saumwacht-godot/scenes/main.tscn
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

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[gd_scene load_steps=4 format=3]
[ext_resource type="Script" path="res://scripts/main.gd" id="1_main"]
[ext_resource type="Script" path="res://scripts/combat/battle_controller.gd" id="2_battle"]
[ext_resource type="Script" path="res://scripts/ui/hud.gd" id="3_hud"]
[node name="Main" type="Node3D"]
script = ExtResource("1_main")
[node name="World" type="Node3D" parent="."]
[node name="Camera3D" type="Camera3D" parent="."]
projection = 1
size = 33.0
near = 0.1
far = 250.0
current = true
[node name="BattleController" type="Node3D" parent="."]
script = ExtResource("2_battle")
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="HUD" type="Control" parent="CanvasLayer"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
script = ExtResource("3_hud")