Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
74 lines
1.7 KiB
JSON
74 lines
1.7 KiB
JSON
{
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"id": "m07",
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"name": "Klangkolben",
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"faction": "nietenkonvent",
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"palette": "nietenkonvent",
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"role": "artillery",
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"upgraded": false,
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"height": 1.35,
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"footprint": 1.85,
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"file": "unit_m07.glb",
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"resource_path": "res://assets/models/unit_m07.glb",
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"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/unit_m07.glb",
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"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/m07.blend",
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"triangles": 740,
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"mesh_parts": 27,
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"parts": [
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"Leg0_Piston",
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"Leg0_Shin",
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"Leg0_Knee",
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"Leg0_Knee_Pin",
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"Leg0_ThighArmor",
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"Leg0_Greave",
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"Leg0_Toe0",
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"Leg0_Toe1",
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"Leg0_AnkleGold",
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"Leg1_Piston",
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"Leg1_Shin",
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"Leg1_Knee",
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"Leg1_Knee_Pin",
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"Leg1_ThighArmor",
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"Leg1_Greave",
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"Leg1_Toe0",
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"Leg1_Toe1",
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"Leg1_AnkleGold",
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"Body_SiegeChassis",
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"Head_Face",
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"Head_Eye_1",
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"Head_Eye1",
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"Body_ResonatorHousing0",
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"Weapon_ResonatorBell",
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"Weapon_ResonatorPiston",
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"Body_HousingLatch0__1",
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"Body_HousingLatch0_1"
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],
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"bounds_blender": {
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},
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"bounds_godot": {
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"scale_applied": 1.015419270119985,
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"blender_version": "5.2.1 LTS",
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"sha256": "44b7ea1ec7290f639fa15b985223f03dd92992684ee0257197bafd9663dae643",
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"source": "Original parametric bpy geometry; no external meshes or textures.",
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"status": "exported"
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}
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