor",
"LegL_HipPivot",
"LegL_HipPin",
"LegL_HipRim",
"LegL_KneePivot",
"LegL_KneePin",
"LegL_KneeRim",
"LegL_AnklePivot",
"LegL_AnklePin",
"LegL_AnkleRim",
"LegL_Toe0",
"LegL_ToeCap0",
"LegL_Toe1",
"LegL_ToeCap1",
"LegL_Toe2",
"LegL_ToeCap2",
"LegL_AnkleCuff",
"LegL_KneeGuard",
"LegR_InnerThigh",
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"LegR_HipPivot",
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"LegR_AnkleRim",
"LegR_Toe0",
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"LegR_Toe1",
"LegR_ToeCap1",
"LegR_Toe2",
"LegR_ToeCap2",
"LegR_AnkleCuff",
"LegR_KneeGuard",
"Body_HearthBack",
"Body_OvenDark",
"Body_SunSocket",
"Body_SunFrame",
"Body_SunHeart",
"Flame_SolarEddy0",
"Flame_SolarEddy1",
"Flame_SolarEddy2",
"Body_HaloRay0",
"Body_HaloRay1",
"Body_HaloRay2",
"Body_HaloRay3",
"Body_HaloRay4",
"Body_HaloRay5",
"Body_HaloRay6",
"Body_HaloRay7",
"Body_HaloRay8",
"Body_MantleL",
"Body_MantleSunL_Base",
"Body_MantleSunL_Face",
"Body_MantleSunL_Heart",
"Body_MantleSunL_Ray0",
"Body_MantleSunL_Ray1",
"Body_MantleSunL_Ray2",
"Body_MantleSunL_Ray3",
"Body_MantleSunL_Ray4",
"Body_MantleSunL_Ray5",
"Body_MantleSunL_Ray6",
"Body_MantleSunL_Ray7",
"Body_MantleSunL_Ray8",
"Body_MantleSunL_Ray9",
"Body_MantleSunL_Ray10",
"Body_MantleSunL_Ray11",
"Body_TabardL",
"Body_TabardSunL_Base",
"Body_TabardSunL_Face",
"Body_TabardSunL_Heart",
"Body_TabardSunL_Ray0",
"Body_TabardSunL_Ray1",
"Body_TabardSunL_Ray2",
"Body_TabardSunL_Ray3",
"Body_TabardSunL_Ray4",
"Body_TabardSunL_Ray5",
"Body_TabardSunL_Ray6",
"Body_TabardSunL_Ray7",
"Body_TabardSunL_Ray8",
"Body_TabardSunL_Ray9",
"Body_TabardSunL_Ray10",
"Body_TabardSunL_Ray11",
"Body_MantleR",
"Body_MantleSunR_Base",
"Body_MantleSunR_Face",
"Body_MantleSunR_Heart",
"Body_MantleSunR_Ray0",
"Body_MantleSunR_Ray1",
"Body_MantleSunR_Ray2",
"Body_MantleSunR_Ray3",
"Body_MantleSunR_Ray4",
"Body_MantleSunR_Ray5",
"Body_MantleSunR_Ray6",
"Body_MantleSunR_Ray7",
"Body_MantleSunR_Ray8",
"Body_MantleSunR_Ray9",
"Body_MantleSunR_Ray10",
"Body_MantleSunR_Ray11",
"Body_TabardR",
"Body_TabardSunR_Base",
"Body_TabardSunR_Face",
"Body_TabardSunR_Heart",
"Body_TabardSunR_Ray0",
"Body_TabardSunR_Ray1",
"Body_TabardSunR_Ray2",
"Body_TabardSunR_Ray3",
"Body_TabardSunR_Ray4",
"Body_TabardSunR_Ray5",
"Body_TabardSunR_Ray6",
"Body_TabardSunR_Ray7",
"Body_TabardSunR_Ray8",
"Body_TabardSunR_Ray9",
"Body_TabardSunR_Ray10",
"Body_TabardSunR_Ray11",
"Weapon_HearthBowl",
"Weapon_BowlRim",
"Weapon_EmberBed",
"Weapon_Flame0",
"Weapon_Flame1",
"Weapon_Flame2",
"Weapon_Flame3",
"Weapon_Flame4",
"ArmL_UpperCore",
"ArmL_ForearmCore",
"ArmL_Elbow",
"ArmL_UpperArmor",
"ArmL_ForearmArmor",
"ArmL_Shoulder",
"ArmL_ShoulderJoint",
"ArmL_UpperBand",
"ArmL_UpperBandRivet_Seat",
"ArmL_UpperBandRivet_Head",
"ArmL_WristBand",
"ArmL_WristBandRivet_Seat",
"ArmL_WristBandRivet_Head",
"ArmL_Palm",
"ArmL_Finger0_0",
"ArmL_Finger0_1",
"ArmL_Finger1_0",
"ArmL_Finger1_1",
"ArmL_Finger2_0",
"ArmL_Finger2_1",
"ArmL_Finger3_0",
"ArmL_Finger3_1",
"ArmL_Thumb",
"ArmL_Seal_Base",
"ArmL_Seal_Face",
"ArmL_Seal_Heart",
"ArmL_Seal_Ray0",
"ArmL_Seal_Ray1",
"ArmL_Seal_Ray2",
"ArmL_Seal_Ray3",
"ArmL_Seal_Ray4",
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"ArmL_Seal_Ray7",
"ArmL_Seal_Ray8",
"ArmL_Seal_Ray9",
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"ArmR_Shoulder",
"ArmR_ShoulderJoint",
"ArmR_UpperBand",
"ArmR_UpperBandRivet_Seat",
"ArmR_UpperBandRivet_Head",
"ArmR_WristBand",
"ArmR_WristBandRivet_Seat",
"ArmR_WristBandRivet_Head",
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"Weapon_BowlSeal_Heart",
"Weapon_BowlSeal_Ray0",
"Weapon_BowlSeal_Ray1",
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"Weapon_BowlSeal_Ray7",
"Weapon_BowlSeal_Ray8",
"Weapon_BowlSeal_Ray9",
"Weapon_BowlSeal_Ray10",
"Weapon_BowlSeal_Ray11",
"Body_SolarStream"
],
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"blender_version": "5.2.1 LTS",
"sha256": "ed5a7c265e25d592a367b3bc8a152ee6ace6aabb2964b6f563b4509967829715",
"source": "Original authored bpy geometry. Sculpted surface relief and editable high-resolution modifiers; runtime materials are assigned by Godot.",
"status": "exported",
"offline_sculpt_parts": 18,
"offline_render_triangles": 697696
}