saumwacht-godot/assets-source/phase4/records/s01.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

83 lines
1.9 KiB
JSON

{
"id": "s01",
"name": "Nadelspäher",
"faction": "neutral",
"palette": "neutral",
"role": "mercenary",
"upgraded": false,
"height": 1.4,
"footprint": 1.85,
"file": "unit_s01.glb",
"triangle_budget": 100000,
"detail_level": "high",
"resource_path": "res://assets/models/unit_s01.glb",
"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/unit_s01.glb",
"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/s01.blend",
"triangles": 10340,
"mesh_parts": 34,
"parts": [
"LegL_Thigh",
"LegL_Shin",
"LegL_Boot",
"LegR_Thigh",
"LegR_Shin",
"LegR_Boot",
"Body_LeatherCuirass",
"Head_HoodBack",
"Head_Visor",
"Head_Eye_1",
"Head_Eye1",
"Head_VisorSlit",
"Head_HoodRim",
"Body_Scarf",
"Body_DiagonalBelt",
"Body_SplitCoat_1",
"Body_TornScarf_1",
"Body_SplitCoat1",
"Body_TornScarf1",
"Body_QuiverBolt0",
"Body_QuiverBolt1",
"Body_QuiverBolt2",
"ArmL_Upper",
"ArmL_Lower",
"ArmL_Glove",
"ArmR_Upper",
"ArmR_Lower",
"ArmR_Glove",
"Weapon_CrossbowStock",
"Weapon_Bow_1",
"Weapon_String_1",
"Weapon_Bow1",
"Weapon_String1",
"Weapon_Bolt"
],
"bounds_blender": {
"min": [
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0.0
],
"max": [
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]
},
"bounds_godot": {
"min": [
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0.0,
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],
"max": [
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]
},
"scale_applied": 0.8589844747132427,
"blender_version": "5.2.1 LTS",
"sha256": "af4b60706912d9004b420d37da0d19e0324ffe1d1d182d22214e93a212814df4",
"source": "Original parametric bpy geometry; no external meshes or textures.",
"status": "exported"
}