Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
54 lines
1,023 B
JSON
54 lines
1,023 B
JSON
{
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"record": {
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"id": "g04",
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"role": "tank",
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"name": "Basaltbastion",
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"resource_path": "res://assets/characters/basaltbastion.glb",
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"triangles": 17824,
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"mesh_parts": 1,
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"parts": [
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"BasaltBody"
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],
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"bounds_godot": {
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"min": [
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-0.8817209601402283,
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-0.019999999552965164,
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-0.46514952182769775
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],
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"max": [
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0.8817209601402283,
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]
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},
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"skeletal": true,
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"bones": 17,
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"clips": [
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"idle",
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"start",
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"walk",
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"stop",
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"attack_a",
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"attack_b",
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"hit",
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"ability",
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"death"
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],
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"sha256": "af7ec19ee2714f4bd884b61af15b225b79be7efea7aefa73a706fe981cafdbbe",
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"source": "assets-source/phase15/basaltbastion.blend"
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},
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"exported_clips": [
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"ability",
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"attack_a",
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"attack_b",
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"death",
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"hit",
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"idle",
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"start",
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"stop",
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"walk"
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],
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"skins": 1,
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"source_parts": 112,
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"seed": 63
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}
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