saumwacht-godot/assets-source/phase3/records/w08.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

12 lines
2.1 KiB
JSON

{
"id": "w08",
"display_name": "Pilzkathedrale",
"faction": "wurzelbund",
"kind": "unit_icon",
"description_de": "Große mobile Pilzarchitektur mit gestaffelten rosigen Pilzdächern und massivem Wurzelwerk.",
"prompt": "Use case: stylized-concept. Asset type: original fantasy strategy-game unit UI icon for Saumwacht, Wurzelbund faction. Style: faceted illustrated low-poly game art, broad flat matte planes, crisp silhouette and edges, chunky simple forms, high readability at 256px, not photorealistic, not a painting. Composition: ONE whole single creature centered, square canvas, complete feet and appendages visible, creature occupies 75-80% of canvas, generous transparent margins. 3/4 front view facing slightly right. Lighting: soft upper-left light, restrained shadows within subject. Palette: bark #685441, moss #56845A, leaf #A7BA6C, sparse blossom #D996AF accents. Scene: truly transparent alpha background, no checkerboard pixels, no ground plane, no scenery, no frame, no text, no logo, no watermark, no cast shadow. Wurzelbund creatures are mobile wood, root, leaf and clay organisms, never humanoid wood elves.\nSubject: Pilzkathedrale: large upgraded mobile mushroom architecture creature, several broad stacked mushroom canopies arranged as a three-tier cathedral silhouette over one living bark and root body. Dusty blossom pink fungus caps and inner gills, moss green edges and leaf accents, heavy interwoven root buttresses and four broad mobile feet. Topmost cap forms an open spore cup; smaller side canopies step down symmetrically. Recognizable organic architectural silhouette, not an actual building, no windows or doors or stone masonry, no humans. Entire creature fits square with 12% transparent margin on EVERY side.",
"generation_mode": "built-in",
"source_path": "/home/martin/.codex/generated_images/01a096fb-ea61-7671-8a5d-a14abb62467d/exec-f7f08c31-2ef2-41e1-8e89-5c63f9e6dd65.png",
"master_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase3/masters/wurzelbund/unit_w08_pilzkathedrale_icon.png",
"status": "generated"
}