saumwacht-godot/assets-source/phase4/records/g08.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

174 lines
4 KiB
JSON

{
"id": "g08",
"name": "Kraterrufer",
"faction": "glutpakt",
"palette": "glutpakt",
"role": "artillery",
"upgraded": true,
"height": 1.5,
"footprint": 1.85,
"file": "unit_g08.glb",
"triangle_budget": 180000,
"detail_level": "high",
"resource_path": "res://assets/models/unit_g08.glb",
"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/unit_g08.glb",
"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/g08.blend",
"triangles": 77130,
"mesh_parts": 123,
"parts": [
"LegL_InnerThigh",
"LegL_InnerShin",
"LegL_ThighArmor",
"LegL_ShinArmor",
"LegL_HipPivot",
"LegL_HipPin",
"LegL_HipRim",
"LegL_KneePivot",
"LegL_KneePin",
"LegL_KneeRim",
"LegL_AnklePivot",
"LegL_AnklePin",
"LegL_AnkleRim",
"LegL_Toe0",
"LegL_ToeCap0",
"LegL_Toe1",
"LegL_ToeCap1",
"LegL_Toe2",
"LegL_ToeCap2",
"LegL_AnkleCuff",
"LegL_KneeGuard",
"LegR_InnerThigh",
"LegR_InnerShin",
"LegR_ThighArmor",
"LegR_ShinArmor",
"LegR_HipPivot",
"LegR_HipPin",
"LegR_HipRim",
"LegR_KneePivot",
"LegR_KneePin",
"LegR_KneeRim",
"LegR_AnklePivot",
"LegR_AnklePin",
"LegR_AnkleRim",
"LegR_Toe0",
"LegR_ToeCap0",
"LegR_Toe1",
"LegR_ToeCap1",
"LegR_Toe2",
"LegR_ToeCap2",
"LegR_AnkleCuff",
"LegR_KneeGuard",
"Body_LowerCore",
"Body_MortarBore",
"Body_MortarStave0",
"Body_RimClasp0",
"Body_MortarStave1",
"Body_RimClasp1",
"Body_MortarStave2",
"Body_RimClasp2",
"Body_MortarStave3",
"Body_RimClasp3",
"Body_MortarStave4",
"Body_RimClasp4",
"Body_MortarStave5",
"Body_RimClasp5",
"Body_MortarStave6",
"Body_RimClasp6",
"Body_MortarStave7",
"Body_RimClasp7",
"Body_MortarStave8",
"Body_RimClasp8",
"Body_MortarStave9",
"Body_RimClasp9",
"Body_MortarStave10",
"Body_RimClasp10",
"Body_MortarStave11",
"Body_RimClasp11",
"Body_MortarLip",
"Body_MortarBelt",
"Weapon_LavaPool",
"Weapon_LavaEddy0",
"Weapon_LavaEddy1",
"Weapon_LavaEddy2",
"ArmL_UpperCore",
"ArmL_ForearmCore",
"ArmL_Elbow",
"ArmL_UpperArmor",
"ArmL_ForearmArmor",
"ArmL_Shoulder",
"ArmL_ShoulderJoint",
"ArmL_UpperBand",
"ArmL_UpperBandRivet_Seat",
"ArmL_UpperBandRivet_Head",
"ArmL_WristBand",
"ArmL_WristBandRivet_Seat",
"ArmL_WristBandRivet_Head",
"ArmL_Palm",
"ArmL_Finger0_0",
"ArmL_Finger0_1",
"ArmL_Finger1_0",
"ArmL_Finger1_1",
"ArmL_Finger2_0",
"ArmL_Finger2_1",
"ArmL_Finger3_0",
"ArmL_Finger3_1",
"ArmL_Thumb",
"ArmR_UpperCore",
"ArmR_ForearmCore",
"ArmR_Elbow",
"ArmR_UpperArmor",
"ArmR_ForearmArmor",
"ArmR_Shoulder",
"ArmR_ShoulderJoint",
"ArmR_UpperBand",
"ArmR_UpperBandRivet_Seat",
"ArmR_UpperBandRivet_Head",
"ArmR_WristBand",
"ArmR_WristBandRivet_Seat",
"ArmR_WristBandRivet_Head",
"ArmR_Palm",
"ArmR_Finger0_0",
"ArmR_Finger0_1",
"ArmR_Finger1_0",
"ArmR_Finger1_1",
"ArmR_Finger2_0",
"ArmR_Finger2_1",
"ArmR_Finger3_0",
"ArmR_Finger3_1",
"ArmR_Thumb",
"Body_FrontBadge",
"Body_FrontBadgeStone",
"Body_FrontSigil"
],
"bounds_blender": {
"min": [
-0.9132189750671387,
-0.745126485824585,
0.0
],
"max": [
0.9132189154624939,
0.745126485824585,
1.5
]
},
"bounds_godot": {
"min": [
-0.9132189750671387,
0.0,
-0.745126485824585
],
"max": [
0.9132189154624939,
1.5,
0.745126485824585
]
},
"scale_applied": 1.2626263011423422,
"blender_version": "5.2.1 LTS",
"sha256": "1f7a3c940c5798ee73c7f2c2b91fbf2531f5446b85d0d3bd6f4554b6a0124cb6",
"source": "Original authored bpy geometry. Sculpted surface relief and editable high-resolution modifiers; runtime materials are assigned by Godot.",
"status": "exported",
"offline_sculpt_parts": 18,
"offline_render_triangles": 683400
}