saumwacht-godot/assets-source/phase4/records/n03.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

60 lines
1.4 KiB
JSON

{
"id": "n03",
"name": "Fadentänzer",
"faction": "nebelchor",
"palette": "nebelchor",
"role": "melee",
"upgraded": false,
"height": 1.35,
"footprint": 1.85,
"file": "unit_n03.glb",
"resource_path": "res://assets/models/unit_n03.glb",
"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/unit_n03.glb",
"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/n03.blend",
"triangles": 934,
"mesh_parts": 13,
"parts": [
"Body_WispL",
"Body_TailL",
"Body_WispR",
"Body_TailR",
"Body_CentralFlow",
"Head_Mask",
"Head_Mask_Eye_1",
"Head_Mask_Eye1",
"Head_CurledHood",
"ArmL",
"WeaponL_Sickle",
"ArmR",
"WeaponR_Sickle"
],
"bounds_blender": {
"min": [
-0.4779128134250641,
-0.16183501482009888,
0.0
],
"max": [
0.4779128432273865,
0.16183499991893768,
1.3499999046325684
]
},
"bounds_godot": {
"min": [
-0.4779128134250641,
0.0,
-0.16183499991893768
],
"max": [
0.4779128432273865,
1.3499999046325684,
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]
},
"scale_applied": 0.772007890355257,
"blender_version": "5.2.1 LTS",
"sha256": "cffec8cc2a300291d8d14431fafc4225e8f7a517709922f1dd8c98d27e7dd086",
"source": "Original parametric bpy geometry; no external meshes or textures.",
"status": "exported"
}