Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
33 lines
1.5 KiB
GDScript
33 lines
1.5 KiB
GDScript
extends Node
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var main: Node3D
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var captures := "res://docs/screenshots/phase16"
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func _ready() -> void:
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call_deferred("run")
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func shot(name: String) -> void:
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for n: int in range(8): await get_tree().process_frame
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await RenderingServer.frame_post_draw
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get_viewport().get_texture().get_image().save_png(captures + "/" + name + ".png")
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func run() -> void:
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get_window().size = Vector2i(1600, 1000)
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Soundscape.enabled = false
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WaveManager.set_physics_process(false)
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main = preload("res://scenes/main.tscn").instantiate()
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add_child(main)
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main.hud.model_inspector.show_model("w10")
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print("QUELL_MODEL: ", main.hud.model_inspector.model_id, " caption=", main.hud.model_inspector._caption.text, " path=", AssetLibrary._models.get("w10", {}).get("resource_path"), " tris=", AssetLibrary._models.get("w10", {}).get("triangles"))
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var studio: Control = main.hud.model_inspector
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studio._rotate = false
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studio._clip_paused = true
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studio._turntable.rotation.y = -.15
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await shot("quell-front")
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studio._turntable.rotation.y = PI
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await shot("quell-back")
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studio._turntable.rotation.y = -.15
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for clip: String in ["walk", "attack_a", "ability", "death"]:
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for i: int in range(studio._clip_selector.item_count):
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if studio._clip_selector.get_item_metadata(i) == clip:
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studio._clip_selector.select(i)
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studio._clip_time = .55 if clip == "walk" else (.9 if clip == "attack_a" else (1.0 if clip == "ability" else 1.2))
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await shot("pose-" + clip)
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print("QUELL_REVIEW_PASS")
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await Soundscape.quit_game()
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